1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabien Vultier |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file JumpItem.cc |
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31 | @brief All items in this minigame inherit from this class. Items can move around like platforms and enemies. |
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32 | */ |
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33 | |
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34 | #include "JumpItem.h" |
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35 | |
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36 | #include "core/CoreIncludes.h" |
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37 | #include "core/GameMode.h" |
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38 | #include "graphics/Model.h" |
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39 | #include "gametypes/Gametype.h" |
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40 | |
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41 | #include "JumpFigure.h" |
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42 | |
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43 | #include "sound/WorldSound.h" |
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44 | #include "core/XMLPort.h" |
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45 | |
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46 | namespace orxonox |
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47 | { |
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48 | RegisterClass(JumpItem); |
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49 | |
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50 | JumpItem::JumpItem(Context* context) : MovableEntity(context) |
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51 | { |
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52 | RegisterObject(JumpItem); |
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53 | |
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54 | attachedToFigure_ = false; |
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55 | |
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56 | figure_ = 0; |
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57 | height_ = 0.0; |
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58 | width_ = 0.0; |
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59 | setPosition(Vector3(0,0,0)); |
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60 | setVelocity(Vector3(0,0,0)); |
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61 | setAcceleration(Vector3(0,0,0)); |
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62 | } |
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63 | |
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64 | JumpItem::~JumpItem() |
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65 | { |
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66 | |
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67 | } |
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68 | |
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69 | void JumpItem::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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70 | { |
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71 | SUPER(JumpItem, XMLPort, xmlelement, mode); |
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72 | |
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73 | XMLPortParam(JumpItem, "height", setHeight, getHeight, xmlelement, mode); |
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74 | XMLPortParam(JumpItem, "width", setWidth, getWidth, xmlelement, mode); |
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75 | } |
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76 | |
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77 | void JumpItem::tick(float dt) |
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78 | { |
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79 | SUPER(JumpItem, tick, dt); |
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80 | // Get the current position, velocity and acceleration of the item. |
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81 | Vector3 position = getWorldPosition(); |
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82 | Vector3 velocity = getVelocity(); |
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83 | |
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84 | if ((position.x < leftBoundary_ && velocity.x < 0) || (position.x > rightBoundary_ && velocity.x > 0)) |
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85 | { |
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86 | velocity.x = -velocity.x; |
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87 | } |
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88 | |
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89 | if ((position.z < lowerBoundary_ && velocity.z < 0) || (position.z > upperBoundary_ && velocity.z > 0)) |
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90 | { |
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91 | velocity.z = -velocity.z; |
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92 | } |
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93 | |
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94 | // Set the position, velocity and acceleration of the item, if they have changed. |
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95 | if (velocity != getVelocity()) |
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96 | { |
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97 | setVelocity(velocity); |
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98 | } |
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99 | } |
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100 | |
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101 | void JumpItem::setProperties(float newLeftBoundary, float newRightBoundary, float newLowerBoundary, float newUpperBoundary, float newHSpeed, float newVSpeed) |
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102 | { |
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103 | leftBoundary_ = newLeftBoundary; |
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104 | rightBoundary_ = newRightBoundary; |
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105 | lowerBoundary_ = newLowerBoundary; |
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106 | upperBoundary_ = newUpperBoundary; |
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107 | |
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108 | setVelocity(Vector3(newHSpeed,0,newVSpeed)); |
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109 | } |
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110 | |
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111 | void JumpItem::setFigure(WeakPtr<JumpFigure> newFigure) |
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112 | { |
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113 | figure_ = newFigure; |
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114 | } |
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115 | |
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116 | void JumpItem::touchFigure() |
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117 | { |
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118 | |
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119 | } |
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120 | } |
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