[10131] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Fabian 'x3n' Landau |
---|
| 24 | * Co-authors: |
---|
| 25 | * ... |
---|
| 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
| 29 | /** |
---|
| 30 | @file PongBall.cc |
---|
| 31 | @brief Implementation of the PongBall class. |
---|
| 32 | */ |
---|
| 33 | |
---|
| 34 | #include "Mini4DgameBoard.h" |
---|
| 35 | |
---|
| 36 | #include "core/CoreIncludes.h" |
---|
| 37 | #include "core/GameMode.h" |
---|
| 38 | |
---|
| 39 | #include "gametypes/Gametype.h" |
---|
[10156] | 40 | #include "graphics/BlinkingBillboard.h" |
---|
[10131] | 41 | |
---|
| 42 | #include "Mini4Dgame.h" |
---|
| 43 | |
---|
| 44 | namespace orxonox |
---|
| 45 | { |
---|
| 46 | RegisterClass(Mini4DgameBoard); |
---|
| 47 | |
---|
| 48 | /** |
---|
| 49 | @brief |
---|
| 50 | Constructor. Registers and initializes the object. |
---|
| 51 | */ |
---|
| 52 | Mini4DgameBoard::Mini4DgameBoard(Context* context) : StaticEntity(context) |
---|
| 53 | { |
---|
| 54 | RegisterObject(Mini4DgameBoard); |
---|
| 55 | |
---|
| 56 | //this->registerVariables(); |
---|
| 57 | |
---|
[10156] | 58 | //initialize board |
---|
[10131] | 59 | for(int i=0;i<4;i++){ |
---|
[10230] | 60 | for(int j=0;j<4;j++){ |
---|
| 61 | for(int k=0;k<4;k++){ |
---|
| 62 | for(int l=0;l<4;l++){ |
---|
[11071] | 63 | this->board[i][j][k][l]=Mini4DgamePlayerColor::none; |
---|
| 64 | this->blinkingBillboards[i][j][k][l] = nullptr; |
---|
[10230] | 65 | } |
---|
| 66 | } |
---|
| 67 | } |
---|
[10131] | 68 | } |
---|
[10168] | 69 | this->player_toggle_ = false; |
---|
[10156] | 70 | this->checkGametype(); |
---|
[10131] | 71 | } |
---|
| 72 | |
---|
[10230] | 73 | /** |
---|
[11099] | 74 | @brief Checks if the move is valid |
---|
| 75 | @param move The position where to put the stone |
---|
[10131] | 76 | */ |
---|
[10229] | 77 | bool Mini4DgameBoard::isValidMove(const Mini4DgamePosition& move) |
---|
[10131] | 78 | { |
---|
[10230] | 79 | return (move.x<4 && move.y<4 && move.z<4 && move.w<4 |
---|
| 80 | && move.x>=0 && move.y>=0 && move.z>=0 && move.w>=0 |
---|
[11071] | 81 | && this->board[move.x][move.y][move.z][move.w] == Mini4DgamePlayerColor::none); |
---|
[10131] | 82 | } |
---|
| 83 | |
---|
[10230] | 84 | void Mini4DgameBoard::undoMove() |
---|
| 85 | { |
---|
| 86 | const Mini4DgamePosition& move = moves.back(); |
---|
| 87 | moves.pop_back(); |
---|
[11071] | 88 | this->board[move.x][move.y][move.z][move.w] = Mini4DgamePlayerColor::none; |
---|
[10230] | 89 | this->blinkingBillboards[move.x][move.y][move.z][move.w]->destroy(); |
---|
[11071] | 90 | this->blinkingBillboards[move.x][move.y][move.z][move.w] = nullptr; |
---|
[10230] | 91 | if(player_toggle_){ |
---|
| 92 | this->player_toggle_ = false; |
---|
| 93 | }else{ |
---|
| 94 | this->player_toggle_ = true; |
---|
| 95 | } |
---|
| 96 | } |
---|
[10131] | 97 | |
---|
| 98 | /** |
---|
| 99 | @brief makes a move on the logic playboard |
---|
[11099] | 100 | @param move The position where to put the stone |
---|
[10131] | 101 | */ |
---|
[10229] | 102 | void Mini4DgameBoard::makeMove(const Mini4DgamePosition& move) |
---|
[10131] | 103 | { |
---|
[10230] | 104 | if(this->isValidMove(move)) |
---|
| 105 | { |
---|
| 106 | if(!moves.empty()) |
---|
| 107 | { |
---|
| 108 | //stop blinking of last move |
---|
| 109 | const Mini4DgamePosition& lastMove = moves.back(); |
---|
| 110 | this->blinkingBillboards[lastMove.x][lastMove.y][lastMove.z][lastMove.w] |
---|
| 111 | ->setActive(false); |
---|
| 112 | this->blinkingBillboards[lastMove.x][lastMove.y][lastMove.z][lastMove.w] |
---|
| 113 | ->setScale(0.1); |
---|
| 114 | } |
---|
[10168] | 115 | |
---|
[10230] | 116 | moves.push_back(move); |
---|
[11071] | 117 | Mini4DgamePlayerColor playerColor = Mini4DgamePlayerColor::none; |
---|
[10230] | 118 | if(player_toggle_){ |
---|
[11071] | 119 | playerColor = Mini4DgamePlayerColor::blue; |
---|
[10230] | 120 | this->player_toggle_ = false; |
---|
| 121 | }else{ |
---|
[11071] | 122 | playerColor = Mini4DgamePlayerColor::green; |
---|
[10230] | 123 | this->player_toggle_ = true; |
---|
| 124 | } |
---|
[10168] | 125 | |
---|
[11071] | 126 | this->board[move.x][move.y][move.z][move.w] = playerColor; |
---|
[10156] | 127 | |
---|
[10230] | 128 | BlinkingBillboard* bb = new BlinkingBillboard(this->getContext()); |
---|
| 129 | bb->setFrequency(0.3); |
---|
| 130 | bb->setAmplitude(0.1); |
---|
[10156] | 131 | |
---|
[10230] | 132 | switch(move.w){ |
---|
| 133 | case 0: bb->setMaterial("Numbers/One"); |
---|
| 134 | bb->setPosition(60.0f*move.x-95,60.0f*move.y-95,60.0f*move.z-95); |
---|
| 135 | break; |
---|
| 136 | case 1: bb->setMaterial("Numbers/Two"); |
---|
| 137 | bb->setPosition(60.0f*move.x-85,60.0f*move.y-85,60.0f*move.z-95); |
---|
| 138 | break; |
---|
| 139 | case 2: bb->setMaterial("Numbers/Three"); |
---|
| 140 | bb->setPosition(60.0f*move.x-85,60.0f*move.y-95,60.0f*move.z-85); |
---|
| 141 | break; |
---|
| 142 | case 3: bb->setMaterial("Numbers/Four"); |
---|
| 143 | bb->setPosition(60.0f*move.x-85,60.0f*move.y-85,60.0f*move.z-85); |
---|
| 144 | break; |
---|
| 145 | } |
---|
[10168] | 146 | |
---|
[10230] | 147 | switch(playerColor){ |
---|
[11071] | 148 | case Mini4DgamePlayerColor::red: |
---|
[10230] | 149 | bb->setColour(ColourValue(1,0,0)); break; |
---|
[11071] | 150 | case Mini4DgamePlayerColor::green: |
---|
[10230] | 151 | bb->setColour(ColourValue(0,1,0)); break; |
---|
[11071] | 152 | case Mini4DgamePlayerColor::blue: |
---|
[10230] | 153 | bb->setColour(ColourValue(0,0,1)); break; |
---|
| 154 | default: break; |
---|
| 155 | } |
---|
[10168] | 156 | |
---|
[10230] | 157 | this->attach(bb); |
---|
| 158 | this->blinkingBillboards[move.x][move.y][move.z][move.w] = bb; |
---|
[10156] | 159 | |
---|
| 160 | |
---|
[10230] | 161 | Mini4DgameWinner winner = this->getWinner(); |
---|
[11071] | 162 | if(winner.color_ != Mini4DgamePlayerColor::none) |
---|
[10230] | 163 | { |
---|
| 164 | orxout(user_status) << "Mini4Dgame: win!!!!!!!" << endl; |
---|
| 165 | for(int i=0;i<4;i++){ |
---|
| 166 | BlinkingBillboard* redFlare = new BlinkingBillboard(this->getContext()); |
---|
| 167 | redFlare->setFrequency(0.5); |
---|
| 168 | redFlare->setAmplitude(3); |
---|
| 169 | redFlare->setPosition(60.0f*(int)winner.winningRow[i]-90, |
---|
| 170 | 60.0f*(int)winner.winningColumn[i]-90, |
---|
| 171 | 60.0f*(int)winner.winningHeight[i]-90); |
---|
| 172 | redFlare->setMaterial("Flares/lensflare"); |
---|
| 173 | redFlare->setColour(ColourValue(1,0,0)); |
---|
| 174 | this->attach(redFlare); |
---|
| 175 | BlinkingBillboard* bb = this->blinkingBillboards[winner.winningRow[i]] |
---|
| 176 | [winner.winningColumn[i]] |
---|
| 177 | [winner.winningHeight[i]] |
---|
| 178 | [winner.winningNumber[i]]; |
---|
| 179 | bb->setActive(true);//start blinking |
---|
| 180 | } |
---|
| 181 | } |
---|
| 182 | }else{ |
---|
| 183 | orxout(internal_error) << "Mini4Dgame: not a valid move"<< endl; |
---|
| 184 | } |
---|
[10131] | 185 | } |
---|
| 186 | |
---|
| 187 | Mini4DgameWinner Mini4DgameBoard::getWinner() |
---|
| 188 | { |
---|
[10230] | 189 | Mini4DgameWinner winner; |
---|
[11071] | 190 | winner.color_ = Mini4DgamePlayerColor::none; |
---|
[10131] | 191 | |
---|
[10230] | 192 | //check diagonals rows-columns-height-numbers |
---|
| 193 | for(int i=1; i<4; i++) |
---|
| 194 | { |
---|
[11071] | 195 | if(this->board[i][i][i][i]==Mini4DgamePlayerColor::none || this->board[0][0][0][0] != this->board[i][i][i][i]) |
---|
[10230] | 196 | break; |
---|
| 197 | if(i==3) |
---|
| 198 | { |
---|
| 199 | winner.color_ = this->board[0][0][0][0]; |
---|
| 200 | for(int x=0; x<4; x++){ |
---|
| 201 | winner.winningRow[x] = x; |
---|
| 202 | winner.winningColumn[x] = x; |
---|
| 203 | winner.winningHeight[x] = x; |
---|
| 204 | winner.winningNumber[x] = x; |
---|
| 205 | } |
---|
| 206 | return winner; |
---|
| 207 | } |
---|
| 208 | } |
---|
| 209 | for(int i=1; i<4; i++) |
---|
| 210 | { |
---|
[11071] | 211 | if(this->board[3-i][i][i][i]==Mini4DgamePlayerColor::none || this->board[3][0][0][0] != this->board[3-i][i][i][i]) |
---|
[10230] | 212 | break; |
---|
| 213 | if(i==3) |
---|
| 214 | { |
---|
| 215 | winner.color_ = this->board[3][0][0][0]; |
---|
| 216 | for(int x=0; x<4; x++){ |
---|
| 217 | winner.winningRow[x] = 3-x; |
---|
| 218 | winner.winningColumn[x] = x; |
---|
| 219 | winner.winningHeight[x] = x; |
---|
| 220 | winner.winningNumber[x] = x; |
---|
| 221 | } |
---|
| 222 | return winner; |
---|
| 223 | } |
---|
| 224 | } |
---|
| 225 | for(int i=1; i<4; i++) |
---|
| 226 | { |
---|
[11071] | 227 | if(this->board[i][3-i][i][i]==Mini4DgamePlayerColor::none || this->board[0][3][0][0] != this->board[i][3-i][i][i]) |
---|
[10230] | 228 | break; |
---|
| 229 | if(i==3) |
---|
| 230 | { |
---|
| 231 | winner.color_ = this->board[0][3][0][0]; |
---|
| 232 | for(int x=0; x<4; x++){ |
---|
| 233 | winner.winningRow[x] = x; |
---|
| 234 | winner.winningColumn[x] = 3-x; |
---|
| 235 | winner.winningHeight[x] = x; |
---|
| 236 | winner.winningNumber[x] = x; |
---|
| 237 | } |
---|
| 238 | return winner; |
---|
| 239 | } |
---|
| 240 | } |
---|
| 241 | for(int i=1; i<4; i++) |
---|
| 242 | { |
---|
[11071] | 243 | if(this->board[i][i][3-i][i]==Mini4DgamePlayerColor::none || this->board[0][0][3][0] != this->board[i][i][3-i][i]) |
---|
[10230] | 244 | break; |
---|
| 245 | if(i==3) |
---|
| 246 | { |
---|
| 247 | winner.color_ = this->board[0][0][3][0]; |
---|
| 248 | for(int x=0; x<4; x++){ |
---|
| 249 | winner.winningRow[x] = x; |
---|
| 250 | winner.winningColumn[x] = x; |
---|
| 251 | winner.winningHeight[x] = 3-x; |
---|
| 252 | winner.winningNumber[x] = x; |
---|
| 253 | } |
---|
| 254 | return winner; |
---|
| 255 | } |
---|
| 256 | } |
---|
| 257 | for(int i=1; i<4; i++) |
---|
| 258 | { |
---|
[11071] | 259 | if(this->board[i][i][i][3-i]==Mini4DgamePlayerColor::none || this->board[0][0][0][3] != this->board[i][i][i][3-i]) |
---|
[10230] | 260 | break; |
---|
| 261 | if(i==3) |
---|
| 262 | { |
---|
| 263 | winner.color_ = this->board[0][0][0][3]; |
---|
| 264 | for(int x=0; x<4; x++){ |
---|
| 265 | winner.winningRow[x] = x; |
---|
| 266 | winner.winningColumn[x] = x; |
---|
| 267 | winner.winningHeight[x] = x; |
---|
| 268 | winner.winningNumber[x] = 3-x; |
---|
| 269 | } |
---|
| 270 | return winner; |
---|
| 271 | } |
---|
| 272 | } |
---|
| 273 | for(int i=1; i<4; i++) |
---|
| 274 | { |
---|
[11071] | 275 | if(this->board[3-i][3-i][i][i]==Mini4DgamePlayerColor::none || this->board[3][3][0][0] != this->board[3-i][3-i][i][i]) |
---|
[10230] | 276 | break; |
---|
| 277 | if(i==3) |
---|
| 278 | { |
---|
| 279 | winner.color_ = this->board[3][3][0][0]; |
---|
| 280 | for(int x=0; x<4; x++){ |
---|
| 281 | winner.winningRow[x] = 3-x; |
---|
| 282 | winner.winningColumn[x] = 3-x; |
---|
| 283 | winner.winningHeight[x] = x; |
---|
| 284 | winner.winningNumber[x] = x; |
---|
| 285 | } |
---|
| 286 | return winner; |
---|
| 287 | } |
---|
| 288 | } |
---|
| 289 | for(int i=1; i<4; i++) |
---|
| 290 | { |
---|
[11071] | 291 | if(this->board[3-i][i][3-i][i]==Mini4DgamePlayerColor::none || this->board[3][0][3][0] != this->board[3-i][i][3-i][i]) |
---|
[10230] | 292 | break; |
---|
| 293 | if(i==3) |
---|
| 294 | { |
---|
| 295 | winner.color_ = this->board[3][0][3][0]; |
---|
| 296 | for(int x=0; x<4; x++){ |
---|
| 297 | winner.winningRow[x] = 3-x; |
---|
| 298 | winner.winningColumn[x] = x; |
---|
| 299 | winner.winningHeight[x] = 3-x; |
---|
| 300 | winner.winningNumber[x] = x; |
---|
| 301 | } |
---|
| 302 | return winner; |
---|
| 303 | } |
---|
| 304 | } |
---|
| 305 | for(int i=1; i<4; i++) |
---|
| 306 | { |
---|
[11071] | 307 | if(this->board[3-i][i][i][3-i]==Mini4DgamePlayerColor::none || this->board[3][0][0][3] != this->board[3-i][i][i][3-i]) |
---|
[10230] | 308 | break; |
---|
| 309 | if(i==3) |
---|
| 310 | { |
---|
| 311 | winner.color_ = this->board[3][0][0][3]; |
---|
| 312 | for(int x=0; x<4; x++){ |
---|
| 313 | winner.winningRow[x] = 3-x; |
---|
| 314 | winner.winningColumn[x] = x; |
---|
| 315 | winner.winningHeight[x] = x; |
---|
| 316 | winner.winningNumber[x] = 3-x; |
---|
| 317 | } |
---|
| 318 | return winner; |
---|
| 319 | } |
---|
| 320 | } |
---|
[10131] | 321 | |
---|
[10230] | 322 | //check diagonals rows-columns-height |
---|
| 323 | for(int l=0; l<4; l++) |
---|
| 324 | { |
---|
| 325 | for(int i=1; i<4; i++) |
---|
| 326 | { |
---|
[11071] | 327 | if(this->board[i][i][i][l]==Mini4DgamePlayerColor::none || this->board[0][0][0][l] != this->board[i][i][i][l]) |
---|
[10230] | 328 | break; |
---|
| 329 | if(i==3) |
---|
| 330 | { |
---|
| 331 | winner.color_ = this->board[0][0][0][l]; |
---|
| 332 | for(int x=0; x<4; x++){ |
---|
| 333 | winner.winningRow[x] = x; |
---|
| 334 | winner.winningColumn[x] = x; |
---|
| 335 | winner.winningHeight[x] = x; |
---|
| 336 | winner.winningNumber[x] = l; |
---|
| 337 | } |
---|
| 338 | return winner; |
---|
| 339 | } |
---|
| 340 | } |
---|
| 341 | for(int i=1; i<4; i++) |
---|
| 342 | { |
---|
[11071] | 343 | if(this->board[3-i][i][i][l]==Mini4DgamePlayerColor::none || this->board[3][0][0][l] != this->board[3-i][i][i][l]) |
---|
[10230] | 344 | break; |
---|
| 345 | if(i==3) |
---|
| 346 | { |
---|
| 347 | winner.color_ = this->board[3][0][0][l]; |
---|
| 348 | for(int x=0; x<4; x++){ |
---|
| 349 | winner.winningRow[x] = 3-x; |
---|
| 350 | winner.winningColumn[x] = x; |
---|
| 351 | winner.winningHeight[x] = x; |
---|
| 352 | winner.winningNumber[x] = l; |
---|
| 353 | } |
---|
| 354 | return winner; |
---|
| 355 | } |
---|
| 356 | } |
---|
| 357 | for(int i=1; i<4; i++) |
---|
| 358 | { |
---|
[11071] | 359 | if(this->board[i][3-i][i][l]==Mini4DgamePlayerColor::none || this->board[0][3][0][l] != this->board[i][3-i][i][l]) |
---|
[10230] | 360 | break; |
---|
| 361 | if(i==3) |
---|
| 362 | { |
---|
| 363 | winner.color_ = this->board[0][3][0][l]; |
---|
| 364 | for(int x=0; x<4; x++){ |
---|
| 365 | winner.winningRow[x] = x; |
---|
| 366 | winner.winningColumn[x] = 3-x; |
---|
| 367 | winner.winningHeight[x] = x; |
---|
| 368 | winner.winningNumber[x] = l; |
---|
| 369 | } |
---|
| 370 | return winner; |
---|
| 371 | } |
---|
| 372 | } |
---|
| 373 | for(int i=1; i<4; i++) |
---|
| 374 | { |
---|
[11071] | 375 | if(this->board[i][i][3-i][l]==Mini4DgamePlayerColor::none || this->board[0][0][3][l] != this->board[i][i][3-i][l]) |
---|
[10230] | 376 | break; |
---|
| 377 | if(i==3) |
---|
| 378 | { |
---|
| 379 | winner.color_ = this->board[0][0][3][l]; |
---|
| 380 | for(int x=0; x<4; x++){ |
---|
| 381 | winner.winningRow[x] = x; |
---|
| 382 | winner.winningColumn[x] = x; |
---|
| 383 | winner.winningHeight[x] = 3-x; |
---|
| 384 | winner.winningNumber[x] = l; |
---|
| 385 | } |
---|
| 386 | return winner; |
---|
| 387 | } |
---|
| 388 | } |
---|
| 389 | } |
---|
[10131] | 390 | |
---|
[10230] | 391 | //check diagonals rows-columns-numbers |
---|
| 392 | for(int l=0; l<4; l++) |
---|
| 393 | { |
---|
| 394 | for(int i=1; i<4; i++) |
---|
| 395 | { |
---|
[11071] | 396 | if(this->board[i][i][l][i]==Mini4DgamePlayerColor::none || this->board[0][0][l][0] != this->board[i][i][l][i]) |
---|
[10230] | 397 | break; |
---|
| 398 | if(i==3) |
---|
| 399 | { |
---|
| 400 | winner.color_ = this->board[0][0][l][0]; |
---|
| 401 | for(int x=0; x<4; x++){ |
---|
| 402 | winner.winningRow[x] = x; |
---|
| 403 | winner.winningColumn[x] = x; |
---|
| 404 | winner.winningHeight[x] = l; |
---|
| 405 | winner.winningNumber[x] = x; |
---|
| 406 | } |
---|
| 407 | return winner; |
---|
| 408 | } |
---|
| 409 | } |
---|
| 410 | for(int i=1; i<4; i++) |
---|
| 411 | { |
---|
[11071] | 412 | if(this->board[3-i][i][l][i]==Mini4DgamePlayerColor::none || this->board[3][0][l][0] != this->board[3-i][i][l][i]) |
---|
[10230] | 413 | break; |
---|
| 414 | if(i==3) |
---|
| 415 | { |
---|
| 416 | winner.color_ = this->board[3][0][l][0]; |
---|
| 417 | for(int x=0; x<4; x++){ |
---|
| 418 | winner.winningRow[x] = 3-x; |
---|
| 419 | winner.winningColumn[x] = x; |
---|
| 420 | winner.winningHeight[x] = l; |
---|
| 421 | winner.winningNumber[x] = x; |
---|
| 422 | } |
---|
| 423 | return winner; |
---|
| 424 | } |
---|
| 425 | } |
---|
| 426 | for(int i=1; i<4; i++) |
---|
| 427 | { |
---|
[11071] | 428 | if(this->board[i][3-i][l][i]==Mini4DgamePlayerColor::none || this->board[0][3][l][0] != this->board[i][3-i][l][i]) |
---|
[10230] | 429 | break; |
---|
| 430 | if(i==3) |
---|
| 431 | { |
---|
| 432 | winner.color_ = this->board[0][3][l][0]; |
---|
| 433 | for(int x=0; x<4; x++){ |
---|
| 434 | winner.winningRow[x] = x; |
---|
| 435 | winner.winningColumn[x] = 3-x; |
---|
| 436 | winner.winningHeight[x] = l; |
---|
| 437 | winner.winningNumber[x] = x; |
---|
| 438 | } |
---|
| 439 | return winner; |
---|
| 440 | } |
---|
| 441 | } |
---|
| 442 | for(int i=1; i<4; i++) |
---|
| 443 | { |
---|
[11071] | 444 | if(this->board[i][i][l][3-i]==Mini4DgamePlayerColor::none || this->board[0][0][l][3] != this->board[i][i][l][3-i]) |
---|
[10230] | 445 | break; |
---|
| 446 | if(i==3) |
---|
| 447 | { |
---|
| 448 | winner.color_ = this->board[0][0][l][3]; |
---|
| 449 | for(int x=0; x<4; x++){ |
---|
| 450 | winner.winningRow[x] = x; |
---|
| 451 | winner.winningColumn[x] = x; |
---|
| 452 | winner.winningHeight[x] = l; |
---|
| 453 | winner.winningNumber[x] = 3-x; |
---|
| 454 | } |
---|
| 455 | return winner; |
---|
| 456 | } |
---|
| 457 | } |
---|
| 458 | } |
---|
[10131] | 459 | |
---|
[10230] | 460 | //check diagonals rows-height-numbers |
---|
| 461 | for(int l=0; l<4; l++) |
---|
| 462 | { |
---|
| 463 | for(int i=1; i<4; i++) |
---|
| 464 | { |
---|
[11071] | 465 | if(this->board[i][l][i][i]==Mini4DgamePlayerColor::none || this->board[0][l][0][0] != this->board[i][l][i][i]) |
---|
[10230] | 466 | break; |
---|
| 467 | if(i==3) |
---|
| 468 | { |
---|
| 469 | winner.color_ = this->board[0][l][0][0]; |
---|
| 470 | for(int x=0; x<4; x++){ |
---|
| 471 | winner.winningRow[x] = x; |
---|
| 472 | winner.winningColumn[x] = l; |
---|
| 473 | winner.winningHeight[x] = x; |
---|
| 474 | winner.winningNumber[x] = x; |
---|
| 475 | } |
---|
| 476 | return winner; |
---|
| 477 | } |
---|
| 478 | } |
---|
| 479 | for(int i=1; i<4; i++) |
---|
| 480 | { |
---|
[11071] | 481 | if(this->board[3-i][l][i][i]==Mini4DgamePlayerColor::none || this->board[3][l][0][0] != this->board[3-i][l][i][i]) |
---|
[10230] | 482 | break; |
---|
| 483 | if(i==3) |
---|
| 484 | { |
---|
| 485 | winner.color_ = this->board[3][l][0][0]; |
---|
| 486 | for(int x=0; x<4; x++){ |
---|
| 487 | winner.winningRow[x] = 3-x; |
---|
| 488 | winner.winningColumn[x] = l; |
---|
| 489 | winner.winningHeight[x] = x; |
---|
| 490 | winner.winningNumber[x] = x; |
---|
| 491 | } |
---|
| 492 | return winner; |
---|
| 493 | } |
---|
| 494 | } |
---|
| 495 | for(int i=1; i<4; i++) |
---|
| 496 | { |
---|
[11071] | 497 | if(this->board[i][l][3-i][i]==Mini4DgamePlayerColor::none || this->board[0][l][3][0] != this->board[i][l][3-i][i]) |
---|
[10230] | 498 | break; |
---|
| 499 | if(i==3) |
---|
| 500 | { |
---|
| 501 | winner.color_ = this->board[0][l][3][0]; |
---|
| 502 | for(int x=0; x<4; x++){ |
---|
| 503 | winner.winningRow[x] = x; |
---|
| 504 | winner.winningColumn[x] = l; |
---|
| 505 | winner.winningHeight[x] = 3-x; |
---|
| 506 | winner.winningNumber[x] = x; |
---|
| 507 | } |
---|
| 508 | return winner; |
---|
| 509 | } |
---|
| 510 | } |
---|
| 511 | for(int i=1; i<4; i++) |
---|
| 512 | { |
---|
[11071] | 513 | if(this->board[i][l][i][3-i]==Mini4DgamePlayerColor::none || this->board[0][l][0][3] != this->board[i][l][i][3-i]) |
---|
[10230] | 514 | break; |
---|
| 515 | if(i==3) |
---|
| 516 | { |
---|
| 517 | winner.color_ = this->board[0][l][0][3]; |
---|
| 518 | for(int x=0; x<4; x++){ |
---|
| 519 | winner.winningRow[x] = x; |
---|
| 520 | winner.winningColumn[x] = l; |
---|
| 521 | winner.winningHeight[x] = x; |
---|
| 522 | winner.winningNumber[x] = 3-x; |
---|
| 523 | } |
---|
| 524 | return winner; |
---|
| 525 | } |
---|
| 526 | } |
---|
| 527 | } |
---|
[10131] | 528 | |
---|
[10230] | 529 | //check diagonals columns-height-numbers |
---|
| 530 | for(int l=0; l<4; l++) |
---|
| 531 | { |
---|
| 532 | for(int i=1; i<4; i++) |
---|
| 533 | { |
---|
[11071] | 534 | if(this->board[l][i][i][i]==Mini4DgamePlayerColor::none || this->board[l][0][0][0] != this->board[l][i][i][i]) |
---|
[10230] | 535 | break; |
---|
| 536 | if(i==3) |
---|
| 537 | { |
---|
| 538 | winner.color_ = this->board[l][0][0][0]; |
---|
| 539 | for(int x=0; x<4; x++){ |
---|
| 540 | winner.winningRow[x] = l; |
---|
| 541 | winner.winningColumn[x] = x; |
---|
| 542 | winner.winningHeight[x] = x; |
---|
| 543 | winner.winningNumber[x] = x; |
---|
| 544 | } |
---|
| 545 | return winner; |
---|
| 546 | } |
---|
| 547 | } |
---|
| 548 | for(int i=1; i<4; i++) |
---|
| 549 | { |
---|
[11071] | 550 | if(this->board[l][3-i][i][i]==Mini4DgamePlayerColor::none || this->board[l][3][0][0] != this->board[l][3-i][i][i]) |
---|
[10230] | 551 | break; |
---|
| 552 | if(i==3) |
---|
| 553 | { |
---|
| 554 | winner.color_ = this->board[l][3][0][0]; |
---|
| 555 | for(int x=0; x<4; x++){ |
---|
| 556 | winner.winningRow[x] = l; |
---|
| 557 | winner.winningColumn[x] = 3-x; |
---|
| 558 | winner.winningHeight[x] = x; |
---|
| 559 | winner.winningNumber[x] = x; |
---|
| 560 | } |
---|
| 561 | return winner; |
---|
| 562 | } |
---|
| 563 | } |
---|
| 564 | for(int i=1; i<4; i++) |
---|
| 565 | { |
---|
[11071] | 566 | if(this->board[l][i][3-i][i]==Mini4DgamePlayerColor::none || this->board[l][0][3][0] != this->board[l][i][3-i][i]) |
---|
[10230] | 567 | break; |
---|
| 568 | if(i==3) |
---|
| 569 | { |
---|
| 570 | winner.color_ = this->board[l][0][3][0]; |
---|
| 571 | for(int x=0; x<4; x++){ |
---|
| 572 | winner.winningRow[x] = l; |
---|
| 573 | winner.winningColumn[x] = x; |
---|
| 574 | winner.winningHeight[x] = 3-x; |
---|
| 575 | winner.winningNumber[x] = x; |
---|
| 576 | } |
---|
| 577 | return winner; |
---|
| 578 | } |
---|
| 579 | } |
---|
| 580 | for(int i=1; i<4; i++) |
---|
| 581 | { |
---|
[11071] | 582 | if(this->board[l][i][i][3-i]==Mini4DgamePlayerColor::none || this->board[l][0][0][3] != this->board[l][i][i][3-i]) |
---|
[10230] | 583 | break; |
---|
| 584 | if(i==3) |
---|
| 585 | { |
---|
| 586 | winner.color_ = this->board[l][0][0][3]; |
---|
| 587 | for(int x=0; x<4; x++){ |
---|
| 588 | winner.winningRow[x] = l; |
---|
| 589 | winner.winningColumn[x] = x; |
---|
| 590 | winner.winningHeight[x] = x; |
---|
| 591 | winner.winningNumber[x] = 3-x; |
---|
| 592 | } |
---|
| 593 | return winner; |
---|
| 594 | } |
---|
| 595 | } |
---|
| 596 | } |
---|
[10131] | 597 | |
---|
[10230] | 598 | //check 2d diagonals |
---|
| 599 | for(int k=0;k<4;k++){ |
---|
| 600 | for(int l=0;l<4;l++){ |
---|
| 601 | //rows-columns |
---|
| 602 | for(int i=1; i<4; i++) |
---|
| 603 | { |
---|
[11071] | 604 | if(this->board[i][i][k][l]==Mini4DgamePlayerColor::none || this->board[0][0][k][l] != this->board[i][i][k][l]) |
---|
[10230] | 605 | break; |
---|
| 606 | if(i==3) |
---|
| 607 | { |
---|
| 608 | winner.color_ = this->board[0][0][k][l]; |
---|
| 609 | for(int x=0; x<4; x++){ |
---|
| 610 | winner.winningRow[x] = x; |
---|
| 611 | winner.winningColumn[x] = x; |
---|
| 612 | winner.winningHeight[x] = k; |
---|
| 613 | winner.winningNumber[x] = l; |
---|
| 614 | } |
---|
| 615 | return winner; |
---|
| 616 | } |
---|
| 617 | } |
---|
| 618 | for(int i=1; i<4; i++) |
---|
| 619 | { |
---|
[11071] | 620 | if(this->board[3-i][i][k][l]==Mini4DgamePlayerColor::none || this->board[3][0][k][l] != this->board[3-i][i][k][l]) |
---|
[10230] | 621 | break; |
---|
| 622 | if(i==3) |
---|
| 623 | { |
---|
| 624 | winner.color_ = this->board[3][0][k][l]; |
---|
| 625 | for(int x=0; x<4; x++){ |
---|
| 626 | winner.winningRow[x] = 3-x; |
---|
| 627 | winner.winningColumn[x] = x; |
---|
| 628 | winner.winningHeight[x] = k; |
---|
| 629 | winner.winningNumber[x] = l; |
---|
| 630 | } |
---|
| 631 | return winner; |
---|
| 632 | } |
---|
| 633 | } |
---|
| 634 | //rows-height |
---|
| 635 | for(int i=1; i<4; i++) |
---|
| 636 | { |
---|
[11071] | 637 | if(this->board[i][k][i][l]==Mini4DgamePlayerColor::none || this->board[0][k][0][l] != this->board[i][k][i][l]) |
---|
[10230] | 638 | break; |
---|
| 639 | if(i==3) |
---|
| 640 | { |
---|
| 641 | winner.color_ = this->board[0][k][0][l]; |
---|
| 642 | for(int x=0; x<4; x++){ |
---|
| 643 | winner.winningRow[x] = x; |
---|
| 644 | winner.winningColumn[x] = k; |
---|
| 645 | winner.winningHeight[x] = x; |
---|
| 646 | winner.winningNumber[x] = l; |
---|
| 647 | } |
---|
| 648 | return winner; |
---|
| 649 | } |
---|
| 650 | } |
---|
| 651 | for(int i=1; i<4; i++) |
---|
| 652 | { |
---|
[11071] | 653 | if(this->board[3-i][k][i][l]==Mini4DgamePlayerColor::none || this->board[3][k][0][l] != this->board[3-i][k][i][l]) |
---|
[10230] | 654 | break; |
---|
| 655 | if(i==3) |
---|
| 656 | { |
---|
| 657 | winner.color_ = this->board[3][k][0][l]; |
---|
| 658 | for(int x=0; x<4; x++){ |
---|
| 659 | winner.winningRow[x] = 3-x; |
---|
| 660 | winner.winningColumn[x] = k; |
---|
| 661 | winner.winningHeight[x] = x; |
---|
| 662 | winner.winningNumber[x] = l; |
---|
| 663 | } |
---|
| 664 | return winner; |
---|
| 665 | } |
---|
| 666 | } |
---|
| 667 | //rows-numbers |
---|
| 668 | for(int i=1; i<4; i++) |
---|
| 669 | { |
---|
[11071] | 670 | if(this->board[i][k][l][i]==Mini4DgamePlayerColor::none || this->board[0][k][l][0] != this->board[i][k][l][i]) |
---|
[10230] | 671 | break; |
---|
| 672 | if(i==3) |
---|
| 673 | { |
---|
| 674 | winner.color_ = this->board[0][k][l][0]; |
---|
| 675 | for(int x=0; x<4; x++){ |
---|
| 676 | winner.winningRow[x] = x; |
---|
| 677 | winner.winningColumn[x] = k; |
---|
| 678 | winner.winningHeight[x] = l; |
---|
| 679 | winner.winningNumber[x] = x; |
---|
| 680 | } |
---|
| 681 | return winner; |
---|
| 682 | } |
---|
| 683 | } |
---|
| 684 | for(int i=1; i<4; i++) |
---|
| 685 | { |
---|
[11071] | 686 | if(this->board[3-i][k][l][i]==Mini4DgamePlayerColor::none || this->board[3][k][l][0] != this->board[3-i][k][l][i]) |
---|
[10230] | 687 | break; |
---|
| 688 | if(i==3) |
---|
| 689 | { |
---|
| 690 | winner.color_ = this->board[3][k][l][0]; |
---|
| 691 | for(int x=0; x<4; x++){ |
---|
| 692 | winner.winningRow[x] = 3-x; |
---|
| 693 | winner.winningColumn[x] = k; |
---|
| 694 | winner.winningHeight[x] = l; |
---|
| 695 | winner.winningNumber[x] = x; |
---|
| 696 | } |
---|
| 697 | return winner; |
---|
| 698 | } |
---|
| 699 | } |
---|
| 700 | //column-height |
---|
| 701 | for(int i=1; i<4; i++) |
---|
| 702 | { |
---|
[11071] | 703 | if(this->board[k][i][i][l]==Mini4DgamePlayerColor::none || this->board[k][0][0][l] != this->board[k][i][i][l]) |
---|
[10230] | 704 | break; |
---|
| 705 | if(i==3) |
---|
| 706 | { |
---|
| 707 | winner.color_ = this->board[k][0][0][l]; |
---|
| 708 | for(int x=0; x<4; x++){ |
---|
| 709 | winner.winningRow[x] = k; |
---|
| 710 | winner.winningColumn[x] = x; |
---|
| 711 | winner.winningHeight[x] = x; |
---|
| 712 | winner.winningNumber[x] = l; |
---|
| 713 | } |
---|
| 714 | return winner; |
---|
| 715 | } |
---|
| 716 | } |
---|
| 717 | for(int i=1; i<4; i++) |
---|
| 718 | { |
---|
[11071] | 719 | if(this->board[k][3-i][i][l]==Mini4DgamePlayerColor::none || this->board[k][3][0][l] != this->board[k][3-i][i][l]) |
---|
[10230] | 720 | break; |
---|
| 721 | if(i==3) |
---|
| 722 | { |
---|
| 723 | winner.color_ = this->board[k][3][0][l]; |
---|
| 724 | for(int x=0; x<4; x++){ |
---|
| 725 | winner.winningRow[x] = k; |
---|
| 726 | winner.winningColumn[x] = 3-x; |
---|
| 727 | winner.winningHeight[x] = x; |
---|
| 728 | winner.winningNumber[x] = l; |
---|
| 729 | } |
---|
| 730 | return winner; |
---|
| 731 | } |
---|
| 732 | } |
---|
| 733 | //column-numbers |
---|
| 734 | for(int i=1; i<4; i++) |
---|
| 735 | { |
---|
[11071] | 736 | if(this->board[k][i][l][i]==Mini4DgamePlayerColor::none || this->board[k][0][l][0] != this->board[k][i][l][i]) |
---|
[10230] | 737 | break; |
---|
| 738 | if(i==3) |
---|
| 739 | { |
---|
| 740 | winner.color_ = this->board[k][0][l][0]; |
---|
| 741 | for(int x=0; x<4; x++){ |
---|
| 742 | winner.winningRow[x] = k; |
---|
| 743 | winner.winningColumn[x] = x; |
---|
| 744 | winner.winningHeight[x] = l; |
---|
| 745 | winner.winningNumber[x] = x; |
---|
| 746 | } |
---|
| 747 | return winner; |
---|
| 748 | } |
---|
| 749 | } |
---|
| 750 | for(int i=1; i<4; i++) |
---|
| 751 | { |
---|
[11071] | 752 | if(this->board[k][3-i][l][i]==Mini4DgamePlayerColor::none || this->board[k][3][l][0] != this->board[k][3-i][l][i]) |
---|
[10230] | 753 | break; |
---|
| 754 | if(i==3) |
---|
| 755 | { |
---|
| 756 | winner.color_ = this->board[k][3][l][0]; |
---|
| 757 | for(int x=0; x<4; x++){ |
---|
| 758 | winner.winningRow[x] = k; |
---|
| 759 | winner.winningColumn[x] = 3-x; |
---|
| 760 | winner.winningHeight[x] = l; |
---|
| 761 | winner.winningNumber[x] = x; |
---|
| 762 | } |
---|
| 763 | return winner; |
---|
| 764 | } |
---|
| 765 | } |
---|
| 766 | //height-numbers |
---|
| 767 | for(int i=1; i<4; i++) |
---|
| 768 | { |
---|
[11071] | 769 | if(this->board[k][l][i][i]==Mini4DgamePlayerColor::none || this->board[k][l][0][0] != this->board[k][l][i][i]) |
---|
[10230] | 770 | break; |
---|
| 771 | if(i==3) |
---|
| 772 | { |
---|
| 773 | winner.color_ = this->board[k][l][0][0]; |
---|
| 774 | for(int x=0; x<4; x++){ |
---|
| 775 | winner.winningRow[x] = k; |
---|
| 776 | winner.winningColumn[x] = l; |
---|
| 777 | winner.winningHeight[x] = x; |
---|
| 778 | winner.winningNumber[x] = x; |
---|
| 779 | } |
---|
| 780 | return winner; |
---|
| 781 | } |
---|
| 782 | } |
---|
| 783 | for(int i=1; i<4; i++) |
---|
| 784 | { |
---|
[11071] | 785 | if(this->board[k][l][3-i][i]==Mini4DgamePlayerColor::none || this->board[k][l][3][0] != this->board[k][l][3-i][i]) |
---|
[10230] | 786 | break; |
---|
| 787 | if(i==3) |
---|
| 788 | { |
---|
| 789 | winner.color_ = this->board[k][l][3][0]; |
---|
| 790 | for(int x=0; x<4; x++){ |
---|
| 791 | winner.winningRow[x] = k; |
---|
| 792 | winner.winningColumn[x] = l; |
---|
| 793 | winner.winningHeight[x] = 3-x; |
---|
| 794 | winner.winningNumber[x] = x; |
---|
| 795 | } |
---|
| 796 | return winner; |
---|
| 797 | } |
---|
| 798 | } |
---|
| 799 | } |
---|
| 800 | } |
---|
[10131] | 801 | |
---|
[10230] | 802 | //check rows |
---|
| 803 | for(int j=0;j<4;j++){ |
---|
| 804 | for(int k=0;k<4;k++){ |
---|
| 805 | for(int l=0;l<4;l++){ |
---|
[11071] | 806 | if(this->board[0][j][k][l]!= Mini4DgamePlayerColor::none |
---|
[10230] | 807 | && this->board[0][j][k][l]==this->board[1][j][k][l] |
---|
| 808 | && this->board[1][j][k][l]==this->board[2][j][k][l] |
---|
| 809 | && this->board[2][j][k][l]==this->board[3][j][k][l]) |
---|
| 810 | { |
---|
| 811 | winner.color_ = this->board[0][j][k][l]; |
---|
| 812 | for(int x=0; x<4; x++){ |
---|
| 813 | winner.winningRow[x] = x; |
---|
| 814 | winner.winningColumn[x] = j; |
---|
| 815 | winner.winningHeight[x] = k; |
---|
| 816 | winner.winningNumber[x] = l; |
---|
| 817 | } |
---|
| 818 | return winner; |
---|
| 819 | } |
---|
| 820 | } |
---|
| 821 | } |
---|
| 822 | } |
---|
[10131] | 823 | |
---|
[10230] | 824 | //check columns |
---|
| 825 | for(int i=0;i<4;i++){ |
---|
| 826 | for(int k=0;k<4;k++){ |
---|
| 827 | for(int l=0;l<4;l++){ |
---|
[11071] | 828 | if(this->board[i][0][k][l]!= Mini4DgamePlayerColor::none |
---|
[10230] | 829 | && this->board[i][0][k][l]==this->board[i][1][k][l] |
---|
| 830 | && this->board[i][1][k][l]==this->board[i][2][k][l] |
---|
| 831 | && this->board[i][2][k][l]==this->board[i][3][k][l]) |
---|
| 832 | { |
---|
| 833 | winner.color_ = this->board[i][0][k][l]; |
---|
| 834 | for(int x=0; x<4; x++){ |
---|
| 835 | winner.winningRow[x] = i; |
---|
| 836 | winner.winningColumn[x] = x; |
---|
| 837 | winner.winningHeight[x] = k; |
---|
| 838 | winner.winningNumber[x] = l; |
---|
| 839 | } |
---|
| 840 | return winner; |
---|
| 841 | } |
---|
| 842 | } |
---|
| 843 | } |
---|
| 844 | } |
---|
[10131] | 845 | |
---|
[10230] | 846 | //check height |
---|
| 847 | for(int i=0;i<4;i++){ |
---|
| 848 | for(int j=0;j<4;j++){ |
---|
| 849 | for(int l=0;l<4;l++){ |
---|
[11071] | 850 | if(this->board[i][j][0][l]!= Mini4DgamePlayerColor::none |
---|
[10230] | 851 | && this->board[i][j][0][l]==this->board[i][j][1][l] |
---|
| 852 | && this->board[i][j][1][l]==this->board[i][j][2][l] |
---|
| 853 | && this->board[i][j][2][l]==this->board[i][j][3][l]) |
---|
| 854 | { |
---|
| 855 | winner.color_ = this->board[i][j][0][l]; |
---|
| 856 | for(int x=0; x<4; x++){ |
---|
| 857 | winner.winningRow[x] = i; |
---|
| 858 | winner.winningColumn[x] = j; |
---|
| 859 | winner.winningHeight[x] = x; |
---|
| 860 | winner.winningNumber[x] = l; |
---|
| 861 | } |
---|
| 862 | return winner; |
---|
| 863 | } |
---|
| 864 | } |
---|
| 865 | } |
---|
| 866 | } |
---|
[10131] | 867 | |
---|
[10230] | 868 | //check numbers |
---|
| 869 | for(int i=0;i<4;i++){ |
---|
| 870 | for(int j=0;j<4;j++){ |
---|
| 871 | for(int k=0;k<4;k++){ |
---|
[11071] | 872 | if(this->board[i][j][k][0]!= Mini4DgamePlayerColor::none |
---|
[10230] | 873 | && this->board[i][j][k][0]==this->board[i][j][k][1] |
---|
| 874 | && this->board[i][j][k][1]==this->board[i][j][k][2] |
---|
| 875 | && this->board[i][j][k][2]==this->board[i][j][k][3]) |
---|
| 876 | { |
---|
| 877 | winner.color_ = this->board[i][j][k][0]; |
---|
| 878 | for(int x=0; x<4; x++){ |
---|
| 879 | winner.winningRow[x] = i; |
---|
| 880 | winner.winningColumn[x] = j; |
---|
| 881 | winner.winningHeight[x] = k; |
---|
| 882 | winner.winningNumber[x] = x; |
---|
| 883 | } |
---|
| 884 | return winner; |
---|
| 885 | } |
---|
| 886 | } |
---|
| 887 | } |
---|
| 888 | } |
---|
| 889 | return winner; |
---|
[10131] | 890 | } |
---|
[10156] | 891 | |
---|
| 892 | /** |
---|
| 893 | @brief |
---|
| 894 | Checks whether the gametype is Mini4Dgame and if it is, sets its centerpoint. |
---|
| 895 | */ |
---|
| 896 | void Mini4DgameBoard::checkGametype() |
---|
| 897 | { |
---|
[11071] | 898 | if (this->getGametype() != nullptr && this->getGametype()->isA(Class(Mini4Dgame))) |
---|
[10156] | 899 | { |
---|
[10624] | 900 | Mini4Dgame* Mini4DgameGametype = orxonox_cast<Mini4Dgame*>(this->getGametype()); |
---|
[10156] | 901 | Mini4DgameGametype->setGameboard(this); |
---|
| 902 | } |
---|
| 903 | } |
---|
[10131] | 904 | } |
---|