1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Damian 'Mozork' Frick |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file CommandNotification.h |
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31 | @brief Definition of the CommandNotification class. |
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32 | @ingroup NotificationDispatchers |
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33 | */ |
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34 | |
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35 | #ifndef _CommandNotification_H__ |
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36 | #define _CommandNotification_H__ |
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37 | |
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38 | #include "notifications/NotificationsPrereqs.h" |
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39 | |
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40 | #include <string> |
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41 | #include "notifications/NotificationDispatcher.h" |
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42 | |
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43 | namespace orxonox { |
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44 | |
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45 | /** |
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46 | @brief |
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47 | This class implements a method of displaying a Notification with information to an input command and the key the command is mapped to. |
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48 | The message that is displayed is a string made out of the concatenation of the preMessage, the key the specified command is mapped to and the postMessage. |
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49 | |
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50 | In use it would like this: |
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51 | @code |
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52 | <CommandNotification preMessage="Please press " command="someCommand" postMessage=" to do something." sender="me"> |
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53 | <events> |
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54 | <trigger> |
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55 | <PlayerTrigger /> |
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56 | </trigger> |
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57 | </events> |
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58 | </CommandNotification> |
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59 | @endcode |
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60 | Upon being triggered this would display the @ref orxonox::Notification "Notification" "Please press {the binding of the specified command} to do something". |
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61 | For more information on what can be used for @code <PlayerTrigger /> @endcode see the @ref orxonox::NotificationDispatcher "NotificationDispatcher" documentation. |
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62 | |
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63 | @author |
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64 | Damian 'Mozork' Frick |
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65 | |
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66 | @ingroup NotificationDispatchers |
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67 | */ |
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68 | class _NotificationsExport CommandNotification : public NotificationDispatcher |
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69 | { |
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70 | |
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71 | public: |
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72 | CommandNotification(Context* context); //!< Default Constructor. |
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73 | virtual ~CommandNotification(); //!< Destructor. |
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74 | |
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75 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a CommandNotification object through XML. |
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76 | |
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77 | /** |
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78 | @brief Get the command, whose key is displayed. |
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79 | @return Returns the name of the command. |
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80 | */ |
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81 | const std::string& getCommand(void) |
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82 | { return this->command_; } |
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83 | /** |
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84 | @brief Get the preMessage, the first part of the displayed message. |
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85 | @return Returns the preMessage. |
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86 | */ |
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87 | const std::string& getPreMessage(void) |
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88 | { return this->preMessage_; } |
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89 | /** |
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90 | @brief Get the postMessage, the last part of the displayed message. |
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91 | @return Returns the postMessage. |
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92 | */ |
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93 | const std::string& getPostMessage(void) |
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94 | { return this->postMessage_; } |
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95 | |
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96 | protected: |
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97 | virtual const std::string& createNotificationMessage(void); //!< Composes the Notification of the preMessage the name of the key the command is mapped to and the postMessage. |
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98 | |
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99 | private: |
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100 | std::string command_; //!< The name of the command. |
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101 | std::string preMessage_; //!< The first part of the displayed message. |
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102 | std::string postMessage_; //!< The last part of the displayed message. |
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103 | |
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104 | void registerVariables(void); //!< Register some variables for synchronisation. |
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105 | |
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106 | /** |
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107 | @brief Set the command, whose key is displayed. |
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108 | @param command The name of the command. |
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109 | */ |
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110 | void setCommand(const std::string& command) |
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111 | { this->command_ = command; } |
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112 | /** |
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113 | @brief Set the preMessage, the first part of the displayed message. |
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114 | @param message The preMessage. |
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115 | */ |
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116 | void setPreMessage(const std::string& message) |
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117 | { this->preMessage_ = message; } |
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118 | /** |
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119 | @brief Set the postMessage, the last part of the displayed message. |
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120 | @param message The postMessage. |
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121 | */ |
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122 | void setPostMessage(const std::string& message) |
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123 | { this->postMessage_ = message; } |
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124 | |
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125 | const std::string& bindingNiceifyer(const std::string& binding); //!< Transforms the input binding into a human readable form. |
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126 | |
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127 | }; |
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128 | |
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129 | } |
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130 | |
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131 | #endif // _CommandNotification_H__ |
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