[7482] | 1 | |
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[1383] | 2 | /* |
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| 3 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 4 | * > www.orxonox.net < |
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| 5 | * |
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| 6 | * |
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| 7 | * License notice: |
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| 8 | * |
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| 9 | * This program is free software; you can redistribute it and/or |
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| 10 | * modify it under the terms of the GNU General Public License |
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| 11 | * as published by the Free Software Foundation; either version 2 |
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| 12 | * of the License, or (at your option) any later version. |
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| 13 | * |
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| 14 | * This program is distributed in the hope that it will be useful, |
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| 15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 17 | * GNU General Public License for more details. |
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| 18 | * |
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| 19 | * You should have received a copy of the GNU General Public License |
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| 20 | * along with this program; if not, write to the Free Software |
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| 21 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 22 | * |
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| 23 | * Author: |
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| 24 | * Benjamin Knecht |
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| 25 | * Co-authors: |
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[7404] | 26 | * Damian 'Mozork' Frick |
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[1383] | 27 | * |
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| 28 | */ |
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| 29 | |
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| 30 | #include "Script.h" |
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[1906] | 31 | |
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[7404] | 32 | #include "core/command/CommandExecutor.h" |
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[1383] | 33 | #include "core/CoreIncludes.h" |
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[7404] | 34 | #include "core/EventIncludes.h" |
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[7463] | 35 | #include "core/GameMode.h" |
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[5695] | 36 | #include "core/LuaState.h" |
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| 37 | #include "core/XMLPort.h" |
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[7474] | 38 | #include "network/Host.h" |
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| 39 | #include "network/NetworkFunction.h" |
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[1383] | 40 | |
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[7474] | 41 | #include "PlayerManager.h" |
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| 42 | #include "infos/PlayerInfo.h" |
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| 43 | #include "interfaces/PlayerTrigger.h" |
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| 44 | #include "worldentities/pawns/Pawn.h" |
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| 45 | |
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[1383] | 46 | namespace orxonox |
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| 47 | { |
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[5695] | 48 | CreateFactory(Script); |
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[1383] | 49 | |
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[7482] | 50 | registerStaticNetworkFunction(Script::executeHelper); |
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[7474] | 51 | |
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[7404] | 52 | // Initializing constants. |
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| 53 | /*static*/ const std::string Script::NORMAL = "normal"; |
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| 54 | /*static*/ const std::string Script::LUA = "lua"; |
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[7406] | 55 | /*static*/ const int Script::INF = -1; |
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[7404] | 56 | |
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| 57 | /** |
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| 58 | @brief |
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| 59 | Constructor. Registers and initializes the object. |
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| 60 | @param creator |
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| 61 | The creator of this object. |
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| 62 | */ |
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[7486] | 63 | Script::Script(BaseObject* creator) : BaseObject(creator) |
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[5695] | 64 | { |
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| 65 | RegisterObject(Script); |
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[1383] | 66 | |
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[7404] | 67 | // Initialize variables. |
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| 68 | this->remainingExecutions_ = Script::INF; |
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[7463] | 69 | this->mode_ = ScriptMode::normal; |
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| 70 | this->onLoad_ = true; |
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| 71 | this->times_ = Script::INF; |
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| 72 | this->needsGraphics_ = false; |
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[5695] | 73 | } |
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[1383] | 74 | |
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[7404] | 75 | /** |
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| 76 | @brief |
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| 77 | Destructor. Cleans up. |
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| 78 | */ |
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[5695] | 79 | Script::~Script() |
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| 80 | { |
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[7486] | 81 | |
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[5695] | 82 | } |
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[1383] | 83 | |
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[7404] | 84 | /** |
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| 85 | @brief |
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| 86 | Method for creating a Script object through XML. |
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[7407] | 87 | @param xmlelement |
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[7404] | 88 | The element. |
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| 89 | @param mode |
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| 90 | The mode. |
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| 91 | */ |
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[7407] | 92 | void Script::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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[5695] | 93 | { |
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[7408] | 94 | SUPER(Script, XMLPort, xmlelement, mode); |
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[1383] | 95 | |
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[7407] | 96 | XMLPortParam(Script, "code", setCode, getCode, xmlelement, mode); |
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| 97 | XMLPortParamTemplate(Script, "mode", setMode, getMode, xmlelement, mode, const std::string&).defaultValues(Script::NORMAL); |
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| 98 | XMLPortParam(Script, "onLoad", setOnLoad, isOnLoad, xmlelement, mode).defaultValues(true); |
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| 99 | XMLPortParam(Script, "times", setTimes, getTimes, xmlelement, mode).defaultValues(Script::INF); |
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[7463] | 100 | XMLPortParam(Script, "needsGraphics", setNeedsGraphics, getNeedsGraphics, xmlelement, mode).defaultValues(false); |
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[7474] | 101 | XMLPortParam(Script, "forAll", setForAll, isForAll, xmlelement, mode).defaultValues(false); |
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[7404] | 102 | |
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[7407] | 103 | XMLPortEventSink(Script, BaseObject, "trigger", trigger, xmlelement, mode); |
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[7404] | 104 | |
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[7482] | 105 | if(this->isOnLoad()) // If the object is onLoad the code is executed at once for the server. |
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[7486] | 106 | this->execute(0, true); |
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[5695] | 107 | } |
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[1383] | 108 | |
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[7404] | 109 | /** |
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| 110 | @brief |
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| 111 | Creates a port that can be used to channel events and react to them. |
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[7407] | 112 | @param xmlelement |
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[7404] | 113 | The element. |
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| 114 | @param mode |
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| 115 | The mode. |
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| 116 | */ |
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[7407] | 117 | void Script::XMLEventPort(Element& xmlelement, XMLPort::Mode mode) |
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[7404] | 118 | { |
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[7408] | 119 | SUPER(Script, XMLEventPort, xmlelement, mode); |
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[7404] | 120 | |
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[7407] | 121 | XMLPortEventState(Script, BaseObject, "trigger", trigger, xmlelement, mode); |
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[7404] | 122 | } |
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| 123 | |
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| 124 | /** |
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| 125 | @brief |
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| 126 | Is called when an event comes in trough the event port. |
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| 127 | @param triggered |
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| 128 | Whether the event is triggering or un-triggering. |
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[7474] | 129 | @param trigger |
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| 130 | The object that caused the event to be fired. |
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| 131 | @return |
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| 132 | Returns true if successful. |
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[7404] | 133 | */ |
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[7474] | 134 | bool Script::trigger(bool triggered, BaseObject* trigger) |
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[7404] | 135 | { |
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[7474] | 136 | if(!triggered || !this->isActive()) // If the Script is inactive it cannot be executed. |
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| 137 | return false; |
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| 138 | |
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| 139 | COUT(4) << "Script (&" << this << ") triggered." << std::endl; |
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| 140 | |
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| 141 | PlayerTrigger* pTrigger = orxonox_cast<PlayerTrigger*>(trigger); |
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| 142 | Pawn* pawn = NULL; |
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| 143 | |
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| 144 | // If the trigger is a PlayerTrigger. |
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| 145 | if(pTrigger != NULL) |
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| 146 | { |
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| 147 | if(!pTrigger->isForPlayer()) // The PlayerTrigger is not exclusively for Pawns which means we cannot extract one. |
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| 148 | return false; |
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| 149 | else |
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| 150 | pawn = pTrigger->getTriggeringPlayer(); |
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| 151 | } |
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| 152 | else |
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| 153 | return false; |
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| 154 | |
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| 155 | if(pawn == NULL) //TODO: Will this ever happen? If not, change in NotificationDispatcher as well. |
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| 156 | { |
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| 157 | COUT(4) << "The Script was triggered by an entity other than a Pawn. (" << trigger->getIdentifier()->getName() << ")" << std::endl; |
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| 158 | return false; |
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| 159 | } |
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| 160 | |
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| 161 | // Extract the PlayerInfo from the Pawn. |
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| 162 | PlayerInfo* player = pawn->getPlayer(); |
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| 163 | |
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| 164 | if(player == NULL) |
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| 165 | { |
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| 166 | COUT(3) << "The PlayerInfo* is NULL." << std::endl; |
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| 167 | return false; |
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| 168 | } |
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| 169 | |
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| 170 | this->execute(player->getClientID()); |
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| 171 | return true; |
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[7404] | 172 | } |
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| 173 | |
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| 174 | /** |
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| 175 | @brief |
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[7474] | 176 | Executes the Scripts code for the input client, depending on the mode. |
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| 177 | @param clientId |
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| 178 | The Id of the client the Script should be executed for. |
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[7486] | 179 | @param onLoad |
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| 180 | Whether this method is executed as a result of the onLoad parameter being set to true. Default is false. |
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[7404] | 181 | */ |
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[7486] | 182 | void Script::execute(unsigned int clientId, bool onLoad) |
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[5695] | 183 | { |
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[7482] | 184 | // If this is the server or we're in standalone mode we check whether we still want to execute the code and if so decrease the number of remaining executions. |
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[7486] | 185 | if(GameMode::isMaster()) |
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[7474] | 186 | { |
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| 187 | // If the number of executions have been used up. |
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[7493] | 188 | if(this->times_ != Script::INF && this->remainingExecutions_ <= 0) |
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[7474] | 189 | return; |
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| 190 | } |
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[7463] | 191 | |
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[7482] | 192 | // If this is either the standalone mode or we're on the client we want to be. |
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[7474] | 193 | if(GameMode::isStandalone() || Host::getPlayerID() == clientId) |
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[7404] | 194 | { |
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[7486] | 195 | this->executeHelper(this->getCode(), this->getMode(), this->getNeedsGraphics()); |
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| 196 | if(GameMode::isMaster() && !onLoad && this->times_ != Script::INF) // Decrement the number of remaining executions. |
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| 197 | this->remainingExecutions_--; |
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[7482] | 198 | } |
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[7474] | 199 | |
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[7482] | 200 | // If this is the server and we're not on the client we want to be. |
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[7486] | 201 | if(GameMode::isServer() && Host::getPlayerID() != clientId) |
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[7474] | 202 | { |
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[7486] | 203 | // If we want to execute the code for all clients and the server. |
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| 204 | if(this->isForAll()) |
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[7474] | 205 | { |
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| 206 | const std::map<unsigned int, PlayerInfo*> clients = PlayerManager::getInstance().getClients(); |
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| 207 | for(std::map<unsigned int, PlayerInfo*>::const_iterator it = clients.begin(); it != clients.end(); it++) |
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| 208 | { |
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[7482] | 209 | callStaticNetworkFunction(Script::executeHelper, it->first, this->getCode(), this->getMode(), this->getNeedsGraphics()); |
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[7483] | 210 | if(this->times_ != Script::INF) // Decrement the number of remaining executions. |
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[7493] | 211 | { |
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[7483] | 212 | this->remainingExecutions_--; |
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[7493] | 213 | if(this->remainingExecutions_ <= 0) |
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| 214 | break; |
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| 215 | } |
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[7474] | 216 | } |
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| 217 | } |
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[7482] | 218 | // Else we execute the code just for the specified client. |
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[7474] | 219 | else |
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| 220 | { |
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[7482] | 221 | callStaticNetworkFunction(Script::executeHelper, clientId, this->getCode(), this->getMode(), this->getNeedsGraphics()); |
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[7483] | 222 | if(this->times_ != Script::INF) // Decrement the number of remaining executions. |
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| 223 | this->remainingExecutions_--; |
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[7474] | 224 | } |
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| 225 | } |
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| 226 | } |
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[7404] | 227 | |
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[7482] | 228 | /** |
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| 229 | @brief |
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| 230 | Helper method that is used to reach this Script object on other clients. |
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| 231 | */ |
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| 232 | /*static*/ void Script::executeHelper(const std::string& code, const std::string& mode, bool needsGraphics) |
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| 233 | { |
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| 234 | // If the code needs graphics to be executed but the GameMode doesn't show graphics the code isn't executed. |
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| 235 | if(needsGraphics && !GameMode::showsGraphics()) |
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| 236 | return; |
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| 237 | |
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| 238 | if(mode == Script::NORMAL) // If the mode is 'normal'. |
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| 239 | CommandExecutor::execute(code); |
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| 240 | else if(mode == Script::LUA) // If it's 'lua'. |
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| 241 | { |
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[7483] | 242 | LuaState* luaState = new LuaState(); |
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| 243 | luaState->doString(code); |
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| 244 | delete luaState; |
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[7482] | 245 | } |
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| 246 | } |
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| 247 | |
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| 248 | /** |
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| 249 | @brief |
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| 250 | Callback that is called when a new client has connected. |
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| 251 | @param clientId |
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| 252 | The clientId of the new client that has connected. |
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| 253 | */ |
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[7474] | 254 | void Script::clientConnected(unsigned int clientId) |
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| 255 | { |
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[7482] | 256 | // If this is the server and the Script is specified as being 'onLoad'. |
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[7486] | 257 | if(GameMode::isServer() && this->isOnLoad()) |
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[7474] | 258 | { |
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[7486] | 259 | callStaticNetworkFunction(Script::executeHelper, clientId, this->getCode(), this->getMode(), this->getNeedsGraphics()); |
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[7474] | 260 | } |
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[5695] | 261 | } |
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[7404] | 262 | |
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| 263 | /** |
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| 264 | @brief |
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| 265 | Sets the mode of the Script. |
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| 266 | @param mode |
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| 267 | The mode as a string. |
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| 268 | */ |
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| 269 | void Script::setMode(const std::string& mode) |
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| 270 | { |
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| 271 | if(mode == Script::NORMAL) |
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[7474] | 272 | { |
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[7404] | 273 | this->setMode(ScriptMode::normal); |
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[7474] | 274 | this->modeStr_ = Script::NORMAL; |
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| 275 | } |
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[7404] | 276 | else if(mode == Script::LUA) |
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| 277 | { |
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| 278 | this->setMode(ScriptMode::lua); |
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[7474] | 279 | this->modeStr_ = Script::LUA; |
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[7404] | 280 | } |
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| 281 | else |
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| 282 | { |
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[7474] | 283 | COUT(2) << "Invalid mode '" << mode << "' in Script object. Setting to 'normal'." << std::endl; |
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[7404] | 284 | this->setMode(ScriptMode::normal); |
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[7474] | 285 | this->modeStr_ = Script::NORMAL; |
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[7404] | 286 | } |
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| 287 | } |
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| 288 | |
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| 289 | /** |
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| 290 | @brief |
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[7482] | 291 | Sets the mode to the mode specified in this->modeStr_. |
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| 292 | This is used internally for networking purposes. |
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| 293 | */ |
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| 294 | void Script::modeChanged(void) |
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| 295 | { |
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| 296 | this->setMode(this->modeStr_); |
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| 297 | } |
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| 298 | |
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| 299 | /** |
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| 300 | @brief |
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[7404] | 301 | Get the mode of the Script. |
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| 302 | @return |
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| 303 | Returns the mode as a string. |
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| 304 | */ |
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| 305 | const std::string& Script::getMode(void) |
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| 306 | { |
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| 307 | switch(this->mode_) |
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| 308 | { |
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| 309 | case ScriptMode::normal: |
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| 310 | return Script::NORMAL; |
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| 311 | case ScriptMode::lua: |
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| 312 | return Script::LUA; |
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[7410] | 313 | default: // This will never happen... |
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| 314 | return Script::NORMAL; |
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[7404] | 315 | } |
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| 316 | } |
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| 317 | |
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| 318 | /** |
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| 319 | @brief |
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| 320 | Set the number of times this Script is executed at the most. |
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| 321 | -1 denotes infinity. |
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| 322 | @param times |
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| 323 | The number of times to be set. |
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| 324 | */ |
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| 325 | void Script::setTimes(int times) |
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| 326 | { |
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| 327 | if(times >= -1) |
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| 328 | { |
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| 329 | this->times_ = times; |
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| 330 | this->remainingExecutions_ = times; |
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| 331 | } |
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| 332 | else |
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| 333 | { |
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[7474] | 334 | COUT(2) << "Invalid times '" << times << "' in Script. Setting to infinity." << std::endl; |
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[7404] | 335 | this->times_ = Script::INF; |
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[7474] | 336 | this->remainingExecutions_ = Script::INF; |
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[7404] | 337 | } |
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| 338 | } |
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| 339 | |
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[1383] | 340 | } |
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