[10078] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Fabien Vultier |
---|
| 24 | * Co-authors: |
---|
| 25 | * ... |
---|
| 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
| 29 | /** |
---|
| 30 | @file JumpPlatformVMove.cc |
---|
| 31 | @brief This platform can move vertically. |
---|
| 32 | */ |
---|
| 33 | |
---|
| 34 | #include "JumpPlatformVMove.h" |
---|
[11071] | 35 | |
---|
[10078] | 36 | #include "core/CoreIncludes.h" |
---|
| 37 | #include "JumpFigure.h" |
---|
| 38 | |
---|
| 39 | namespace orxonox |
---|
| 40 | { |
---|
| 41 | RegisterClass(JumpPlatformVMove); |
---|
| 42 | |
---|
| 43 | JumpPlatformVMove::JumpPlatformVMove(Context* context) : JumpPlatform(context) |
---|
| 44 | { |
---|
| 45 | RegisterObject(JumpPlatformVMove); |
---|
| 46 | |
---|
| 47 | setProperties(0,80,10); |
---|
| 48 | } |
---|
| 49 | |
---|
| 50 | JumpPlatformVMove::~JumpPlatformVMove() |
---|
| 51 | { |
---|
| 52 | |
---|
| 53 | } |
---|
| 54 | |
---|
| 55 | void JumpPlatformVMove::tick(float dt) |
---|
| 56 | { |
---|
| 57 | SUPER(JumpPlatformVMove, tick, dt); |
---|
| 58 | |
---|
| 59 | // Get the current position, velocity and acceleration of the ball. |
---|
| 60 | Vector3 position = getPosition(); |
---|
| 61 | Vector3 velocity = getVelocity(); |
---|
| 62 | |
---|
| 63 | if ((position.z < lowerBoundary_ && velocity.z < 0) || (position.z > upperBoundary_ && velocity.z > 0)) |
---|
| 64 | { |
---|
[10215] | 65 | velocity.z = -velocity.z; |
---|
[10078] | 66 | } |
---|
| 67 | |
---|
| 68 | // Set the position, velocity and acceleration of the ball, if they have changed. |
---|
| 69 | if (velocity != getVelocity()) |
---|
| 70 | { |
---|
| 71 | setVelocity(velocity); |
---|
| 72 | } |
---|
| 73 | if (position != getPosition()) |
---|
| 74 | { |
---|
| 75 | setPosition(position); |
---|
| 76 | } |
---|
| 77 | } |
---|
| 78 | |
---|
| 79 | void JumpPlatformVMove::setProperties(float lowerBoundary, float upperBoundary, float speed) |
---|
| 80 | { |
---|
[10215] | 81 | lowerBoundary_ = lowerBoundary; |
---|
| 82 | upperBoundary_ = upperBoundary; |
---|
[10078] | 83 | |
---|
| 84 | setVelocity(Vector3(0,0,speed)); |
---|
| 85 | |
---|
| 86 | } |
---|
| 87 | |
---|
| 88 | void JumpPlatformVMove::touchFigure() |
---|
| 89 | { |
---|
[10215] | 90 | figure_->JumpFromPlatform(this); |
---|
[10078] | 91 | } |
---|
| 92 | } |
---|