/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Reto Grieder * Co-authors: * ... * */ /** @file @brief Shared library macros, enums, constants and forward declarations for the objects module */ #ifndef _ObjectsPrereqs_H__ #define _ObjectsPrereqs_H__ #include "OrxonoxConfig.h" #include "OrxonoxPrereqs.h" //----------------------------------------------------------------------- // Shared library settings //----------------------------------------------------------------------- #if defined(ORXONOX_PLATFORM_WINDOWS) && !defined(ORXONOX_STATIC_BUILD) # ifdef OBJECTS_SHARED_BUILD # define _ObjectsExport __declspec(dllexport) # else # if defined( __MINGW32__ ) # define _ObjectsExport # else # define _ObjectsExport __declspec(dllimport) # endif # endif #elif defined ( ORXONOX_GCC_VISIBILITY ) # define _ObjectsExport __attribute__ ((visibility("default"))) #else # define _ObjectsExport #endif //----------------------------------------------------------------------- // Forward declarations //----------------------------------------------------------------------- namespace orxonox { class Attacher; class ForceField; class Planet; class Script; // collisionshapes class BoxCollisionShape; class ConeCollisionShape; class PlaneCollisionShape; class SphereCollisionShape; // eventsystem class EventDispatcher; class EventFilter; class EventListener; class EventName; class EventTarget; // triggers class CheckPoint; class DistanceMultiTrigger; class DistanceTrigger; class EventMultiTrigger; class EventTrigger; class MultiTrigger; class MultiTriggerContainer; class Trigger; } #endif /* _ObjectsPrereqs_H__ */