1 | |
---|
2 | /* |
---|
3 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
4 | * > www.orxonox.net < |
---|
5 | * |
---|
6 | * |
---|
7 | * License notice: |
---|
8 | * |
---|
9 | * This program is free software; you can redistribute it and/or |
---|
10 | * modify it under the terms of the GNU General Public License |
---|
11 | * as published by the Free Software Foundation; either version 2 |
---|
12 | * of the License, or (at your option) any later version. |
---|
13 | * |
---|
14 | * This program is distributed in the hope that it will be useful, |
---|
15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
17 | * GNU General Public License for more details. |
---|
18 | * |
---|
19 | * You should have received a copy of the GNU General Public License |
---|
20 | * along with this program; if not, write to the Free Software |
---|
21 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
22 | * |
---|
23 | * Author: |
---|
24 | * Benjamin Knecht |
---|
25 | * Co-authors: |
---|
26 | * Damian 'Mozork' Frick |
---|
27 | * |
---|
28 | */ |
---|
29 | |
---|
30 | #include "Script.h" |
---|
31 | |
---|
32 | #include "core/command/CommandExecutor.h" |
---|
33 | #include "core/CoreIncludes.h" |
---|
34 | #include "core/EventIncludes.h" |
---|
35 | #include "core/GameMode.h" |
---|
36 | #include "core/LuaState.h" |
---|
37 | #include "core/XMLPort.h" |
---|
38 | #include "network/Host.h" |
---|
39 | #include "network/NetworkFunctionIncludes.h" |
---|
40 | |
---|
41 | #include "PlayerManager.h" |
---|
42 | #include "infos/PlayerInfo.h" |
---|
43 | #include "interfaces/PlayerTrigger.h" |
---|
44 | #include "worldentities/pawns/Pawn.h" |
---|
45 | |
---|
46 | namespace orxonox |
---|
47 | { |
---|
48 | RegisterClass(Script); |
---|
49 | |
---|
50 | registerStaticNetworkFunction(Script::executeHelper); |
---|
51 | |
---|
52 | // Initializing constants. |
---|
53 | /*static*/ const std::string Script::NORMAL = "normal"; |
---|
54 | /*static*/ const std::string Script::LUA = "lua"; |
---|
55 | /*static*/ const int Script::INF = -1; |
---|
56 | |
---|
57 | /** |
---|
58 | @brief |
---|
59 | Constructor. Registers and initializes the object. |
---|
60 | @param creator |
---|
61 | The creator of this object. |
---|
62 | */ |
---|
63 | Script::Script(Context* context) : BaseObject(context) |
---|
64 | { |
---|
65 | RegisterObject(Script); |
---|
66 | |
---|
67 | // Initialize variables. |
---|
68 | this->remainingExecutions_ = Script::INF; |
---|
69 | this->mode_ = ScriptMode::normal; |
---|
70 | this->onLoad_ = true; |
---|
71 | this->times_ = Script::INF; |
---|
72 | this->needsGraphics_ = false; |
---|
73 | } |
---|
74 | |
---|
75 | /** |
---|
76 | @brief |
---|
77 | Destructor. Cleans up. |
---|
78 | */ |
---|
79 | Script::~Script() |
---|
80 | { |
---|
81 | |
---|
82 | } |
---|
83 | |
---|
84 | /** |
---|
85 | @brief |
---|
86 | Method for creating a Script object through XML. |
---|
87 | @param xmlelement |
---|
88 | The element. |
---|
89 | @param mode |
---|
90 | The mode. |
---|
91 | */ |
---|
92 | void Script::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
---|
93 | { |
---|
94 | SUPER(Script, XMLPort, xmlelement, mode); |
---|
95 | |
---|
96 | XMLPortParam(Script, "code", setCode, getCode, xmlelement, mode); |
---|
97 | XMLPortParamTemplate(Script, "mode", setMode, getMode, xmlelement, mode, const std::string&).defaultValues(Script::NORMAL); |
---|
98 | XMLPortParam(Script, "onLoad", setOnLoad, isOnLoad, xmlelement, mode).defaultValues(true); |
---|
99 | XMLPortParam(Script, "times", setTimes, getTimes, xmlelement, mode).defaultValues(Script::INF); |
---|
100 | XMLPortParam(Script, "needsGraphics", setNeedsGraphics, getNeedsGraphics, xmlelement, mode).defaultValues(false); |
---|
101 | XMLPortParam(Script, "forAll", setForAll, isForAll, xmlelement, mode).defaultValues(false); |
---|
102 | |
---|
103 | XMLPortEventSink(Script, BaseObject, "trigger", trigger, xmlelement, mode); |
---|
104 | |
---|
105 | if(this->isOnLoad()) // If the object is onLoad the code is executed at once for the server. |
---|
106 | this->execute(0, true); |
---|
107 | } |
---|
108 | |
---|
109 | /** |
---|
110 | @brief |
---|
111 | Creates a port that can be used to channel events and react to them. |
---|
112 | @param xmlelement |
---|
113 | The element. |
---|
114 | @param mode |
---|
115 | The mode. |
---|
116 | */ |
---|
117 | void Script::XMLEventPort(Element& xmlelement, XMLPort::Mode mode) |
---|
118 | { |
---|
119 | SUPER(Script, XMLEventPort, xmlelement, mode); |
---|
120 | |
---|
121 | XMLPortEventState(Script, BaseObject, "trigger", trigger, xmlelement, mode); |
---|
122 | } |
---|
123 | |
---|
124 | /** |
---|
125 | @brief |
---|
126 | Is called when an event comes in trough the event port. |
---|
127 | @param triggered |
---|
128 | Whether the event is triggering or un-triggering. |
---|
129 | @param trigger |
---|
130 | The object that caused the event to be fired. |
---|
131 | @return |
---|
132 | Returns true if successful. |
---|
133 | */ |
---|
134 | bool Script::trigger(bool triggered, BaseObject* trigger) |
---|
135 | { |
---|
136 | if(!triggered || !this->isActive()) // If the Script is inactive it cannot be executed. |
---|
137 | return false; |
---|
138 | |
---|
139 | orxout(verbose, context::misc::script) << "Script (&" << this << ") triggered." << endl; |
---|
140 | |
---|
141 | PlayerTrigger* pTrigger = orxonox_cast<PlayerTrigger*>(trigger); |
---|
142 | PlayerInfo* player = nullptr; |
---|
143 | |
---|
144 | // If the trigger is a PlayerTrigger. |
---|
145 | if(pTrigger != nullptr) |
---|
146 | { |
---|
147 | if(!pTrigger->isForPlayer()) // The PlayerTrigger is not exclusively for Pawns which means we cannot extract one. |
---|
148 | return false; |
---|
149 | else |
---|
150 | player = pTrigger->getTriggeringPlayer(); |
---|
151 | } |
---|
152 | else |
---|
153 | return false; |
---|
154 | |
---|
155 | if(player == nullptr) //TODO: Will this ever happen? If not, change in NotificationDispatcher as well. |
---|
156 | { |
---|
157 | orxout(internal_warning) << "The Script was triggered by an entity other than a Pawn. (" << trigger->getIdentifier()->getName() << ")" << endl; |
---|
158 | return false; |
---|
159 | } |
---|
160 | |
---|
161 | this->execute(player->getClientID()); |
---|
162 | return true; |
---|
163 | } |
---|
164 | |
---|
165 | /** |
---|
166 | @brief |
---|
167 | Executes the Scripts code for the input client, depending on the mode. |
---|
168 | @param clientId |
---|
169 | The Id of the client the Script should be executed for. |
---|
170 | @param onLoad |
---|
171 | Whether this method is executed as a result of the onLoad parameter being set to true. Default is false. |
---|
172 | */ |
---|
173 | void Script::execute(unsigned int clientId, bool onLoad) |
---|
174 | { |
---|
175 | // If this is the server or we're in standalone mode we check whether we still want to execute the code and if so decrease the number of remaining executions. |
---|
176 | if(GameMode::isMaster()) |
---|
177 | { |
---|
178 | // If the number of executions have been used up. |
---|
179 | if(this->times_ != Script::INF && this->remainingExecutions_ <= 0) |
---|
180 | return; |
---|
181 | } |
---|
182 | |
---|
183 | // If this is either the standalone mode or we're on the client we want to be. |
---|
184 | if(GameMode::isStandalone() || Host::getPlayerID() == clientId) |
---|
185 | { |
---|
186 | this->executeHelper(this->getCode(), this->getMode(), this->getNeedsGraphics()); |
---|
187 | if(GameMode::isMaster() && !onLoad && this->times_ != Script::INF) // Decrement the number of remaining executions. |
---|
188 | this->remainingExecutions_--; |
---|
189 | } |
---|
190 | |
---|
191 | // If this is the server and we're not on the client we want to be. |
---|
192 | if(GameMode::isServer() && Host::getPlayerID() != clientId) |
---|
193 | { |
---|
194 | // If we want to execute the code for all clients and the server. |
---|
195 | if(this->isForAll()) |
---|
196 | { |
---|
197 | const std::map<unsigned int, PlayerInfo*> clients = PlayerManager::getInstance().getClients(); |
---|
198 | for(const auto& mapEntry : clients) |
---|
199 | { |
---|
200 | callStaticNetworkFunction(&Script::executeHelper, mapEntry.first, this->getCode(), this->getMode(), this->getNeedsGraphics()); |
---|
201 | if(this->times_ != Script::INF) // Decrement the number of remaining executions. |
---|
202 | { |
---|
203 | this->remainingExecutions_--; |
---|
204 | if(this->remainingExecutions_ <= 0) |
---|
205 | break; |
---|
206 | } |
---|
207 | } |
---|
208 | } |
---|
209 | // Else we execute the code just for the specified client. |
---|
210 | else |
---|
211 | { |
---|
212 | callStaticNetworkFunction(&Script::executeHelper, clientId, this->getCode(), this->getMode(), this->getNeedsGraphics()); |
---|
213 | if(this->times_ != Script::INF) // Decrement the number of remaining executions. |
---|
214 | this->remainingExecutions_--; |
---|
215 | } |
---|
216 | } |
---|
217 | } |
---|
218 | |
---|
219 | /** |
---|
220 | @brief |
---|
221 | Helper method that is used to reach this Script object on other clients. |
---|
222 | */ |
---|
223 | /*static*/ void Script::executeHelper(const std::string& code, const std::string& mode, bool needsGraphics) |
---|
224 | { |
---|
225 | // If the code needs graphics to be executed but the GameMode doesn't show graphics the code isn't executed. |
---|
226 | if(needsGraphics && !GameMode::showsGraphics()) |
---|
227 | return; |
---|
228 | |
---|
229 | if(mode == Script::NORMAL) // If the mode is 'normal'. |
---|
230 | CommandExecutor::execute(code); |
---|
231 | else if(mode == Script::LUA) // If it's 'lua'. |
---|
232 | { |
---|
233 | LuaState* luaState = new LuaState(); |
---|
234 | luaState->doString(code); |
---|
235 | delete luaState; |
---|
236 | } |
---|
237 | } |
---|
238 | |
---|
239 | /** |
---|
240 | @brief |
---|
241 | Callback that is called when a new client has connected. |
---|
242 | @param clientId |
---|
243 | The clientId of the new client that has connected. |
---|
244 | */ |
---|
245 | void Script::clientConnected(unsigned int clientId) |
---|
246 | { |
---|
247 | // If this is the server and the Script is specified as being 'onLoad'. |
---|
248 | if(GameMode::isServer() && this->isOnLoad()) |
---|
249 | { |
---|
250 | callStaticNetworkFunction(&Script::executeHelper, clientId, this->getCode(), this->getMode(), this->getNeedsGraphics()); |
---|
251 | } |
---|
252 | } |
---|
253 | |
---|
254 | /** |
---|
255 | @brief |
---|
256 | Sets the mode of the Script. |
---|
257 | @param mode |
---|
258 | The mode as a string. |
---|
259 | */ |
---|
260 | void Script::setMode(const std::string& mode) |
---|
261 | { |
---|
262 | if(mode == Script::NORMAL) |
---|
263 | { |
---|
264 | this->setMode(ScriptMode::normal); |
---|
265 | this->modeStr_ = Script::NORMAL; |
---|
266 | } |
---|
267 | else if(mode == Script::LUA) |
---|
268 | { |
---|
269 | this->setMode(ScriptMode::lua); |
---|
270 | this->modeStr_ = Script::LUA; |
---|
271 | } |
---|
272 | else |
---|
273 | { |
---|
274 | orxout(internal_warning) << "Invalid mode '" << mode << "' in Script object. Setting to 'normal'." << endl; |
---|
275 | this->setMode(ScriptMode::normal); |
---|
276 | this->modeStr_ = Script::NORMAL; |
---|
277 | } |
---|
278 | } |
---|
279 | |
---|
280 | /** |
---|
281 | @brief |
---|
282 | Sets the mode to the mode specified in this->modeStr_. |
---|
283 | This is used internally for networking purposes. |
---|
284 | */ |
---|
285 | void Script::modeChanged(void) |
---|
286 | { |
---|
287 | this->setMode(this->modeStr_); |
---|
288 | } |
---|
289 | |
---|
290 | /** |
---|
291 | @brief |
---|
292 | Get the mode of the Script. |
---|
293 | @return |
---|
294 | Returns the mode as a string. |
---|
295 | */ |
---|
296 | const std::string& Script::getMode(void) |
---|
297 | { |
---|
298 | switch(this->mode_) |
---|
299 | { |
---|
300 | case ScriptMode::normal: |
---|
301 | return Script::NORMAL; |
---|
302 | case ScriptMode::lua: |
---|
303 | return Script::LUA; |
---|
304 | default: // This will never happen... |
---|
305 | return Script::NORMAL; |
---|
306 | } |
---|
307 | } |
---|
308 | |
---|
309 | /** |
---|
310 | @brief |
---|
311 | Set the number of times this Script is executed at the most. |
---|
312 | -1 denotes infinity. |
---|
313 | @param times |
---|
314 | The number of times to be set. |
---|
315 | */ |
---|
316 | void Script::setTimes(int times) |
---|
317 | { |
---|
318 | if(times >= -1) |
---|
319 | { |
---|
320 | this->times_ = times; |
---|
321 | this->remainingExecutions_ = times; |
---|
322 | } |
---|
323 | else |
---|
324 | { |
---|
325 | orxout(internal_warning) << "Invalid times '" << times << "' in Script. Setting to infinity." << endl; |
---|
326 | this->times_ = Script::INF; |
---|
327 | this->remainingExecutions_ = Script::INF; |
---|
328 | } |
---|
329 | } |
---|
330 | |
---|
331 | } |
---|