1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Damian 'Mozork' Frick |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file |
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31 | @brief Definition of the Notification class. |
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32 | */ |
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33 | |
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34 | #ifndef _Notification_H__ |
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35 | #define _Notification_H__ |
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36 | |
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37 | #include "notifications/NotificationsPrereqs.h" |
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38 | |
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39 | #include <string> |
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40 | #include "core/BaseObject.h" |
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41 | #include "network/synchronisable/Synchronisable.h" |
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42 | |
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43 | namespace orxonox |
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44 | { |
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45 | |
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46 | /** |
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47 | @brief |
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48 | A Notification is a short message used to inform the player about something that just happened. A Notification can be sent from any part of orxonox and is then displayed in the proper NotificationQueue (depending on which senders the specific NotificationQueue accepts). |
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49 | @author |
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50 | Damian 'Mozork' Frick |
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51 | */ |
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52 | class _NotificationsExport Notification : public BaseObject, public Synchronisable |
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53 | { |
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54 | public: |
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55 | Notification(BaseObject* creator); |
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56 | Notification(BaseObject* creator, const std::string & message); |
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57 | virtual ~Notification(); |
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58 | |
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59 | bool send(unsigned int clientId, const std::string & sender); //!< Sends the Notification to the Notificationmanager. |
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60 | bool sendHelper(const std::string& sender); |
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61 | |
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62 | /** |
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63 | @brief Checks whether the Notification was sent. |
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64 | @return Returns true if the Notification was sent already. |
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65 | */ |
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66 | inline bool isSent(void) const |
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67 | { return this->sent_; } |
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68 | /** |
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69 | @brief Returns the message of the Notification. |
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70 | @return Returns the message of the Notification. |
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71 | */ |
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72 | inline const std::string & getMessage(void) const |
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73 | { return this->message_; } |
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74 | |
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75 | inline const std::string & getSender(void) const |
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76 | { return this->sender_; } |
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77 | |
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78 | bool setMessage(const std::string & message); //!< Sets the message of the notification. |
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79 | |
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80 | private: |
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81 | std::string message_; //!< The Notification message. |
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82 | std::string sender_; //!< The sender of the notification. |
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83 | bool sent_; //!< Whether Notification has been sent, if so it cannot be changed. |
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84 | |
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85 | void initialize(void); |
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86 | void registerVariables(void); |
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87 | |
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88 | }; |
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89 | |
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90 | } |
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91 | |
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92 | #endif /* _Notification_H__ */ |
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