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source: code/trunk/src/modules/notifications/Notification.cc @ 7408

Last change on this file since 7408 was 7403, checked in by dafrick, 14 years ago

Merged notifications branch back to trunk.

  • Property svn:eol-style set to native
File size: 4.2 KB
RevLine 
[2280]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See thes
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
[2911]29/**
[3196]30    @file
[2911]31    @brief Implementation of the Notification class.
32*/
33
[2280]34#include "Notification.h"
35
36#include "core/CoreIncludes.h"
[7403]37#include "network/NetworkFunction.h"
[2280]38#include "NotificationManager.h"
39
[2435]40namespace orxonox
41{
[2911]42
[7163]43    CreateUnloadableFactory(Notification);
44
[7403]45    registerMemberNetworkFunction(Notification, sendHelper);
46
[2911]47    /**
48    @brief
49        Default constructor. Initializes the object.
[7403]50    @param creator
51        The object that created this Notification
[2911]52    */
[7403]53    Notification::Notification(BaseObject* creator) : BaseObject(creator), Synchronisable(creator)
[2280]54    {
[3196]55        RegisterObject(Notification);
[2911]56        this->initialize();
[7403]57        this->registerVariables();
[2280]58    }
[6417]59
[2911]60    /**
61    @brief
62        Constructor. Creates a Notification with the input message.
[7401]63    @param creator
[7403]64        The creator.
[2911]65    @param message
66        The message of the Notification.
67    */
[7403]68    Notification::Notification(BaseObject* creator, const std::string & message) : BaseObject(creator), Synchronisable(creator)
[2280]69    {
[7193]70        RegisterObject(Notification);
71        this->initialize();
[2280]72        this->message_ = message;
[7403]73        this->registerVariables();
[2280]74    }
[6417]75
[2911]76    /**
77    @brief
78        Destructor.
79    */
[2280]80    Notification::~Notification()
81    {
[7163]82
[2280]83    }
[6417]84
[2911]85    /**
86    @brief
87        Registers the object and sets some default values.
88    */
[2280]89    void Notification::initialize(void)
90    {
[6417]91        this->message_.clear();
[2911]92        this->sender_ = NotificationManager::NONE;
[2280]93        this->sent_ = false;
94    }
[6417]95
[7403]96    void Notification::registerVariables(void)
[2280]97    {
[7403]98        registerVariable(this->message_);
99        registerVariable(this->sender_);
100        registerVariable(this->sent_);
[2280]101    }
[6417]102
[2911]103    /**
104    @brief
105        Sends the Notification to the Notificationmanager, which then in turn distributes it to the different NotificationQueues.
106    @param sender
107        The sender the Notification was sent by. Used by the NotificationManager to distributes the notification to the correct NotificationQueues.
108    @return
109        Returns true if successful.
110    */
[7403]111    bool Notification::send(unsigned int clientId, const std::string & sender = NotificationManager::NONE)
[2280]112    {
[7403]113
114        if(GameMode::isStandalone())
115        {
116            this->sendHelper(sender);
117        }
118        else
119        {
120            callMemberNetworkFunction(Notification, sendHelper, this->getObjectID(), clientId, sender);
121        }
122
123        return true;
124    }
125
126    bool Notification::sendHelper(const std::string& sender)
127    {
[7193]128        if(this->isSent()) //TODO: Needed?
129            return false;
[7403]130
[2911]131        this->sender_ = sender;
132        bool successful = NotificationManager::getInstance().registerNotification(this);
133        if(!successful)
[2280]134            return false;
[2911]135        this->sent_ = true;
[6417]136
[2911]137        COUT(3) << "Notification \"" << this->getMessage() << "\" sent." << std::endl;
[6417]138
[2435]139        return true;
[2280]140    }
[6417]141
[2911]142    /**
143    @brief
144        Sets the message of the notification.
145    @param message
146        The message to be set.
147    @return
148        Returns true if successful.
149    */
[2280]150    bool Notification::setMessage(const std::string & message)
151    {
[2911]152        if(this->isSent()) //!< The message cannot be changed if the message has already been sent.
[2280]153            return false;
[2435]154        this->message_ = message;
155        return true;
[2280]156    }
[2911]157
[2280]158}
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