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source: code/trunk/src/modules/jump/JumpSpring.cc @ 11418

Last change on this file since 11418 was 11071, checked in by landauf, 9 years ago

merged branch cpp11_v3 back to trunk

  • Property svn:eol-style set to native
File size: 2.5 KB
RevLine 
[10078]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabien Vultier
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file JumpSpring.cc
31    @brief If this spring is touched by the figure, it jumps higher then from a platform.
32*/
33
34#include "JumpSpring.h"
[11071]35
[10078]36#include "core/CoreIncludes.h"
37#include "JumpFigure.h"
38
39namespace orxonox
40{
41    RegisterClass(JumpSpring);
42
43    JumpSpring::JumpSpring(Context* context) : JumpItem(context)
44    {
45        RegisterObject(JumpSpring);
46
47        stretch_ = 1.0;
48
49        setPosition(Vector3(0,0,0));
50        setVelocity(Vector3(0,0,0));
51        setAcceleration(Vector3(0,0,0));
52
53        setProperties(0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
54    }
55
56    JumpSpring::~JumpSpring()
57    {
58
59    }
60
61    void JumpSpring::tick(float dt)
62    {
63        SUPER(JumpSpring, tick, dt);
64
65        if (stretch_ > 1.0)
66        {
[10215]67            stretch_ -= dt;
68            setScale3D(1.0, 1.0, stretch_);
[10078]69        }
70
71        Vector3 springPosition = getWorldPosition();
72
[11071]73        if (figure_ != nullptr)
[10078]74        {
75            Vector3 figurePosition = figure_->getWorldPosition();
76            Vector3 figureVelocity = figure_->getVelocity();
77
78            if(figureVelocity.z < 0 && figurePosition.x > springPosition.x-width_ && figurePosition.x < springPosition.x+width_ && figurePosition.z > springPosition.z-height_ && figurePosition.z < springPosition.z+height_)
79            {
[10215]80                touchFigure();
[10078]81            }
82        }
83    }
84
85    void JumpSpring::touchFigure()
86    {
[10215]87        JumpItem::touchFigure();
[10078]88
[10215]89        stretch_ = 3.0;
[10078]90
[10215]91        accelerateFigure();
[10078]92    }
93
94    void JumpSpring::accelerateFigure()
95    {
[11071]96        if (figure_ != nullptr)
[10215]97        {
98            figure_->JumpFromSpring(this);
99        }
[10078]100    }
101}
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