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source: code/trunk/src/modules/jump/JumpPlatformHMove.cc @ 11752

Last change on this file since 11752 was 11071, checked in by landauf, 9 years ago

merged branch cpp11_v3 back to trunk

  • Property svn:eol-style set to native
File size: 2.4 KB
RevLine 
[10078]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabien Vultier
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file JumpPlatformHMove.cc
31    @brief This platform can move horizontally.
32*/
33
34#include "JumpPlatformHMove.h"
[11071]35
[10078]36#include "core/CoreIncludes.h"
37#include "JumpFigure.h"
38
39namespace orxonox
40{
41    RegisterClass(JumpPlatformHMove);
42
43    JumpPlatformHMove::JumpPlatformHMove(Context* context) : JumpPlatform(context)
44    {
45        RegisterObject(JumpPlatformHMove);
46
47        setProperties(-100,100,5);
48    }
49
50    JumpPlatformHMove::~JumpPlatformHMove()
51    {
52
53    }
54
55    void JumpPlatformHMove::tick(float dt)
56    {
57        SUPER(JumpPlatformHMove, tick, dt);
58
59        // Get the current position, velocity and acceleration of the ball.
60        Vector3 position = getPosition();
61        Vector3 velocity = getVelocity();
62
63        if ((position.x < leftBoundary_ && velocity.x < 0) || (position.x > rightBoundary_ && velocity.x > 0))
64
65        {
[10215]66            velocity.x = -velocity.x;
[10078]67        }
68
69        // Set the position, velocity and acceleration of the ball, if they have changed.
70        if (velocity != getVelocity())
71        {
72            setVelocity(velocity);
73        }
74        if (position != this->getPosition())
75        {
76            setPosition(position);
77        }
78    }
79
80    void JumpPlatformHMove::setProperties(float leftBoundary, float rightBoundary, float speed)
81    {
[10215]82        leftBoundary_ = leftBoundary;
83        rightBoundary_ = rightBoundary;
[10078]84        setVelocity(Vector3(speed,0,0));
85    }
86
87    void JumpPlatformHMove::touchFigure()
88    {
[10215]89        figure_->JumpFromPlatform(this);
[10078]90    }
91}
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