[10078] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabien Vultier |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file JumpEnemy.cc |
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| 31 | @brief All enemies in the minigame inherit from this class. This class manages the movement of all enemies and allows enemies to touch the figure to kill it. |
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| 32 | */ |
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| 33 | |
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| 34 | #include "JumpEnemy.h" |
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| 35 | |
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| 36 | #include "core/CoreIncludes.h" |
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| 37 | #include "core/GameMode.h" |
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| 38 | #include "graphics/Model.h" |
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| 39 | #include "gametypes/Gametype.h" |
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| 40 | |
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| 41 | #include "JumpFigure.h" |
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| 42 | |
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| 43 | #include "sound/WorldSound.h" |
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| 44 | #include "core/XMLPort.h" |
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| 45 | |
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| 46 | namespace orxonox |
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| 47 | { |
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| 48 | RegisterClass(JumpEnemy); |
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| 49 | |
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| 50 | /** |
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| 51 | @brief |
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| 52 | Constructor. Registers and initializes the object. |
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| 53 | */ |
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| 54 | JumpEnemy::JumpEnemy(Context* context) : MovableEntity(context) |
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| 55 | { |
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| 56 | RegisterObject(JumpEnemy); |
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| 57 | |
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| 58 | dead_ = false; |
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| 59 | figure_ = 0; |
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| 60 | width_ = 0.0; |
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| 61 | height_ = 0.0; |
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| 62 | setPosition(Vector3(0,0,0)); |
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| 63 | setVelocity(Vector3(0,0,0)); |
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| 64 | setAcceleration(Vector3(0,0,0)); |
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| 65 | setProperties(0.0, 0.0, 0.0, 0.0, 0.0, 0.0); |
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| 66 | } |
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| 67 | |
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| 68 | /** |
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| 69 | @brief |
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| 70 | Destructor. |
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| 71 | */ |
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| 72 | JumpEnemy::~JumpEnemy() |
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| 73 | { |
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| 74 | /*if (this->isInitialized()) |
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| 75 | { |
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| 76 | if (this->bDeleteBats_) |
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| 77 | delete this->figure_; |
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| 78 | |
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| 79 | delete[] this->batID_; |
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| 80 | }*/ |
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| 81 | } |
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| 82 | |
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| 83 | //xml port for loading sounds |
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| 84 | void JumpEnemy::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 85 | { |
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| 86 | SUPER(JumpEnemy, XMLPort, xmlelement, mode); |
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| 87 | |
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| 88 | XMLPortParam(JumpEnemy, "height", setHeight, getHeight, xmlelement, mode); |
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| 89 | XMLPortParam(JumpEnemy, "width", setWidth, getWidth, xmlelement, mode); |
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| 90 | } |
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| 91 | |
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| 92 | /** |
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| 93 | @brief |
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| 94 | Is called every tick. |
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| 95 | Handles the movement of the ball and its interaction with the boundaries and bats. |
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| 96 | @param dt |
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| 97 | The time since the last tick. |
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| 98 | */ |
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| 99 | void JumpEnemy::tick(float dt) |
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| 100 | { |
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| 101 | SUPER(JumpEnemy, tick, dt); |
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| 102 | |
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| 103 | // Get the current position, velocity and acceleration of the enemy. |
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| 104 | Vector3 position = getPosition(); |
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| 105 | Vector3 velocity = getVelocity(); |
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| 106 | |
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| 107 | if ((position.x < leftBoundary_ && velocity.x < 0) || (position.x > rightBoundary_ && velocity.x > 0)) |
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| 108 | { |
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[10215] | 109 | velocity.x = -velocity.x; |
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[10078] | 110 | } |
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| 111 | |
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| 112 | if ((position.z < lowerBoundary_ && velocity.z < 0) || (position.z > upperBoundary_ && velocity.z > 0)) |
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| 113 | { |
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[10215] | 114 | velocity.z = -velocity.z; |
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[10078] | 115 | } |
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| 116 | |
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| 117 | // Set the position, velocity and acceleration of the enemy, if they have changed. |
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| 118 | if (velocity != getVelocity()) |
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| 119 | setVelocity(velocity); |
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| 120 | if (position != getPosition()) |
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| 121 | setPosition(position); |
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| 122 | |
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| 123 | |
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| 124 | // Interact with Figure |
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| 125 | Vector3 enemyPosition = getPosition(); |
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| 126 | |
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| 127 | if (figure_ != NULL) |
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| 128 | { |
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| 129 | Vector3 figurePosition = figure_->getPosition(); |
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| 130 | if(figurePosition.x > enemyPosition.x-width_ && figurePosition.x < enemyPosition.x+width_ && figurePosition.z > enemyPosition.z-height_ && figurePosition.z < enemyPosition.z+height_) |
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| 131 | { |
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[10215] | 132 | touchFigure(); |
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[10078] | 133 | } |
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| 134 | } |
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| 135 | } |
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| 136 | |
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| 137 | void JumpEnemy::setProperties(float newLeftBoundary, float newRightBoundary, float newLowerBoundary, float newUpperBoundary, float newHSpeed, float newVSpeed) |
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| 138 | { |
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| 139 | leftBoundary_ = newLeftBoundary; |
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| 140 | rightBoundary_ = newRightBoundary; |
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| 141 | lowerBoundary_ = newLowerBoundary; |
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| 142 | upperBoundary_ = newUpperBoundary; |
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| 143 | |
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| 144 | this->setVelocity(Vector3(newHSpeed,0,newVSpeed)); |
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| 145 | } |
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| 146 | |
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| 147 | /** |
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| 148 | @brief |
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| 149 | Set the bats for the ball. |
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| 150 | @param bats |
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| 151 | An array (of size 2) of weak pointers, to be set as the new bats. |
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| 152 | */ |
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| 153 | void JumpEnemy::setFigure(WeakPtr<JumpFigure> newFigure) |
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| 154 | { |
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| 155 | figure_ = newFigure; |
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| 156 | } |
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| 157 | |
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| 158 | void JumpEnemy::touchFigure() |
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| 159 | { |
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[10215] | 160 | if (dead_ == false) |
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| 161 | { |
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| 162 | figure_->CollisionWithEnemy(this); |
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| 163 | } |
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[10078] | 164 | } |
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| 165 | } |
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