1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Damian 'Mozork' Frick |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file NotificationDispatcher.h |
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31 | @brief Definition of the NotificationDispatcher class. |
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32 | @ingroup Notifications |
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33 | */ |
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34 | |
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35 | #ifndef _NotificationDispatcher_H__ |
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36 | #define _NotificationDispatcher_H__ |
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37 | |
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38 | #include "notifications/NotificationsPrereqs.h" |
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39 | |
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40 | #include <string> |
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41 | |
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42 | #include "core/BaseObject.h" |
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43 | #include "network/synchronisable/Synchronisable.h" |
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44 | |
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45 | namespace orxonox |
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46 | { |
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47 | |
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48 | /** |
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49 | @brief |
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50 | A NotificationDispatcher is an entity that, upon being triggered, dispatches (or sends) a specified @ref orxonox::Notification "Notification". |
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51 | |
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52 | There are two parameter to be set: |
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53 | - The @b sender . The sender specifies the part of Orxonox the sent @ref orxonox::Notification "Notification" comes from. The default value is set by the classes implementing NotificationDispatcher. |
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54 | - The @b broadcast . Specifies whether messages are broadcast (i.e. sent to all clients) or just sent to a specific player. |
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55 | |
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56 | Its standard usage is: |
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57 | @code |
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58 | <NotificationDispatcher sender="me"> |
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59 | <events> |
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60 | <trigger> |
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61 | <PlayerTrigger /> |
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62 | </trigger> |
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63 | </event> |
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64 | </NotificationDispatcher> |
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65 | @endcode |
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66 | But keep in mind, that NotificationDispatcher is an abstract class. |
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67 | Also in this example @ref orxonox::PlayerTrigger "PlayerTrigger" stands for any event that is caused by a @ref orxonox::PlayerTrigger "PlayerTrigger", so instead of @ref orxonox::PlayerTrigger "PlayerTrigger", there could be a @ref orxonox::DistanceTrigger "DistanceTrigger", or a @ref orxonox::DistanceMultiTrigger "DistanceMutliTrigger", or even an @ref orxonox::EventListener "EventListener" that waits for an event coming from any kind of @ref orxonox::PlayerTrigger "PlayerTrigger". |
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68 | If the NotificationDispatcher is not set to broadcast only events caused by @ref orxonox::PlayerTrigger "PlayerTriggers" trigger a message since the information obtained by the @ref orxonox::PlayerTrigger "PlayerTrigger" is used to identify the client to which the message should be sent. |
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69 | |
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70 | @author |
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71 | Damian 'Mozork' Frick |
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72 | |
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73 | @ingroup Notifications |
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74 | */ |
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75 | class _NotificationsExport NotificationDispatcher : public BaseObject, public Synchronisable |
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76 | { |
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77 | public: |
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78 | NotificationDispatcher(Context* context); //!< Default constructor. Initializes the object. |
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79 | virtual ~NotificationDispatcher(); //!< Destructor. |
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80 | |
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81 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a NotificationDispatcher object through XML. |
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82 | virtual void XMLEventPort(Element& xmlelement, XMLPort::Mode mode); |
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83 | |
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84 | /** |
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85 | @brief Get the sender of the Notification dispatched by this NotificationDispatcher. |
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86 | @return Returns the name of the sender. |
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87 | */ |
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88 | const std::string& getSender(void) const |
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89 | { return this->sender_; } |
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90 | /** |
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91 | @brief Set the sender of the Notification dispatched by this NotificationDispatcher. |
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92 | @param sender The name of the sender. |
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93 | */ |
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94 | void setSender(const std::string& sender) |
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95 | { this->sender_ = sender; } |
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96 | |
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97 | /** |
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98 | @brief Check whether the NotificationDispatcher is set to broadcast. |
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99 | @return Returns true if the NotificationDispatcher is set to broadcast. |
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100 | */ |
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101 | bool isBroadcasting(void) const |
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102 | { return this->bBroadcast_; } |
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103 | /** |
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104 | @brief Set the NotificationDispatcher to broadcast. |
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105 | @param broadcast Whether the NotificationDispatcher is set to broadcast or singlecast. |
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106 | */ |
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107 | void setBroadcasting(bool v) |
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108 | { this->bBroadcast_ = v; } |
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109 | |
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110 | void broadcast(void); //!< Broadcasts a specific Notification. |
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111 | void broadcastHelper(void); //!< Helper function for broadcast. |
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112 | void dispatch(unsigned int clientId); //!< Dispatches a specific Notification to a given client. |
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113 | bool trigger(bool triggered, BaseObject* trigger); //!< Is called when the NotificationDispatcher is triggered. |
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114 | |
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115 | protected: |
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116 | std::string sender_; //!< The name of the sender of the Notification dispatched by this NotificationDispatcher. |
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117 | bool bBroadcast_; //!< Whether the NotificationDispatcher is broadcasting. |
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118 | |
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119 | void registerVariables(void); //!< Register some variables for synchronisation. |
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120 | |
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121 | /** |
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122 | @brief Creates the notification message that should be sent upon the NotificationDispatcher triggering. |
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123 | This method can be overloaded to customize the NotificationDispatcher. |
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124 | @return Returns the notification message. |
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125 | */ |
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126 | virtual const std::string& createNotificationMessage(void) |
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127 | { return BLANKSTRING; } |
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128 | |
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129 | }; |
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130 | |
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131 | } |
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132 | |
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133 | #endif /* _NotificationDispatcher_H__ */ |
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