[10121] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Fabian 'x3n' Landau |
---|
| 24 | * Co-authors: |
---|
| 25 | * ... |
---|
| 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
| 29 | /** |
---|
| 30 | @file Mini4DgameAI.h |
---|
| 31 | @brief Declaration of the Mini4DgameAI class. |
---|
| 32 | */ |
---|
| 33 | |
---|
| 34 | #ifndef _Mini4DgameAI_H__ |
---|
| 35 | #define _Mini4DgameAI_H__ |
---|
| 36 | |
---|
[10227] | 37 | #include "mini4dgame/Mini4DgamePrereqs.h" |
---|
[10121] | 38 | |
---|
| 39 | #include <list> |
---|
| 40 | |
---|
| 41 | #include "controllers/Controller.h" |
---|
| 42 | #include "Mini4DgameCenterpoint.h" |
---|
| 43 | #include "Mini4Dgame.h" |
---|
| 44 | |
---|
| 45 | namespace orxonox |
---|
| 46 | { |
---|
| 47 | |
---|
| 48 | /** |
---|
| 49 | @brief |
---|
| 50 | The Mini4DgameAI is an artificial intelligence for the @ref orxonox::Mini4Dgame "Mini4Dgame" gametype. |
---|
| 51 | |
---|
| 52 | @author |
---|
| 53 | Oliver Richter |
---|
| 54 | */ |
---|
[11071] | 55 | class _Mini4DgameExport Mini4DgameAI : public Controller |
---|
[10121] | 56 | { |
---|
| 57 | public: |
---|
[10230] | 58 | Mini4DgameAI(Context* context); //!< Constructor. Registers and initializes the object. |
---|
[10121] | 59 | virtual ~Mini4DgameAI(); |
---|
| 60 | |
---|
| 61 | //void setConfigValues(); |
---|
| 62 | |
---|
| 63 | /** |
---|
| 64 | @brief |
---|
| 65 | starts the AI to make a move. implements the intelligence of the AI |
---|
| 66 | @param timeout |
---|
| 67 | The time the AI has to decide on a move. (Sets the strength of the AI) |
---|
| 68 | @return move |
---|
[10230] | 69 | The move that the AI decided to make. |
---|
[10121] | 70 | */ |
---|
[10131] | 71 | Vector4 makeMove(float timeout); |
---|
[10121] | 72 | |
---|
| 73 | void setCenterpoint(Mini4DgameCenterpoint* center) |
---|
[10230] | 74 | { this->center_ = center; } |
---|
[10121] | 75 | |
---|
| 76 | protected: |
---|
| 77 | |
---|
[11071] | 78 | std::list<std::pair<Timer*, char>> reactionTimers_; //!< A list of reaction timers and the directions that take effect when their timer expires. |
---|
[10121] | 79 | Mini4DgameCenterpoint* center_; |
---|
| 80 | |
---|
| 81 | private: |
---|
| 82 | |
---|
[10131] | 83 | std::list<Vector4> getPossibleMoves(); |
---|
| 84 | void copyBoard(); |
---|
[11071] | 85 | Mini4DgamePlayerColor board_[4][4][4][4]; |
---|
[10121] | 86 | }; |
---|
| 87 | } |
---|
| 88 | |
---|
| 89 | #endif /* _Mini4DgameAI_H__ */ |
---|