[10078] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabien Vultier |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file JumpPlatform.cc |
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| 31 | @brief All platforms in this minigame inherit from this class. The basic functions of a platform (interact with figure) is implemented here. Special functions are implemented in the specialized classes. |
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| 32 | */ |
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| 33 | |
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| 34 | #include "JumpPlatform.h" |
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| 35 | |
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| 36 | #include "core/CoreIncludes.h" |
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| 37 | #include "core/GameMode.h" |
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| 38 | #include "graphics/Model.h" |
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| 39 | #include "gametypes/Gametype.h" |
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| 40 | |
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| 41 | #include "JumpFigure.h" |
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| 42 | |
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| 43 | #include "sound/WorldSound.h" |
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| 44 | #include "core/XMLPort.h" |
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| 45 | |
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| 46 | namespace orxonox |
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| 47 | { |
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| 48 | RegisterClass(JumpPlatform); |
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| 49 | |
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| 50 | JumpPlatform::JumpPlatform(Context* context) : MovableEntity(context) |
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| 51 | { |
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| 52 | RegisterObject(JumpPlatform); |
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| 53 | |
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| 54 | figure_ = 0; |
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| 55 | |
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| 56 | setPosition(Vector3(0,0,0)); |
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| 57 | setVelocity(Vector3(0,0,0)); |
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| 58 | setAcceleration(Vector3(0,0,0)); |
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| 59 | } |
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| 60 | |
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| 61 | /** |
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| 62 | @brief |
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| 63 | Destructor. |
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| 64 | */ |
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| 65 | JumpPlatform::~JumpPlatform() |
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| 66 | { |
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| 67 | |
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| 68 | } |
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| 69 | |
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[10632] | 70 | //xml port for loading height and width of the platform |
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[10078] | 71 | void JumpPlatform::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 72 | { |
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| 73 | SUPER(JumpPlatform, XMLPort, xmlelement, mode); |
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| 74 | |
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| 75 | XMLPortParam(JumpPlatform, "height", setHeight, getHeight, xmlelement, mode); |
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| 76 | XMLPortParam(JumpPlatform, "width", setWidth, getWidth, xmlelement, mode); |
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| 77 | } |
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| 78 | |
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| 79 | /** |
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| 80 | @brief |
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| 81 | Is called every tick. |
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| 82 | Handles the movement of the ball and its interaction with the boundaries and bats. |
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| 83 | @param dt |
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| 84 | The time since the last tick. |
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| 85 | */ |
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| 86 | void JumpPlatform::tick(float dt) |
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| 87 | { |
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| 88 | SUPER(JumpPlatform, tick, dt); |
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| 89 | |
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| 90 | Vector3 platformPosition = this->getPosition(); |
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| 91 | |
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| 92 | if (figure_ != NULL) |
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| 93 | { |
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| 94 | Vector3 figurePosition = figure_->getPosition(); |
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| 95 | Vector3 figureVelocity = figure_->getVelocity(); |
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| 96 | |
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| 97 | float tolerance = 3.0; |
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| 98 | |
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| 99 | if(figureVelocity.z < 0 && figurePosition.x > platformPosition.x-width_/2 && figurePosition.x < platformPosition.x+width_/2 && figurePosition.z > platformPosition.z-height_/2*tolerance && figurePosition.z < platformPosition.z+height_/2) |
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| 100 | { |
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[10215] | 101 | touchFigure(); |
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[10078] | 102 | } |
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| 103 | } |
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| 104 | } |
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| 105 | |
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[10624] | 106 | void JumpPlatform::setFigure(JumpFigure* newFigure) |
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[10078] | 107 | { |
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| 108 | figure_ = newFigure; |
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| 109 | } |
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| 110 | |
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| 111 | void JumpPlatform::touchFigure() |
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| 112 | { |
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| 113 | |
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| 114 | } |
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| 115 | } |
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