[10097] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * ... |
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| 24 | * Co-authors: |
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| 25 | * Johannes Ritz |
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| 26 | * |
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| 27 | * |
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| 28 | * |
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| 29 | * |
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| 30 | *TASK c) end the game in a nicer way |
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| 31 | *TASK d) save the highscore |
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| 32 | *TASK e) eye candy |
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| 33 | */ |
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| 34 | |
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| 35 | /** |
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| 36 | @file Tetris.cc |
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| 37 | @brief Implementation of the Mini4Dgame class. |
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| 38 | */ |
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| 39 | |
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| 40 | #include "Mini4Dgame.h" |
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| 41 | |
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| 42 | #include "core/CoreIncludes.h" |
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[10101] | 43 | #include "core/EventIncludes.h" |
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[10097] | 44 | #include "core/command/Executor.h" |
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| 45 | #include "core/config/ConfigValueIncludes.h" |
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[10101] | 46 | #include "infos/PlayerInfo.h" |
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[10624] | 47 | #include "core/command/ConsoleCommandIncludes.h" |
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[10097] | 48 | |
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| 49 | #include "gamestates/GSLevel.h" |
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| 50 | #include "chat/ChatManager.h" |
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| 51 | |
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| 52 | namespace orxonox |
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| 53 | { |
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| 54 | |
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[10230] | 55 | SetConsoleCommand("Mini4Dgame", "setStone", &Mini4Dgame::setStone).addShortcut(); |
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| 56 | SetConsoleCommand("Mini4Dgame", "undoStone", &Mini4Dgame::undoStone).addShortcut(); |
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[10131] | 57 | |
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[10097] | 58 | RegisterUnloadableClass(Mini4Dgame); |
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| 59 | |
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| 60 | /** |
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| 61 | @brief |
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| 62 | Constructor. Registers and initializes the object. |
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| 63 | */ |
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| 64 | Mini4Dgame::Mini4Dgame(Context* context) : Deathmatch(context) |
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| 65 | { |
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| 66 | RegisterObject(Mini4Dgame); |
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| 67 | |
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[11071] | 68 | this->board_ = nullptr; |
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[10131] | 69 | |
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| 70 | // Set the type of Bots for this particular Gametype. |
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| 71 | //this->botclass_ = Class(Mini4DgameBot); |
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[10097] | 72 | } |
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| 73 | |
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| 74 | /** |
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| 75 | @brief |
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| 76 | Destructor. Cleans up, if initialized. |
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| 77 | */ |
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| 78 | Mini4Dgame::~Mini4Dgame() |
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| 79 | { |
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| 80 | if (this->isInitialized()) |
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| 81 | this->cleanup(); |
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| 82 | } |
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| 83 | |
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| 84 | /** |
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| 85 | @brief |
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| 86 | Cleans up the Gametype. |
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| 87 | */ |
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| 88 | void Mini4Dgame::cleanup() |
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| 89 | { |
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[11071] | 90 | if(this->board_ != nullptr)// Destroy the board, if present. |
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[10230] | 91 | { |
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| 92 | //this->board_->destroy(); |
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[11071] | 93 | this->board_ = nullptr; |
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[10230] | 94 | } |
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[10097] | 95 | } |
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| 96 | |
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| 97 | /** |
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| 98 | @brief |
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[10131] | 99 | Starts the mini4Dgame. |
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[10097] | 100 | */ |
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| 101 | void Mini4Dgame::start() |
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| 102 | { |
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[11071] | 103 | if (this->board_ != nullptr) // There needs to be a Mini4DgameCenterpoint, i.e. the area the game takes place. |
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[10097] | 104 | { |
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[10230] | 105 | /* |
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[11071] | 106 | if (this->board_ == nullptr) |
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[10230] | 107 | { |
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| 108 | this->board_ = new Mini4DgameBoard(this->board_->getContext()); |
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| 109 | // Apply the template for the ball specified by the centerpoint. |
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| 110 | this->board_->addTemplate(this->center_->getBoardtemplate()); |
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| 111 | } |
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| 112 | */ |
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[10131] | 113 | |
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[10230] | 114 | // Attach the board to the centerpoint and set the parameters as specified in the centerpoint, the ball is attached to. |
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[10156] | 115 | |
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[10230] | 116 | this->board_->setPosition(0, 0, 0); |
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[10131] | 117 | |
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[10097] | 118 | } |
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| 119 | else // If no centerpoint was specified, an error is thrown and the level is exited. |
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| 120 | { |
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| 121 | orxout(internal_error) << "Mini4Dgame: No Centerpoint specified." << endl; |
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| 122 | GSLevel::startMainMenu(); |
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| 123 | return; |
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| 124 | } |
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| 125 | |
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| 126 | // Set variable to temporarily force the player to spawn. |
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| 127 | bool temp = this->bForceSpawn_; |
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| 128 | this->bForceSpawn_ = true; |
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| 129 | |
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| 130 | // Call start for the parent class. |
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| 131 | Deathmatch::start(); |
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| 132 | |
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| 133 | // Reset the variable. |
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| 134 | this->bForceSpawn_ = temp; |
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| 135 | } |
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| 136 | |
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| 137 | /** |
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| 138 | @brief |
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| 139 | Ends the Mini4Dgame minigame. |
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| 140 | */ |
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| 141 | void Mini4Dgame::end() |
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| 142 | { |
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[10230] | 143 | this->cleanup(); |
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[10097] | 144 | |
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| 145 | // Call end for the parent class. |
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| 146 | Deathmatch::end(); |
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| 147 | } |
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| 148 | |
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| 149 | |
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| 150 | /** |
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| 151 | @brief |
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| 152 | Spawns player. |
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| 153 | */ |
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| 154 | void Mini4Dgame::spawnPlayersIfRequested() |
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| 155 | { |
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[10100] | 156 | // first spawn human players to assign always the left bat to the player in singleplayer |
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[11071] | 157 | for (const auto& mapEntry : this->players_) |
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| 158 | if (mapEntry.first->isHumanPlayer() && (mapEntry.first->isReadyToSpawn() || this->bForceSpawn_)) |
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| 159 | this->spawnPlayer(mapEntry.first); |
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[10100] | 160 | // now spawn bots |
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[11071] | 161 | for (const auto& mapEntry : this->players_) |
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| 162 | if (!mapEntry.first->isHumanPlayer() && (mapEntry.first->isReadyToSpawn() || this->bForceSpawn_)) |
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| 163 | this->spawnPlayer(mapEntry.first); |
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[10097] | 164 | } |
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| 165 | |
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| 166 | /** |
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| 167 | @brief |
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| 168 | Spawns the input player. |
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| 169 | @param player |
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| 170 | The player to be spawned. |
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| 171 | */ |
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[10100] | 172 | void Mini4Dgame::spawnPlayer(PlayerInfo* player) |
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[10097] | 173 | { |
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| 174 | assert(player); |
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| 175 | |
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[11071] | 176 | if(false)//this->player_ == nullptr) |
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[10097] | 177 | { |
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[10100] | 178 | //this->player_ = player; |
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[10097] | 179 | this->players_[player].state_ = PlayerState::Alive; |
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| 180 | } |
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| 181 | } |
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| 182 | |
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[10168] | 183 | void Mini4Dgame::undoStone()//Vector4 move, const int playerColor) |
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| 184 | { |
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[11071] | 185 | ObjectList<Mini4DgameBoard>::iterator it = ObjectList<Mini4DgameBoard>().begin(); |
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[10168] | 186 | it->undoMove(); |
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| 187 | } |
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| 188 | |
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[10156] | 189 | //void Mini4Dgame::setStone(Vector4 move, const int playerColor, Mini4DgameBoard* board) |
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| 190 | void Mini4Dgame::setStone(int x,int y,int z,int w)//Vector4 move, const int playerColor) |
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[10131] | 191 | { |
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[10229] | 192 | Mini4DgamePosition move = Mini4DgamePosition(x,y,z,w); |
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[11071] | 193 | ObjectList<Mini4DgameBoard>::iterator it = ObjectList<Mini4DgameBoard>().begin(); |
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[10168] | 194 | it->makeMove(move); |
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[10131] | 195 | } |
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[10097] | 196 | |
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[10131] | 197 | void Mini4Dgame::win(Mini4DgameWinner winner) |
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| 198 | { |
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| 199 | |
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| 200 | } |
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[10097] | 201 | } |
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