[10078] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Fabien Vultier |
---|
| 24 | * Co-authors: |
---|
| 25 | * ... |
---|
| 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
| 29 | #ifndef _JumpCenterpoint_H__ |
---|
| 30 | #define _JumpCenterpoint_H__ |
---|
| 31 | |
---|
| 32 | #include "jump/JumpPrereqs.h" |
---|
| 33 | #include "worldentities/StaticEntity.h" |
---|
| 34 | |
---|
| 35 | namespace orxonox |
---|
| 36 | { |
---|
| 37 | |
---|
| 38 | /** |
---|
| 39 | @brief |
---|
| 40 | The JumpCenterpoint implements the playing field @ref orxonox::Jump "Jump" takes place in and allows for many parameters of the minigame to be set. |
---|
| 41 | The playing field resides in the x,z-plane, with the x-axis being the horizontal axis and the z-axis being the vertical axis. |
---|
| 42 | |
---|
| 43 | Various parameters can be set: |
---|
| 44 | - The <b>dimension</b> is a vector, that defines the width and height of the playing field. The default is <em>(200, 120)</em>. |
---|
| 45 | - The <b>balltemplate</b> is a template that is applied to the @ref orxonox::JumpPlatform "JumpPlatform", it can be used to attach different things to it, e.g. its @ref orxonox::Model "Model". See below for a usage example. |
---|
| 46 | - The <b>battemplate</b> is a template that is applied to the @ref orxonox::JumpPlatform "JumpFigure", it can be used to attach different things to it, e.g. its @ref orxonox::Model "Model". See below for a usage example. |
---|
| 47 | - The <b>ballspeed</b> is the speed with which the @ref orxonox::JumpPlatform "JumpPlatform" moves. The default is <em>100</em>. |
---|
| 48 | - The <b>ballaccfactor</b> is the acceleration factor for the @ref orxonox::JumpPlatform "JumpPlatform". The default is <em>1.0</em>. |
---|
| 49 | - The <b>batspeed</b> is the speed with which the @ref orxonox::JumpFigure "JumpFigures" move. The default is <em>60</em>. |
---|
| 50 | - The <b>batlength</b> is the length of the @ref orxonox::JumpFigure "JumpFigures" as the percentage of the height of the playing field. The default is <em>0.25</em>. |
---|
| 51 | |
---|
| 52 | An example in XML of the JumpCenterpoint would be: |
---|
| 53 | |
---|
| 54 | First the needed templates: |
---|
| 55 | The template for the @ref orxonox::JumpPlatform "JumpPlatform". |
---|
| 56 | @code |
---|
| 57 | <Template name="jumpball"> |
---|
| 58 | <JumpPlatform> |
---|
| 59 | <attached> |
---|
| 60 | <Model mesh="sphere.mesh" scale="2" /> |
---|
| 61 | <ParticleSpawner name="hiteffect" position="0,0,0" source="Orxonox/sparks2" lifetime="0.01" autostart="0" mainstate="spawn" /> |
---|
| 62 | </attached> |
---|
| 63 | <eventlisteners> |
---|
| 64 | <EventTarget target="hiteffect" /> |
---|
| 65 | </eventlisteners> |
---|
| 66 | </JumpPlatform> |
---|
| 67 | </Template> |
---|
| 68 | @endcode |
---|
| 69 | As can be seen, a sphere is attached as the @ref orxonox::Model "Model" for the @ref orxonox::JumpPlatform "JumpPlatform", and also an @ref orxonox::EventListener "EventListener" that triggers a @ref orxonox::ParticleSpawner "ParticleSpawner", whenever the ball hits the boundaries is attached. |
---|
| 70 | |
---|
| 71 | Additionally the template for the @ref orxonox::JumpFigure "JumpFigure". |
---|
| 72 | @code |
---|
| 73 | <Template name="jumpbatcameras" defaults="0"> |
---|
| 74 | <JumpFigure> |
---|
| 75 | <camerapositions> |
---|
| 76 | <CameraPosition position="0,200,0" pitch="-90" absolute="true" /> |
---|
| 77 | </camerapositions> |
---|
| 78 | </JumpFigure> |
---|
| 79 | </Template> |
---|
| 80 | |
---|
| 81 | <Template name="jumpbat"> |
---|
| 82 | <JumpFigure camerapositiontemplate=jumpbatcameras> |
---|
| 83 | <attached> |
---|
| 84 | <Model position="0,0,3" mesh="cube.mesh" scale3D="14,2,2" /> |
---|
| 85 | </attached> |
---|
| 86 | </JumpFigure> |
---|
| 87 | </Template> |
---|
| 88 | @endcode |
---|
| 89 | As can be seen, there are actually two templates. The first template is needed to set the camera for the @ref orxonox::JumpFigure "JumpFigure". The second template ist the actual template for the @ref orxonox::JumpFigure "JumpFigure", the template for the camera position is added and a @ref orxonox::Model "Model" for the @ref orxonox::JumpFigure "JumpFigure" is attached. |
---|
| 90 | propellerTemplate_ |
---|
| 91 | Finally the JumpCenterpoint is created. |
---|
| 92 | @code |
---|
| 93 | <JumpCenterpoint name="jumpcenter" dimension="200,120" balltemplate="jumpball" battemplate="jumpbat" ballspeed="200" ballaccfactor="1.0" batspeed="130" batlength="0.25"> |
---|
| 94 | <attached> |
---|
| 95 | <Model position="0,0,60" mesh="cube.mesh" scale3D="105,1,1" /> |
---|
| 96 | <Model position="0,0,-60" mesh="cube.mesh" scale3D="105,1,1" /> |
---|
| 97 | </attached> |
---|
| 98 | </JumpCenterpoint> |
---|
| 99 | @endcode |
---|
| 100 | All parameters are specified. And also two @ref orxonox::Model "Models" (for the upper and lower boundary) are attached. |
---|
| 101 | |
---|
| 102 | For a more elaborate example, have a look at the <code>jump.oxw</code> level file. |
---|
| 103 | |
---|
| 104 | */ |
---|
| 105 | class _JumpExport JumpCenterpoint : public StaticEntity |
---|
| 106 | { |
---|
| 107 | public: |
---|
| 108 | JumpCenterpoint(Context* context); //!< Constructor. Registers and initializes the object and checks whether the gametype is actually Jump. |
---|
| 109 | virtual ~JumpCenterpoint() {} |
---|
[11071] | 110 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; //!< Method to create a JumpCenterpoint through XML. |
---|
[10078] | 111 | void setPlatformStaticTemplate(const std::string& balltemplate) |
---|
| 112 | { this->platformStaticTemplate_ = balltemplate; } |
---|
| 113 | const std::string& getPlatformStaticTemplate() const |
---|
| 114 | { return this->platformStaticTemplate_; } |
---|
| 115 | void setPlatformHMoveTemplate(const std::string& balltemplate) |
---|
| 116 | { this->platformHMoveTemplate_ = balltemplate; } |
---|
| 117 | const std::string& getPlatformHMoveTemplate() const |
---|
| 118 | { return this->platformHMoveTemplate_; } |
---|
| 119 | void setPlatformVMoveTemplate(const std::string& balltemplate) |
---|
| 120 | { this->platformVMoveTemplate_ = balltemplate; } |
---|
| 121 | const std::string& getPlatformVMoveTemplate() const |
---|
| 122 | { return this->platformVMoveTemplate_; } |
---|
| 123 | void setPlatformDisappearTemplate(const std::string& balltemplate) |
---|
| 124 | { this->platformDisappearTemplate_ = balltemplate; } |
---|
| 125 | const std::string& getPlatformDisappearTemplate() const |
---|
| 126 | { return this->platformDisappearTemplate_; } |
---|
| 127 | void setPlatformTimerTemplate(const std::string& balltemplate) |
---|
| 128 | { this->platformTimerTemplate_ = balltemplate; } |
---|
| 129 | const std::string& getPlatformTimerTemplate() const |
---|
| 130 | { return this->platformTimerTemplate_; } |
---|
| 131 | void setPlatformFakeTemplate(const std::string& balltemplate) |
---|
| 132 | { this->platformFakeTemplate_ = balltemplate; } |
---|
| 133 | const std::string& getPlatformFakeTemplate() const |
---|
| 134 | { return this->platformFakeTemplate_; } |
---|
| 135 | void setProjectileTemplate(const std::string& newTemplate) |
---|
| 136 | { this->projectileTemplate_ = newTemplate; } |
---|
| 137 | const std::string& getProjectileTemplate() const |
---|
| 138 | { return this->projectileTemplate_; } |
---|
| 139 | void setSpringTemplate(const std::string& newTemplate) |
---|
| 140 | { this->springTemplate_ = newTemplate; } |
---|
| 141 | const std::string& getSpringTemplate() const |
---|
| 142 | { return this->springTemplate_; } |
---|
| 143 | void setRocketTemplate(const std::string& newTemplate) |
---|
| 144 | { this->rocketTemplate_ = newTemplate; } |
---|
| 145 | const std::string& getRocketTemplate() const |
---|
| 146 | { return this->rocketTemplate_; } |
---|
| 147 | void setPropellerTemplate(const std::string& newTemplate) |
---|
| 148 | { this->propellerTemplate_ = newTemplate; } |
---|
| 149 | const std::string& getPropellerTemplate() const |
---|
| 150 | { return this->propellerTemplate_; } |
---|
| 151 | void setBootsTemplate(const std::string& newTemplate) |
---|
| 152 | { this->bootsTemplate_ = newTemplate; } |
---|
| 153 | const std::string& getBootsTemplate() const |
---|
| 154 | { return this->bootsTemplate_; } |
---|
| 155 | void setShieldTemplate(const std::string& newTemplate) |
---|
| 156 | { this->shieldTemplate_ = newTemplate; } |
---|
| 157 | const std::string& getShieldTemplate() const |
---|
| 158 | { return this->shieldTemplate_; } |
---|
| 159 | void setFigureTemplate(const std::string& newTemplate) |
---|
| 160 | { this->figureTemplate_ = newTemplate; } |
---|
| 161 | const std::string& getFigureTemplate() const |
---|
| 162 | { return this->figureTemplate_; } |
---|
| 163 | void setEnemy1Template(const std::string& newTemplate) |
---|
| 164 | { this->enemy1Template_ = newTemplate; } |
---|
| 165 | const std::string& getEnemy1Template() const |
---|
| 166 | { return this->enemy1Template_; } |
---|
| 167 | void setEnemy2Template(const std::string& newTemplate) |
---|
| 168 | { this->enemy2Template_ = newTemplate; } |
---|
| 169 | const std::string& getEnemy2Template() const |
---|
| 170 | { return this->enemy2Template_; } |
---|
| 171 | void setEnemy3Template(const std::string& newTemplate) |
---|
| 172 | { this->enemy3Template_ = newTemplate; } |
---|
| 173 | const std::string& getEnemy3Template() const |
---|
| 174 | { return this->enemy3Template_; } |
---|
| 175 | void setEnemy4Template(const std::string& newTemplate) |
---|
| 176 | { this->enemy4Template_ = newTemplate; } |
---|
| 177 | const std::string& getEnemy4Template() const |
---|
| 178 | { return this->enemy4Template_; } |
---|
| 179 | void setFieldDimension(const Vector2& dimension) |
---|
| 180 | { this->width_ = dimension.x; this->height_ = dimension.y; } |
---|
| 181 | Vector2 getFieldDimension() const |
---|
| 182 | { return Vector2(this->width_, this->height_); } |
---|
| 183 | void setSectionLength(const float sectionLength) |
---|
| 184 | { this->sectionLength_ = sectionLength; } |
---|
| 185 | float getSectionLength() const |
---|
| 186 | { return sectionLength_; } |
---|
| 187 | void setPlatformSpeed(const float platformSpeed) |
---|
| 188 | { this->platformSpeed_ = platformSpeed; } |
---|
| 189 | float getPlatformSpeed() const |
---|
| 190 | { return platformSpeed_; } |
---|
| 191 | void setCameraOffset(const float cameraOffset) |
---|
| 192 | { this->cameraOffset_ = cameraOffset; } |
---|
| 193 | float getCameraOffset() const |
---|
| 194 | { return cameraOffset_; } |
---|
| 195 | private: |
---|
| 196 | void checkGametype(); |
---|
| 197 | std::string platformStaticTemplate_; |
---|
| 198 | std::string platformHMoveTemplate_; |
---|
| 199 | std::string platformVMoveTemplate_; |
---|
| 200 | std::string platformDisappearTemplate_; |
---|
| 201 | std::string platformTimerTemplate_; |
---|
| 202 | std::string platformFakeTemplate_; |
---|
| 203 | std::string projectileTemplate_; |
---|
| 204 | std::string springTemplate_; |
---|
| 205 | std::string rocketTemplate_; |
---|
| 206 | std::string propellerTemplate_; |
---|
| 207 | std::string bootsTemplate_; |
---|
| 208 | std::string shieldTemplate_; |
---|
| 209 | std::string figureTemplate_; |
---|
| 210 | std::string enemy1Template_; |
---|
| 211 | std::string enemy2Template_; |
---|
| 212 | std::string enemy3Template_; |
---|
| 213 | std::string enemy4Template_; |
---|
| 214 | float width_; |
---|
| 215 | float height_; |
---|
| 216 | float sectionLength_; |
---|
| 217 | float platformSpeed_; |
---|
| 218 | float cameraOffset_; |
---|
| 219 | }; |
---|
| 220 | } |
---|
| 221 | |
---|
| 222 | #endif /* _JumpCenterpoint_H__ */ |
---|