1 | |
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2 | /* |
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3 | * ORXONOX - the hottest 3D action shooter ever to exist |
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4 | * > www.orxonox.net < |
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5 | * |
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6 | * |
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7 | * License notice: |
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8 | * |
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9 | * This program is free software; you can redistribute it and/or |
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10 | * modify it under the terms of the GNU General Public License |
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11 | * as published by the Free Software Foundation; either version 2 |
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12 | * of the License, or (at your option) any later version. |
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13 | * |
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14 | * This program is distributed in the hope that it will be useful, |
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15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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17 | * GNU General Public License for more details. |
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18 | * |
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19 | * You should have received a copy of the GNU General Public License |
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20 | * along with this program; if not, write to the Free Software |
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21 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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22 | * |
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23 | * Author: |
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24 | * Aurelian Jaggi |
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25 | * Co-authors: |
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26 | * Damian 'Mozork' Frick |
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27 | * Kevin Young |
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28 | * |
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29 | */ |
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30 | |
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31 | /** |
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32 | @file ForceField.h |
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33 | @brief Definition of the ForceField class. |
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34 | @ingroup Objects |
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35 | */ |
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36 | |
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37 | #ifndef _ForceField_H__ |
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38 | #define _ForceField_H__ |
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39 | |
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40 | #include "objects/ObjectsPrereqs.h" |
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41 | |
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42 | #include "tools/interfaces/Tickable.h" |
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43 | #include "worldentities/StaticEntity.h" |
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44 | |
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45 | namespace orxonox |
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46 | { |
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47 | |
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48 | /** |
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49 | @brief |
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50 | The mode of the ForceField. |
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51 | |
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52 | @ingroup Objects |
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53 | */ |
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54 | namespace forceFieldMode |
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55 | { |
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56 | enum Value { |
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57 | tube, //!< The ForceField has a tube shape. |
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58 | sphere, //!< The ForceField has a spherical shape. |
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59 | invertedSphere, //!< The ForceField has a spherical shape but "inverted" behavior. |
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60 | newtonianGravity, //!< The ForceField imitates Newtonian gravitation for use in stellar bodies. |
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61 | homogen //!< Local homogenous Force field with changeable direction for the Space Station |
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62 | }; |
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63 | } |
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64 | |
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65 | /** |
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66 | @brief |
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67 | Implements a force field, that applies a force to any @ref orxonox::MobileEntity "MobileEntity" that enters its range. |
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68 | |
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69 | The following parameters can be set to specify the behavior of the ForceField. |
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70 | - @b forcedirection The direction and the strength of the homogenous force field. Default is 0,-400,0. |
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71 | - @b velocity The amount of force the ForceField excerts. Default is 100. |
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72 | - @b diameter The diameter of the ForceField. Default is 500. |
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73 | - @b length The length of the ForceField. Default is 2000. |
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74 | - @b mode The mode the ForceField is in. For mode: |
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75 | - <em>tube</em> A ForceField which exerts force only in the direction it is oriented. The force is only exerted on objects that are in a tube of length <em>length</em> and diameter <em>diameter</em> (with rounded start and end faces, so in fact the <em>length</em> parameter specifies a ball with <code>origin + length/2</code> as the center and <code>length/2</code> as the radius). The magintude of the force is proportional to the <em>velocity</em>, being highest when an object is in the middle of the tube (radius-wise), linearly decreasing with greater radii and finally reaching zero, when the object is <code>diameter/2</code> away from the orientation vector. |
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76 | - <em>sphere</em> A Force Field which exerts force radially away from itself, with the greatest magnitude (proportional to <em>velocity</em>) being in the origin of the ForceField, linearly decreasing with respect to the distance to the origin and finally reaching zero at distance <code>diameter/2</code>. |
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77 | Default is <em>tube</em>. |
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78 | - <em>invertedSphere</em> A ForceField which excerts force radially towards itself, with the highest force at the boundary of the sphere, linear decreasing until reaching a distance of <code>radius-length</code> from the origin, where the force reaches zero. |
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79 | |
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80 | @author |
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81 | Aurelian Jaggi |
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82 | |
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83 | @author |
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84 | Damian 'Mozork' Frick |
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85 | |
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86 | @ingroup Objects |
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87 | */ |
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88 | class _ObjectsExport ForceField : public StaticEntity, public Tickable |
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89 | { |
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90 | public: |
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91 | ForceField(Context* context); |
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92 | virtual ~ForceField(); |
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93 | |
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94 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Creates a ForceField object through XML. |
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95 | void registerVariables(); //!< Registers the variables that should get synchronised over the network |
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96 | virtual void tick(float dt); //!< A method that is called every tick. |
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97 | |
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98 | |
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99 | /** |
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100 | @brief Set the velocity of the ForceField. |
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101 | @param vel The velocity to be set. |
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102 | */ |
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103 | inline void setVelocity(float vel) |
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104 | { this->velocity_ = vel; } |
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105 | /** |
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106 | @brief Get the velocity of the ForceField. |
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107 | @return Returns the velocity of the ForceField. |
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108 | */ |
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109 | inline float getVelocity() |
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110 | { return this->velocity_; } |
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111 | |
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112 | /** |
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113 | @brief Set the diameter of the ForceField. In mode StellarBody this stands for the outer radius. |
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114 | @param diam The diameter to be set. |
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115 | */ |
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116 | inline void setDiameter(float diam) |
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117 | { this->radius_ = diam/2; } |
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118 | /** |
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119 | @brief Get the diameter of the ForceField. In mode StellarBody this stands for the outer radius. |
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120 | @return Returns the diameter of the ForceField. |
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121 | */ |
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122 | inline float getDiameter() |
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123 | { return this->radius_*2; } |
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124 | |
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125 | /** |
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126 | @brief Set the diameter of the stellar body for the Newtonian ForceField. |
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127 | @param massDiam The diameter of the stellar body. |
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128 | */ |
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129 | inline void setMassDiameter(float massDiam) |
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130 | { this->massRadius_ = massDiam/2; } |
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131 | |
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132 | /** |
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133 | @brief Get the diameter of the stellar body for the Newtonian ForceField. |
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134 | @return float Returns the diameter of the stellar body. |
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135 | */ |
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136 | inline float getMassDiameter() |
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137 | { return this->massRadius_*2; } |
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138 | |
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139 | /** |
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140 | @brief Set the length of the ForceField. |
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141 | @param l The length to be set. |
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142 | */ |
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143 | inline void setLength(float l) |
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144 | { this->halfLength_ = l/2; } |
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145 | /** |
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146 | @brief Get the length of the ForceField. |
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147 | @return Returns the length of the ForceField. |
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148 | */ |
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149 | inline float getLength() |
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150 | { return this->halfLength_*2; } |
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151 | |
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152 | inline void setForceDirection(Vector3 forcedir) |
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153 | { this->forceDirection_ = forcedir; } |
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154 | |
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155 | inline Vector3 getForceDirection() |
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156 | { return this->forceDirection_; } |
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157 | |
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158 | |
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159 | void setMode(const std::string& mode); //!< Set the mode of the ForceField. |
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160 | const std::string& getMode(void); //!< Get the mode of the ForceField. |
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161 | |
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162 | private: |
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163 | //! Strings to represent the modes. |
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164 | static const std::string modeTube_s; |
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165 | static const std::string modeSphere_s; |
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166 | static const std::string modeInvertedSphere_s; |
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167 | static const std::string modeNewtonianGravity_s; |
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168 | |
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169 | static const std::string modeHomogen_s; |
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170 | |
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171 | float velocity_; //!< The velocity of the ForceField. |
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172 | float radius_; //!< The radius of the ForceField. |
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173 | float massRadius_; //!< The radius of the stellar body for the Newtonian ForceField. |
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174 | float halfLength_; //!< Half of the length of the ForceField. |
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175 | int mode_; //!< The mode of the ForceField. |
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176 | |
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177 | //! Gravitational constant for Newtonian ForceFields. |
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178 | static const float gravConstant_; |
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179 | //! Attenuation factor for Newtonian ForceFields |
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180 | static const float attenFactor_; |
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181 | Vector3 forceDirection_; |
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182 | }; |
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183 | } |
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184 | |
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185 | #endif |
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