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source: code/trunk/src/modules/mini4dgame/Mini4DgameBoard.h @ 10970

Last change on this file since 10970 was 10624, checked in by landauf, 9 years ago

merged branch core7 back to trunk

  • Property svn:eol-style set to native
File size: 2.5 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file Mini4DgameBoard.h
31    @brief Declaration of the Mini4DgameBoard class.
32    @ingroup Pong
33*/
34
35#ifndef _Mini4DgameBoard_H__
36#define _Mini4DgameBoard_H__
37
38#include "mini4dgame/Mini4DgamePrereqs.h"
39
40#include "worldentities/StaticEntity.h"
41
42namespace orxonox
43{
44
45    struct Mini4DgamePosition
46    {
47        Mini4DgamePosition(int x, int y, int z, int w) : x(x), y(y), z(z), w(w) {}
48        int x;
49        int y;
50        int z;
51        int w;
52    };
53
54    struct Mini4DgameWinner
55    {
56        int winningRow[4];
57        int winningColumn[4];
58        int winningHeight[4];
59        int winningNumber[4];
60        int color_;
61    };
62
63    /**
64    @brief
65        This class manages the board for @ref orxonox::Mini4Dgame "Mini4Dgame".
66
67    @author
68        Oliver Richter
69    */
70    class _Mini4DgameExport Mini4DgameBoard : public StaticEntity
71    {
72        public:
73            Mini4DgameBoard(Context* context);
74            //virtual ~Mini4DgameBoard();
75
76            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
77
78            bool isValidMove(const Mini4DgamePosition& move);
79            void undoMove();
80            void makeMove(const Mini4DgamePosition& move);
81            Mini4DgameWinner getWinner();
82
83            void checkGametype();
84
85        private:
86            //void registerVariables();
87            std::vector<Mini4DgamePosition> moves;
88            bool player_toggle_;
89            BlinkingBillboard* blinkingBillboards[4][4][4][4];
90            int board[4][4][4][4]; //!< The logical board where the game takes place. board[row][column][height][number]
91    };
92}
93
94#endif /* _Mini4DgameBoard_H__ */
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