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source: code/trunk/src/modules/invader/InvaderWeaponEnemy.cc @ 12141

Last change on this file since 12141 was 11071, checked in by landauf, 9 years ago

merged branch cpp11_v3 back to trunk

  • Property svn:eol-style set to native
File size: 1.6 KB
RevLine 
[9874]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Florian Zinggeler
24 *   Co-authors:
25 *      --
26 *
27 */
28
29/**
30    @file InvaderWeaponEnemy.h
31    @brief Implementation of the InvaderWeaponEnemy class.
32*/
33
34#include "InvaderWeaponEnemy.h"
35
[11071]36#include "core/CoreIncludes.h"
37#include "weapons/projectiles/Projectile.h"
38
[9874]39namespace orxonox
40{
41    RegisterClass(InvaderWeaponEnemy);
42
43    InvaderWeaponEnemy::InvaderWeaponEnemy(Context* context) : InvaderWeapon(context)
44    {
45        RegisterObject(InvaderWeaponEnemy);
46    }
47
48    void InvaderWeaponEnemy::shot()
49    {
[9945]50        InvaderWeapon::shot();
[9874]51        // SUPER(InvaderWeaponEnemy, shot);
52        // only shoot in foreward direction
[9879]53        projectile->setVelocity(Vector3(1, 0, 0) * 300);
[9874]54        // projectile->setOrientation(Quaternion(sqrt(0.5),0,sqrt(0.5),0));
55    }
56}
57
58
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