[10078] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabien Vultier |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file JumpItem.cc |
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| 31 | @brief All items in this minigame inherit from this class. Items can move around like platforms and enemies. |
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| 32 | */ |
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| 33 | |
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| 34 | #include "JumpItem.h" |
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| 35 | |
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| 36 | #include "core/CoreIncludes.h" |
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| 37 | #include "core/GameMode.h" |
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| 38 | #include "graphics/Model.h" |
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| 39 | #include "gametypes/Gametype.h" |
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| 40 | |
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| 41 | #include "JumpFigure.h" |
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| 42 | |
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| 43 | #include "sound/WorldSound.h" |
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| 44 | #include "core/XMLPort.h" |
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| 45 | |
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| 46 | namespace orxonox |
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| 47 | { |
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| 48 | RegisterClass(JumpItem); |
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| 49 | |
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| 50 | JumpItem::JumpItem(Context* context) : MovableEntity(context) |
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| 51 | { |
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| 52 | RegisterObject(JumpItem); |
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| 53 | |
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| 54 | attachedToFigure_ = false; |
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| 55 | |
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| 56 | figure_ = 0; |
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| 57 | height_ = 0.0; |
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| 58 | width_ = 0.0; |
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| 59 | setPosition(Vector3(0,0,0)); |
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| 60 | setVelocity(Vector3(0,0,0)); |
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| 61 | setAcceleration(Vector3(0,0,0)); |
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| 62 | } |
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| 63 | |
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| 64 | JumpItem::~JumpItem() |
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| 65 | { |
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| 66 | |
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| 67 | } |
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| 68 | |
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| 69 | void JumpItem::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 70 | { |
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| 71 | SUPER(JumpItem, XMLPort, xmlelement, mode); |
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| 72 | |
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| 73 | XMLPortParam(JumpItem, "height", setHeight, getHeight, xmlelement, mode); |
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| 74 | XMLPortParam(JumpItem, "width", setWidth, getWidth, xmlelement, mode); |
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| 75 | } |
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| 76 | |
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| 77 | void JumpItem::tick(float dt) |
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| 78 | { |
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| 79 | SUPER(JumpItem, tick, dt); |
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| 80 | // Get the current position, velocity and acceleration of the item. |
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| 81 | Vector3 position = getWorldPosition(); |
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| 82 | Vector3 velocity = getVelocity(); |
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| 83 | |
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| 84 | if ((position.x < leftBoundary_ && velocity.x < 0) || (position.x > rightBoundary_ && velocity.x > 0)) |
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| 85 | { |
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[10215] | 86 | velocity.x = -velocity.x; |
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[10078] | 87 | } |
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| 88 | |
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| 89 | if ((position.z < lowerBoundary_ && velocity.z < 0) || (position.z > upperBoundary_ && velocity.z > 0)) |
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| 90 | { |
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[10215] | 91 | velocity.z = -velocity.z; |
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[10078] | 92 | } |
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| 93 | |
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| 94 | // Set the position, velocity and acceleration of the item, if they have changed. |
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| 95 | if (velocity != getVelocity()) |
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| 96 | { |
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| 97 | setVelocity(velocity); |
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| 98 | } |
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| 99 | } |
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| 100 | |
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| 101 | void JumpItem::setProperties(float newLeftBoundary, float newRightBoundary, float newLowerBoundary, float newUpperBoundary, float newHSpeed, float newVSpeed) |
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| 102 | { |
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| 103 | leftBoundary_ = newLeftBoundary; |
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| 104 | rightBoundary_ = newRightBoundary; |
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| 105 | lowerBoundary_ = newLowerBoundary; |
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| 106 | upperBoundary_ = newUpperBoundary; |
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| 107 | |
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| 108 | setVelocity(Vector3(newHSpeed,0,newVSpeed)); |
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| 109 | } |
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| 110 | |
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| 111 | void JumpItem::setFigure(WeakPtr<JumpFigure> newFigure) |
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| 112 | { |
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| 113 | figure_ = newFigure; |
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| 114 | } |
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| 115 | |
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| 116 | void JumpItem::touchFigure() |
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| 117 | { |
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| 118 | |
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| 119 | } |
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| 120 | } |
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