| [10097] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      ... | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      Johannes Ritz | 
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|  | 26 | * | 
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|  | 27 | * | 
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|  | 28 | * | 
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|  | 29 | * | 
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|  | 30 | *TASK c) end the game in a nicer way | 
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|  | 31 | *TASK d) save the highscore | 
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|  | 32 | *TASK e) eye candy | 
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|  | 33 | */ | 
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|  | 34 |  | 
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|  | 35 | /** | 
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|  | 36 | @file Tetris.cc | 
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|  | 37 | @brief Implementation of the Mini4Dgame class. | 
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|  | 38 | */ | 
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|  | 39 |  | 
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|  | 40 | #include "Mini4Dgame.h" | 
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|  | 41 |  | 
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|  | 42 | #include "core/CoreIncludes.h" | 
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| [10101] | 43 | #include "core/EventIncludes.h" | 
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| [10097] | 44 | #include "core/command/Executor.h" | 
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|  | 45 | #include "core/config/ConfigValueIncludes.h" | 
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| [10101] | 46 | #include "infos/PlayerInfo.h" | 
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| [10624] | 47 | #include "core/command/ConsoleCommandIncludes.h" | 
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| [10097] | 48 |  | 
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|  | 49 | #include "gamestates/GSLevel.h" | 
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|  | 50 | #include "chat/ChatManager.h" | 
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|  | 51 |  | 
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|  | 52 | namespace orxonox | 
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|  | 53 | { | 
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|  | 54 |  | 
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| [10230] | 55 | SetConsoleCommand("Mini4Dgame", "setStone", &Mini4Dgame::setStone).addShortcut(); | 
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|  | 56 | SetConsoleCommand("Mini4Dgame", "undoStone", &Mini4Dgame::undoStone).addShortcut(); | 
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| [10131] | 57 |  | 
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| [10097] | 58 | RegisterUnloadableClass(Mini4Dgame); | 
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|  | 59 |  | 
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|  | 60 | /** | 
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|  | 61 | @brief | 
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|  | 62 | Constructor. Registers and initializes the object. | 
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|  | 63 | */ | 
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|  | 64 | Mini4Dgame::Mini4Dgame(Context* context) : Deathmatch(context) | 
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|  | 65 | { | 
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|  | 66 | RegisterObject(Mini4Dgame); | 
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|  | 67 |  | 
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| [11071] | 68 | this->board_ = nullptr; | 
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| [10131] | 69 |  | 
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|  | 70 | // Set the type of Bots for this particular Gametype. | 
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|  | 71 | //this->botclass_ = Class(Mini4DgameBot); | 
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| [10097] | 72 | } | 
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|  | 73 |  | 
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|  | 74 | /** | 
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|  | 75 | @brief | 
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|  | 76 | Destructor. Cleans up, if initialized. | 
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|  | 77 | */ | 
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|  | 78 | Mini4Dgame::~Mini4Dgame() | 
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|  | 79 | { | 
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|  | 80 | if (this->isInitialized()) | 
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|  | 81 | this->cleanup(); | 
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|  | 82 | } | 
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|  | 83 |  | 
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|  | 84 | /** | 
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|  | 85 | @brief | 
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|  | 86 | Cleans up the Gametype. | 
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|  | 87 | */ | 
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|  | 88 | void Mini4Dgame::cleanup() | 
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|  | 89 | { | 
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| [11071] | 90 | if(this->board_ != nullptr)// Destroy the board, if present. | 
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| [10230] | 91 | { | 
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|  | 92 | //this->board_->destroy(); | 
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| [11071] | 93 | this->board_ = nullptr; | 
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| [10230] | 94 | } | 
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| [10097] | 95 | } | 
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|  | 96 |  | 
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|  | 97 | /** | 
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|  | 98 | @brief | 
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| [10131] | 99 | Starts the mini4Dgame. | 
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| [10097] | 100 | */ | 
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|  | 101 | void Mini4Dgame::start() | 
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|  | 102 | { | 
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| [11071] | 103 | if (this->board_ != nullptr) // There needs to be a Mini4DgameCenterpoint, i.e. the area the game takes place. | 
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| [10097] | 104 | { | 
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| [10230] | 105 | /* | 
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| [11071] | 106 | if (this->board_ == nullptr) | 
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| [10230] | 107 | { | 
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|  | 108 | this->board_ = new Mini4DgameBoard(this->board_->getContext()); | 
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|  | 109 | // Apply the template for the ball specified by the centerpoint. | 
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|  | 110 | this->board_->addTemplate(this->center_->getBoardtemplate()); | 
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|  | 111 | } | 
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|  | 112 | */ | 
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| [10131] | 113 |  | 
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| [10230] | 114 | // Attach the board to the centerpoint and set the parameters as specified in the centerpoint, the ball is attached to. | 
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| [10156] | 115 |  | 
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| [10230] | 116 | this->board_->setPosition(0, 0, 0); | 
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| [10131] | 117 |  | 
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| [10097] | 118 | } | 
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|  | 119 | else // If no centerpoint was specified, an error is thrown and the level is exited. | 
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|  | 120 | { | 
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|  | 121 | orxout(internal_error) << "Mini4Dgame: No Centerpoint specified." << endl; | 
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|  | 122 | GSLevel::startMainMenu(); | 
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|  | 123 | return; | 
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|  | 124 | } | 
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|  | 125 |  | 
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|  | 126 | // Set variable to temporarily force the player to spawn. | 
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|  | 127 | bool temp = this->bForceSpawn_; | 
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|  | 128 | this->bForceSpawn_ = true; | 
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|  | 129 |  | 
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|  | 130 | // Call start for the parent class. | 
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|  | 131 | Deathmatch::start(); | 
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|  | 132 |  | 
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|  | 133 | // Reset the variable. | 
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|  | 134 | this->bForceSpawn_ = temp; | 
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|  | 135 | } | 
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|  | 136 |  | 
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|  | 137 | /** | 
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|  | 138 | @brief | 
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|  | 139 | Ends the Mini4Dgame minigame. | 
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|  | 140 | */ | 
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|  | 141 | void Mini4Dgame::end() | 
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|  | 142 | { | 
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| [10230] | 143 | this->cleanup(); | 
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| [10097] | 144 |  | 
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|  | 145 | // Call end for the parent class. | 
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|  | 146 | Deathmatch::end(); | 
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|  | 147 | } | 
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|  | 148 |  | 
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|  | 149 |  | 
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|  | 150 | /** | 
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|  | 151 | @brief | 
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|  | 152 | Spawns player. | 
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|  | 153 | */ | 
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|  | 154 | void Mini4Dgame::spawnPlayersIfRequested() | 
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|  | 155 | { | 
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| [10100] | 156 | // first spawn human players to assign always the left bat to the player in singleplayer | 
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| [11071] | 157 | for (const auto& mapEntry : this->players_) | 
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|  | 158 | if (mapEntry.first->isHumanPlayer() && (mapEntry.first->isReadyToSpawn() || this->bForceSpawn_)) | 
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|  | 159 | this->spawnPlayer(mapEntry.first); | 
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| [10100] | 160 | // now spawn bots | 
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| [11071] | 161 | for (const auto& mapEntry : this->players_) | 
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|  | 162 | if (!mapEntry.first->isHumanPlayer() && (mapEntry.first->isReadyToSpawn() || this->bForceSpawn_)) | 
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|  | 163 | this->spawnPlayer(mapEntry.first); | 
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| [10097] | 164 | } | 
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|  | 165 |  | 
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|  | 166 | /** | 
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|  | 167 | @brief | 
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|  | 168 | Spawns the input player. | 
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|  | 169 | @param player | 
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|  | 170 | The player to be spawned. | 
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|  | 171 | */ | 
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| [10100] | 172 | void Mini4Dgame::spawnPlayer(PlayerInfo* player) | 
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| [10097] | 173 | { | 
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|  | 174 | assert(player); | 
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|  | 175 |  | 
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| [11071] | 176 | if(false)//this->player_ == nullptr) | 
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| [10097] | 177 | { | 
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| [10100] | 178 | //this->player_ = player; | 
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| [10097] | 179 | this->players_[player].state_ = PlayerState::Alive; | 
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|  | 180 | } | 
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|  | 181 | } | 
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|  | 182 |  | 
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| [10168] | 183 | void Mini4Dgame::undoStone()//Vector4 move, const int playerColor) | 
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|  | 184 | { | 
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| [11071] | 185 | ObjectList<Mini4DgameBoard>::iterator it = ObjectList<Mini4DgameBoard>().begin(); | 
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| [10168] | 186 | it->undoMove(); | 
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|  | 187 | } | 
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|  | 188 |  | 
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| [10156] | 189 | //void Mini4Dgame::setStone(Vector4 move, const int playerColor, Mini4DgameBoard* board) | 
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|  | 190 | void Mini4Dgame::setStone(int x,int y,int z,int w)//Vector4 move, const int playerColor) | 
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| [10131] | 191 | { | 
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| [10229] | 192 | Mini4DgamePosition move = Mini4DgamePosition(x,y,z,w); | 
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| [11071] | 193 | ObjectList<Mini4DgameBoard>::iterator it = ObjectList<Mini4DgameBoard>().begin(); | 
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| [10168] | 194 | it->makeMove(move); | 
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| [10131] | 195 | } | 
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| [10097] | 196 |  | 
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| [10131] | 197 | void Mini4Dgame::win(Mini4DgameWinner winner) | 
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|  | 198 | { | 
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|  | 199 |  | 
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|  | 200 | } | 
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| [10097] | 201 | } | 
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