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source: code/trunk/src/modules/jump/JumpEnemy.cc @ 12405

Last change on this file since 12405 was 11099, checked in by muemart, 9 years ago

Fix loads of doxygen warnings and other documentation issues

  • Property svn:eol-style set to native
File size: 4.4 KB
RevLine 
[10078]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabien Vultier
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file JumpEnemy.cc
31    @brief All enemies in the minigame inherit from this class. This class manages the movement of all enemies and allows enemies to touch the figure to kill it.
32*/
33
34#include "JumpEnemy.h"
35
36#include "core/CoreIncludes.h"
[11071]37#include "core/XMLPort.h"
[10078]38#include "JumpFigure.h"
39
40namespace orxonox
41{
42    RegisterClass(JumpEnemy);
43
44    /**
45    @brief
46        Constructor. Registers and initializes the object.
47    */
48    JumpEnemy::JumpEnemy(Context* context) : MovableEntity(context)
49    {
50        RegisterObject(JumpEnemy);
51
52        dead_ = false;
[11071]53        figure_ = nullptr;
[10078]54        width_ = 0.0;
55        height_ = 0.0;
56        setPosition(Vector3(0,0,0));
57        setVelocity(Vector3(0,0,0));
58        setAcceleration(Vector3(0,0,0));
59        setProperties(0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
60    }
61
62    /**
63    @brief
64        Destructor.
65    */
66    JumpEnemy::~JumpEnemy()
67    {
68        /*if (this->isInitialized())
69        {
70            if (this->bDeleteBats_)
71                delete this->figure_;
72
73            delete[] this->batID_;
74        }*/
75    }
76
77    //xml port for loading sounds
78    void JumpEnemy::XMLPort(Element& xmlelement, XMLPort::Mode mode)
79    {
80        SUPER(JumpEnemy, XMLPort, xmlelement, mode);
81
82        XMLPortParam(JumpEnemy, "height", setHeight, getHeight, xmlelement, mode);
83        XMLPortParam(JumpEnemy, "width", setWidth, getWidth, xmlelement, mode);
84    }
85
86    /**
87    @brief
88        Is called every tick.
89        Handles the movement of the ball and its interaction with the boundaries and bats.
90    @param dt
91        The time since the last tick.
92    */
93    void JumpEnemy::tick(float dt)
94    {
95        SUPER(JumpEnemy, tick, dt);
96
97        // Get the current position, velocity and acceleration of the enemy.
98        Vector3 position = getPosition();
99        Vector3 velocity = getVelocity();
100
101        if ((position.x < leftBoundary_ && velocity.x < 0) || (position.x > rightBoundary_ && velocity.x > 0))
102        {
[10215]103            velocity.x = -velocity.x;
[10078]104        }
105
106        if ((position.z < lowerBoundary_ && velocity.z < 0) || (position.z > upperBoundary_ && velocity.z > 0))
107        {
[10215]108            velocity.z = -velocity.z;
[10078]109        }
110
111        // Set the position, velocity and acceleration of the enemy, if they have changed.
112        if (velocity != getVelocity())
113            setVelocity(velocity);
114        if (position != getPosition())
115            setPosition(position);
116
117
118        // Interact with Figure
119        Vector3 enemyPosition = getPosition();
120
[11071]121        if (figure_ != nullptr)
[10078]122        {
123            Vector3 figurePosition = figure_->getPosition();
124            if(figurePosition.x > enemyPosition.x-width_ && figurePosition.x < enemyPosition.x+width_ && figurePosition.z > enemyPosition.z-height_ && figurePosition.z < enemyPosition.z+height_)
125            {
[10215]126                touchFigure();
[10078]127            }
128        }
129    }
130
131    void JumpEnemy::setProperties(float newLeftBoundary, float newRightBoundary, float newLowerBoundary, float newUpperBoundary, float newHSpeed, float newVSpeed)
132    {
133        leftBoundary_ = newLeftBoundary;
134        rightBoundary_ = newRightBoundary;
135        lowerBoundary_ = newLowerBoundary;
136        upperBoundary_ = newUpperBoundary;
137
138        this->setVelocity(Vector3(newHSpeed,0,newVSpeed));
139    }
140
[10624]141    void JumpEnemy::setFigure(JumpFigure* newFigure)
[10078]142    {
143        figure_ = newFigure;
144    }
145
146    void JumpEnemy::touchFigure()
147    {
[10215]148        if (dead_ == false)
149        {
150            figure_->CollisionWithEnemy(this);
151        }
[10078]152    }
153}
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