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source: code/trunk/src/modules/jump/JumpShield.cc @ 12068

Last change on this file since 12068 was 11071, checked in by landauf, 9 years ago

merged branch cpp11_v3 back to trunk

  • Property svn:eol-style set to native
File size: 2.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabien Vultier
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file JumpShield.cc
31    @brief If this shield is created, attachedToFigure_ is set to false. When the figure picks it up, the variable is set to true and the figure is protected until the fuel is reduced to zero.
32*/
33
34#include "JumpShield.h"
35
36#include "core/CoreIncludes.h"
37#include "JumpFigure.h"
38
39namespace orxonox
40{
41    RegisterClass(JumpShield);
42
43    JumpShield::JumpShield(Context* context) : JumpItem(context)
44    {
45        RegisterObject(JumpShield);
46
47        initialFuel_ = 7.0;
48        fuel_ = initialFuel_;
49        attachedToFigure_ = false;
50
51        setPosition(Vector3(0,0,0));
52        setVelocity(Vector3(0,0,0));
53        setAcceleration(Vector3(0,0,0));
54        setProperties(0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
55    }
56
57    JumpShield::~JumpShield()
58    {
59
60    }
61
62    void JumpShield::tick(float dt)
63    {
64        SUPER(JumpShield, tick, dt);
65
66        Vector3 shieldPosition = getWorldPosition();
67
68        if (attachedToFigure_ == false && figure_ != nullptr)
69        {
70            Vector3 figurePosition = figure_->getWorldPosition();
71
72            if(figurePosition.x > shieldPosition.x-width_ && figurePosition.x < shieldPosition.x+width_ && figurePosition.z > shieldPosition.z-height_ && figurePosition.z < shieldPosition.z+height_)
73            {
74                touchFigure();
75            }
76        }
77        else if (attachedToFigure_ == true)
78        {
79            fuel_ -= dt;
80            if (fuel_ < 0.0)
81            {
82                figure_->StopShield(this);
83            }
84        }
85    }
86
87    void JumpShield::touchFigure()
88    {
89        JumpItem::touchFigure();
90
91        attachedToFigure_ = figure_->StartShield(this);
92    }
93
94    float JumpShield::getFuelState()
95    {
96        return fuel_/initialFuel_;
97    }
98}
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