1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Aurelian Jaggi |
---|
24 | * Co-authors: |
---|
25 | * ... |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | /** |
---|
30 | @file ForceField.cc |
---|
31 | @brief Implementation of the ForceField class. |
---|
32 | */ |
---|
33 | |
---|
34 | #include "ForceField.h" |
---|
35 | |
---|
36 | #include "core/CoreIncludes.h" |
---|
37 | #include "core/XMLPort.h" |
---|
38 | #include "worldentities/MobileEntity.h" |
---|
39 | |
---|
40 | namespace orxonox |
---|
41 | { |
---|
42 | CreateFactory(ForceField); |
---|
43 | |
---|
44 | /*static*/ const std::string ForceField::modeTube_s = "tube"; |
---|
45 | /*static*/ const std::string ForceField::modeSphere_s = "sphere"; |
---|
46 | /*static*/ const std::string ForceField::modeInvertedSphere_s = "invertedSphere"; |
---|
47 | |
---|
48 | /** |
---|
49 | @brief |
---|
50 | Constructor. Registers the object and initializes some values. |
---|
51 | */ |
---|
52 | ForceField::ForceField(BaseObject* creator) : StaticEntity(creator) |
---|
53 | { |
---|
54 | RegisterObject(ForceField); |
---|
55 | |
---|
56 | //Standard Values |
---|
57 | this->setDirection(Vector3::ZERO); |
---|
58 | this->setVelocity(100); |
---|
59 | this->setDiameter(500); |
---|
60 | this->setLength(2000); |
---|
61 | this->mode_ = forceFieldMode::tube; |
---|
62 | } |
---|
63 | |
---|
64 | /** |
---|
65 | @brief |
---|
66 | Destructor. |
---|
67 | */ |
---|
68 | ForceField::~ForceField() |
---|
69 | { |
---|
70 | } |
---|
71 | |
---|
72 | /** |
---|
73 | @brief |
---|
74 | Creates a ForceField object through XML. |
---|
75 | */ |
---|
76 | void ForceField::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
---|
77 | { |
---|
78 | SUPER(ForceField, XMLPort, xmlelement, mode); |
---|
79 | |
---|
80 | XMLPortParam(ForceField, "velocity", setVelocity, getVelocity, xmlelement, mode).defaultValues(100); |
---|
81 | XMLPortParam(ForceField, "diameter", setDiameter, getDiameter, xmlelement, mode).defaultValues(500); |
---|
82 | XMLPortParam(ForceField, "length", setLength , getLength , xmlelement, mode).defaultValues(2000); |
---|
83 | XMLPortParam(ForceField, "mode", setMode, getMode, xmlelement, mode); |
---|
84 | } |
---|
85 | |
---|
86 | /** |
---|
87 | @brief |
---|
88 | A method that is called every tick. |
---|
89 | Implements the behavior of teh ForceField. |
---|
90 | @param dt |
---|
91 | The amount of time that elapsed since the last tick. |
---|
92 | */ |
---|
93 | void ForceField::tick(float dt) |
---|
94 | { |
---|
95 | if(this->mode_ == forceFieldMode::tube) |
---|
96 | { |
---|
97 | // Iterate over all objects that could possibly be affected by the ForceField. |
---|
98 | for (ObjectList<MobileEntity>::iterator it = ObjectList<MobileEntity>::begin(); it != ObjectList<MobileEntity>::end(); ++it) |
---|
99 | { |
---|
100 | // The direction of the orientation of the force field. |
---|
101 | Vector3 direction = this->getOrientation() * WorldEntity::FRONT; |
---|
102 | direction.normalise(); |
---|
103 | |
---|
104 | // Vector from the center of the force field to the object its acting on. |
---|
105 | Vector3 distanceVector = it->getWorldPosition() - (this->getWorldPosition() + (this->halfLength_ * direction)); |
---|
106 | |
---|
107 | // The object is outside a ball around the center with radius length/2 of the ForceField. |
---|
108 | if(distanceVector.length() > this->halfLength_) |
---|
109 | continue; |
---|
110 | |
---|
111 | // The distance of the object form the orientation vector. (Or rather the smallest distance from the orientation vector) |
---|
112 | float distanceFromDirectionVector = ((it->getWorldPosition() - this->getWorldPosition()).crossProduct(direction)).length(); |
---|
113 | |
---|
114 | // If the object in a tube of radius 'radius' around the direction of orientation. |
---|
115 | if(distanceFromDirectionVector >= this->radius_) |
---|
116 | continue; |
---|
117 | |
---|
118 | // Apply a force to the object in the direction of the orientation. |
---|
119 | // The force is highest when the object is directly on the direction vector, with a linear decrease, finally reaching zero, when distanceFromDirectionVector = radius. |
---|
120 | it->applyCentralForce((this->radius_ - distanceFromDirectionVector)/this->radius_ * this->velocity_ * direction); |
---|
121 | } |
---|
122 | } |
---|
123 | else if(this->mode_ == forceFieldMode::sphere) |
---|
124 | { |
---|
125 | // Iterate over all objects that could possibly be affected by the ForceField. |
---|
126 | for (ObjectList<MobileEntity>::iterator it = ObjectList<MobileEntity>::begin(); it != ObjectList<MobileEntity>::end(); ++it) |
---|
127 | { |
---|
128 | Vector3 distanceVector = it->getWorldPosition() - this->getWorldPosition(); |
---|
129 | float distance = distanceVector.length(); |
---|
130 | // If the object is within 'radius' distance. |
---|
131 | if (distance < this->radius_) |
---|
132 | { |
---|
133 | distanceVector.normalise(); |
---|
134 | // Apply a force proportional to the velocity, with highest force at the origin of the sphere, linear decreasing until reaching a distance of 'radius' from the origin, where the force reaches zero. |
---|
135 | it->applyCentralForce((this->radius_ - distance)/this->radius_ * this->velocity_ * distanceVector); |
---|
136 | } |
---|
137 | } |
---|
138 | } |
---|
139 | else if(this->mode_ == forceFieldMode::invertedSphere) |
---|
140 | { |
---|
141 | // Iterate over all objects that could possibly be affected by the ForceField. |
---|
142 | for (ObjectList<MobileEntity>::iterator it = ObjectList<MobileEntity>::begin(); it != ObjectList<MobileEntity>::end(); ++it) |
---|
143 | { |
---|
144 | Vector3 distanceVector = this->getWorldPosition() - it->getWorldPosition(); |
---|
145 | float distance = distanceVector.length(); |
---|
146 | // If the object is within 'radius' distance and no more than 'length' away from the boundary of the sphere. |
---|
147 | float range = this->radius_ - this->halfLength_*2; |
---|
148 | if (distance < this->radius_ && distance > range) |
---|
149 | { |
---|
150 | distanceVector.normalise(); |
---|
151 | // Apply a force proportional to the velocity, with highest force at the boundary of the sphere, linear decreasing until reaching a distance of 'radius-length' from the origin, where the force reaches zero. |
---|
152 | it->applyCentralForce((distance-range)/range * this->velocity_ * distanceVector); |
---|
153 | } |
---|
154 | } |
---|
155 | } |
---|
156 | } |
---|
157 | |
---|
158 | /** |
---|
159 | @brief |
---|
160 | Set the mode of the ForceField. |
---|
161 | @param mode |
---|
162 | The mode as a string. |
---|
163 | */ |
---|
164 | void ForceField::setMode(const std::string& mode) |
---|
165 | { |
---|
166 | if(mode == ForceField::modeTube_s) |
---|
167 | this->mode_ = forceFieldMode::tube; |
---|
168 | else if(mode == ForceField::modeSphere_s) |
---|
169 | this->mode_ = forceFieldMode::sphere; |
---|
170 | else if(mode == ForceField::modeInvertedSphere_s) |
---|
171 | this->mode_ = forceFieldMode::invertedSphere; |
---|
172 | else |
---|
173 | { |
---|
174 | COUT(2) << "Wrong mode '" << mode << "' in ForceField. Setting to 'tube'." << std::endl; |
---|
175 | this->mode_ = forceFieldMode::tube; |
---|
176 | } |
---|
177 | } |
---|
178 | |
---|
179 | /** |
---|
180 | @brief |
---|
181 | Get the mode of the ForceField. |
---|
182 | @return |
---|
183 | Returns the mode of the ForceField as a string. |
---|
184 | */ |
---|
185 | const std::string& ForceField::getMode(void) |
---|
186 | { |
---|
187 | switch(this->mode_) |
---|
188 | { |
---|
189 | case forceFieldMode::tube: |
---|
190 | return ForceField::modeTube_s; |
---|
191 | case forceFieldMode::sphere: |
---|
192 | return ForceField::modeSphere_s; |
---|
193 | case forceFieldMode::invertedSphere: |
---|
194 | return ForceField::modeInvertedSphere_s; |
---|
195 | default: |
---|
196 | return ForceField::modeTube_s; |
---|
197 | } |
---|
198 | } |
---|
199 | |
---|
200 | } |
---|