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source: code/trunk/src/modules/jump/JumpPlatformFake.cc @ 10524

Last change on this file since 10524 was 10262, checked in by landauf, 10 years ago

eol-style native. no changes in code.

  • Property svn:eol-style set to native
File size: 1.8 KB
RevLine 
[10078]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabien Vultier
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file JumpPlatformFake.cc
31    @brief This platform has a hole in it. You cannot jump from this platform. It has no touchFigure function.
32*/
33
34#include "JumpPlatformFake.h"
35#include "core/CoreIncludes.h"
36#include "core/GameMode.h"
37#include "gametypes/Gametype.h"
38#include "JumpFigure.h"
39#include "sound/WorldSound.h"
40#include "core/XMLPort.h"
41
42namespace orxonox
43{
44    RegisterClass(JumpPlatformFake);
45
46    JumpPlatformFake::JumpPlatformFake(Context* context) : JumpPlatform(context)
47    {
48        RegisterObject(JumpPlatformFake);
49    }
50
51    JumpPlatformFake::~JumpPlatformFake()
52    {
53
54    }
55
56    void JumpPlatformFake::XMLPort(Element& xmlelement, XMLPort::Mode mode)
57    {
58        SUPER(JumpPlatformFake, XMLPort, xmlelement, mode);
59    }
60
61    void JumpPlatformFake::tick(float dt)
62    {
63        SUPER(JumpPlatformFake, tick, dt);
64    }
65
66}
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