[8087] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Maurus Kaufmann |
---|
| 24 | * Co-authors: |
---|
| 25 | * ... |
---|
| 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
| 29 | #include "SpaceBoundaries.h" |
---|
| 30 | |
---|
[8632] | 31 | #include <OgreBillboardSet.h> |
---|
| 32 | |
---|
| 33 | #include "core/CoreIncludes.h" |
---|
[9667] | 34 | #include "core/object/ObjectListIterator.h" |
---|
[8201] | 35 | #include "core/XMLPort.h" |
---|
[8632] | 36 | |
---|
| 37 | #include "graphics/Billboard.h" |
---|
| 38 | #include "infos/PlayerInfo.h" |
---|
| 39 | #include "worldentities/WorldEntity.h" |
---|
[8201] | 40 | #include "worldentities/pawns/Pawn.h" |
---|
[8087] | 41 | |
---|
| 42 | namespace orxonox |
---|
| 43 | { |
---|
[9667] | 44 | RegisterClass(SpaceBoundaries); |
---|
[8087] | 45 | |
---|
[9667] | 46 | SpaceBoundaries::SpaceBoundaries(Context* context) : StaticEntity(context) |
---|
[8087] | 47 | { |
---|
[8614] | 48 | RegisterObject(SpaceBoundaries); |
---|
| 49 | |
---|
[8201] | 50 | this->setMaxDistance(3000); |
---|
[8614] | 51 | this->setWarnDistance(this->getMaxDistance()); |
---|
| 52 | this->setShowDistance(this->getMaxDistance()); |
---|
[8404] | 53 | this->setReaction(0); |
---|
[8087] | 54 | } |
---|
| 55 | SpaceBoundaries::~SpaceBoundaries() |
---|
| 56 | { |
---|
[8470] | 57 | if (this->isInitialized()) |
---|
| 58 | { |
---|
| 59 | this->pawnsIn_.clear(); |
---|
[8767] | 60 | |
---|
[8660] | 61 | for( std::vector<BillboardAdministration>::iterator current = this->billboards_.begin(); current != this->billboards_.end(); current++) |
---|
[8301] | 62 | { |
---|
[8470] | 63 | if( current->billy != NULL) |
---|
| 64 | { |
---|
| 65 | delete current->billy; |
---|
| 66 | } |
---|
[8301] | 67 | } |
---|
[8470] | 68 | this->billboards_.clear(); |
---|
[8301] | 69 | } |
---|
[8087] | 70 | } |
---|
[8767] | 71 | |
---|
[8281] | 72 | void SpaceBoundaries::checkWhoIsIn() |
---|
| 73 | { |
---|
| 74 | pawnsIn_.clear(); |
---|
[9667] | 75 | for(ObjectList<Pawn>::iterator current = ObjectList<Pawn>::begin(); current != ObjectList<Pawn>::end(); ++current) |
---|
[8281] | 76 | { |
---|
| 77 | Pawn* currentPawn = *current; |
---|
[8614] | 78 | if( this->reaction_ == 0 ) |
---|
[8281] | 79 | { |
---|
[8614] | 80 | float distance = this->computeDistance(currentPawn); |
---|
| 81 | if(distance <= this->maxDistance_) |
---|
| 82 | { |
---|
| 83 | pawnsIn_.push_back(currentPawn); |
---|
| 84 | } |
---|
| 85 | } else if (this->reaction_ == 2) { |
---|
| 86 | float distance = this->computeDistance(currentPawn); |
---|
| 87 | if(distance >= this->maxDistance_) |
---|
| 88 | { |
---|
| 89 | pawnsIn_.push_back(currentPawn); |
---|
| 90 | } |
---|
| 91 | } else { |
---|
[8281] | 92 | pawnsIn_.push_back(currentPawn); |
---|
| 93 | } |
---|
| 94 | } |
---|
| 95 | } |
---|
[8767] | 96 | |
---|
[8660] | 97 | void SpaceBoundaries::positionBillboard(const Vector3& position, float alpha) |
---|
[8301] | 98 | { |
---|
[8660] | 99 | size_t current; |
---|
| 100 | for (current = 0; current < this->billboards_.size(); ++current) |
---|
| 101 | if (!this->billboards_[current].usedYet) |
---|
[8301] | 102 | break; |
---|
[8660] | 103 | |
---|
| 104 | if (current == this->billboards_.size()) |
---|
[8301] | 105 | { |
---|
[9667] | 106 | Billboard* billboard = new Billboard(this->getContext()); |
---|
[8660] | 107 | billboard->setPosition(position); |
---|
[8694] | 108 | billboard->setSyncMode(ObjectDirection::None); |
---|
[8660] | 109 | this->setBillboardOptions(billboard); |
---|
| 110 | BillboardAdministration ba = {true, billboard}; |
---|
| 111 | this->billboards_.push_back(ba); |
---|
[8301] | 112 | } |
---|
[8660] | 113 | |
---|
| 114 | this->billboards_[current].billy->setPosition(position); |
---|
| 115 | this->billboards_[current].billy->setVisible(true); |
---|
| 116 | this->billboards_[current].billy->setColour(ColourValue(1, 1, 1, alpha)); |
---|
| 117 | this->billboards_[current].usedYet = true; |
---|
| 118 | |
---|
[9941] | 119 | Vector3 directionVector = (this->getWorldPosition() - position).normalisedCopy(); // vector from the position of the billboard to the center of the sphere |
---|
[8660] | 120 | this->billboards_[current].billy->setCommonDirection(directionVector); |
---|
| 121 | |
---|
| 122 | Vector3 upVector = Vector3(directionVector.z, directionVector.z, -(directionVector.x + directionVector.y)); // vector perpendicular to the direction vector |
---|
| 123 | upVector.normalise(); |
---|
| 124 | this->billboards_[current].billy->setCommonUpVector(upVector); |
---|
[8301] | 125 | } |
---|
[8767] | 126 | |
---|
[8301] | 127 | void SpaceBoundaries::setBillboardOptions(Billboard *billy) |
---|
| 128 | { |
---|
| 129 | if(billy != NULL) |
---|
| 130 | { |
---|
[8614] | 131 | billy->setMaterial("Grid"); |
---|
| 132 | billy->setBillboardType(Ogre::BBT_PERPENDICULAR_COMMON); |
---|
| 133 | billy->setDefaultDimensions(150, 150); |
---|
[8301] | 134 | billy->setVisible(true); |
---|
| 135 | } |
---|
| 136 | } |
---|
[8767] | 137 | |
---|
[8301] | 138 | void SpaceBoundaries::removeAllBillboards() |
---|
| 139 | { |
---|
[8660] | 140 | for( std::vector<BillboardAdministration>::iterator current = this->billboards_.begin(); current != this->billboards_.end(); current++ ) |
---|
[8301] | 141 | { |
---|
| 142 | current->usedYet = false; |
---|
| 143 | current->billy->setVisible(false); |
---|
| 144 | } |
---|
| 145 | } |
---|
[8767] | 146 | |
---|
[8110] | 147 | void SpaceBoundaries::setMaxDistance(float r) |
---|
| 148 | { |
---|
[8166] | 149 | this->maxDistance_ = r; |
---|
[8110] | 150 | } |
---|
| 151 | float SpaceBoundaries::getMaxDistance() |
---|
| 152 | { |
---|
[8166] | 153 | return this->maxDistance_; |
---|
[8110] | 154 | } |
---|
[8767] | 155 | |
---|
[8110] | 156 | void SpaceBoundaries::setWarnDistance(float r) |
---|
| 157 | { |
---|
[8166] | 158 | this->warnDistance_ = r; |
---|
[8110] | 159 | } |
---|
| 160 | float SpaceBoundaries::getWarnDistance() |
---|
| 161 | { |
---|
[8166] | 162 | return this->warnDistance_; |
---|
[8110] | 163 | } |
---|
[8767] | 164 | |
---|
[8244] | 165 | void SpaceBoundaries::setShowDistance(float r) |
---|
| 166 | { |
---|
| 167 | this->showDistance_ = r; |
---|
| 168 | } |
---|
| 169 | float SpaceBoundaries::getShowDistance() |
---|
| 170 | { |
---|
| 171 | return this->showDistance_; |
---|
| 172 | } |
---|
[8767] | 173 | |
---|
[8201] | 174 | void SpaceBoundaries::setHealthDecrease(float amount) |
---|
| 175 | { |
---|
| 176 | this->healthDecrease_ = amount/1000; |
---|
| 177 | } |
---|
| 178 | float SpaceBoundaries::getHealthDecrease() |
---|
| 179 | { |
---|
| 180 | return this->healthDecrease_; |
---|
| 181 | } |
---|
[8767] | 182 | |
---|
[8404] | 183 | void SpaceBoundaries::setReaction(int mode) |
---|
| 184 | { |
---|
| 185 | this->reaction_ = mode; |
---|
| 186 | } |
---|
| 187 | int SpaceBoundaries::getReaction() |
---|
| 188 | { |
---|
| 189 | return this->reaction_; |
---|
| 190 | } |
---|
[8087] | 191 | |
---|
| 192 | void SpaceBoundaries::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
---|
| 193 | { |
---|
[8110] | 194 | SUPER(SpaceBoundaries, XMLPort, xmlelement, mode); |
---|
[8087] | 195 | |
---|
[8110] | 196 | XMLPortParam(SpaceBoundaries, "maxDistance", setMaxDistance, getMaxDistance, xmlelement, mode); |
---|
| 197 | XMLPortParam(SpaceBoundaries, "warnDistance", setWarnDistance, getWarnDistance, xmlelement, mode); |
---|
[8614] | 198 | XMLPortParam(SpaceBoundaries, "showDistance", setShowDistance, getShowDistance, xmlelement, mode); |
---|
[8201] | 199 | XMLPortParam(SpaceBoundaries, "healthDecrease", setHealthDecrease, getHealthDecrease, xmlelement, mode); |
---|
[8404] | 200 | XMLPortParam(SpaceBoundaries, "reactionMode", setReaction, getReaction, xmlelement, mode); |
---|
[8087] | 201 | } |
---|
[8767] | 202 | |
---|
[8110] | 203 | void SpaceBoundaries::tick(float dt) |
---|
| 204 | { |
---|
[8404] | 205 | this->checkWhoIsIn(); |
---|
[8301] | 206 | this->removeAllBillboards(); |
---|
[8767] | 207 | |
---|
[8301] | 208 | float distance; |
---|
| 209 | bool humanItem; |
---|
[8404] | 210 | for( std::list<WeakPtr<Pawn> >::iterator current = pawnsIn_.begin(); current != pawnsIn_.end(); current++ ) |
---|
[8110] | 211 | { |
---|
[8404] | 212 | Pawn* currentPawn = current->get(); |
---|
| 213 | if( currentPawn && currentPawn->getNode() ) |
---|
[8110] | 214 | { |
---|
[8404] | 215 | distance = this->computeDistance(currentPawn); |
---|
| 216 | humanItem = this->isHumanPlayer(currentPawn); |
---|
[8858] | 217 | // orxout() << "Distance:" << distance << endl; // message for debugging |
---|
[8614] | 218 | if(distance > this->warnDistance_ && distance < this->maxDistance_) // Display warning |
---|
[8164] | 219 | { |
---|
[8404] | 220 | if(humanItem) |
---|
| 221 | { |
---|
[8614] | 222 | this->displayWarning("Attention! You are close to the boundary!"); |
---|
[8404] | 223 | } |
---|
[8201] | 224 | } |
---|
[8614] | 225 | if(/* humanItem &&*/ abs(this->maxDistance_ - distance) < this->showDistance_ ) |
---|
[8164] | 226 | { |
---|
[8660] | 227 | this->displayBoundaries(currentPawn, 1.0f - fabs(this->maxDistance_ - distance) / this->showDistance_); // Show the boundary |
---|
[8164] | 228 | } |
---|
[8404] | 229 | if(distance > this->maxDistance_ && (this->reaction_ == 1) ) |
---|
| 230 | { |
---|
| 231 | if( humanItem ) |
---|
| 232 | { |
---|
[8858] | 233 | // orxout() << "Health should be decreasing!" << endl; |
---|
[8404] | 234 | this->displayWarning("You are out of the area now!"); |
---|
| 235 | } |
---|
| 236 | currentPawn->removeHealth( (distance - this->maxDistance_) * this->healthDecrease_); |
---|
| 237 | } |
---|
[8614] | 238 | if( (this->reaction_ == 0) && (distance + 100 > this->maxDistance_)) // Exception: A Pawn can't move more than 100 units per tick. |
---|
[8404] | 239 | { |
---|
| 240 | this->conditionalBounceBack(currentPawn, distance, dt); |
---|
| 241 | } |
---|
[8614] | 242 | if( this->reaction_ == 2 && (distance - 100 < this->maxDistance_) ) |
---|
| 243 | { |
---|
| 244 | this->conditionalBounceBack(currentPawn, distance, dt); |
---|
| 245 | } |
---|
[8110] | 246 | } |
---|
| 247 | } |
---|
| 248 | } |
---|
[8767] | 249 | |
---|
[8110] | 250 | float SpaceBoundaries::computeDistance(WorldEntity *item) |
---|
| 251 | { |
---|
[8301] | 252 | if(item != NULL) |
---|
| 253 | { |
---|
[9941] | 254 | Vector3 itemPosition = item->getWorldPosition(); |
---|
| 255 | return (itemPosition.distance(this->getWorldPosition())); |
---|
[8301] | 256 | } else { |
---|
| 257 | return -1; |
---|
| 258 | } |
---|
[8110] | 259 | } |
---|
[8767] | 260 | |
---|
[8164] | 261 | void SpaceBoundaries::displayWarning(const std::string warnText) |
---|
[8767] | 262 | { |
---|
[8614] | 263 | // TODO |
---|
[8164] | 264 | } |
---|
[8767] | 265 | |
---|
[8660] | 266 | void SpaceBoundaries::displayBoundaries(Pawn *item, float alpha) |
---|
[8244] | 267 | { |
---|
[8767] | 268 | |
---|
[9941] | 269 | Vector3 direction = item->getWorldPosition() - this->getWorldPosition(); |
---|
[8244] | 270 | direction.normalise(); |
---|
[8767] | 271 | |
---|
[9941] | 272 | Vector3 boundaryPosition = this->getWorldPosition() + direction * this->maxDistance_; |
---|
[8767] | 273 | |
---|
[8660] | 274 | this->positionBillboard(boundaryPosition, alpha); |
---|
[8244] | 275 | } |
---|
[8767] | 276 | |
---|
[8404] | 277 | void SpaceBoundaries::conditionalBounceBack(Pawn *item, float currentDistance, float dt) |
---|
[8244] | 278 | { |
---|
[9941] | 279 | Vector3 normal = item->getWorldPosition() - this->getWorldPosition(); |
---|
[8404] | 280 | normal.normalise(); |
---|
| 281 | Vector3 velocity = item->getVelocity(); |
---|
| 282 | float normalSpeed = item->getVelocity().dotProduct(normal); |
---|
[8767] | 283 | |
---|
[8614] | 284 | /* Check, whether the Pawn would leave the boundary in the next tick, if so send it back. */ |
---|
| 285 | if( this->reaction_ == 0 && currentDistance + normalSpeed * dt > this->maxDistance_ - 10 ) // -10: "security measure" |
---|
[8244] | 286 | { |
---|
[8614] | 287 | bounceBack(item, &normal, &velocity); |
---|
| 288 | } else if (this->reaction_ == 2 && currentDistance - normalSpeed * dt < this->maxDistance_ + 10 ) // 10: "security measure" |
---|
| 289 | { |
---|
| 290 | normal = normal * (-1); |
---|
| 291 | bounceBack(item, &normal, &velocity); |
---|
[8244] | 292 | } |
---|
| 293 | } |
---|
[8767] | 294 | |
---|
[8614] | 295 | void SpaceBoundaries::bounceBack(Pawn *item, Vector3 *normal, Vector3 *velocity) |
---|
| 296 | { |
---|
| 297 | float dampingFactor = 0.5; |
---|
| 298 | *velocity = velocity->reflect(*normal); |
---|
| 299 | Vector3 acceleration = item->getAcceleration(); |
---|
| 300 | acceleration = acceleration.reflect(*normal); |
---|
[8767] | 301 | |
---|
[9941] | 302 | item->lookAt( *velocity + this->getWorldPosition() ); |
---|
[8767] | 303 | |
---|
[8614] | 304 | item->setAcceleration(acceleration * dampingFactor); |
---|
| 305 | item->setVelocity(*velocity * dampingFactor); |
---|
[8767] | 306 | |
---|
[9941] | 307 | item->setPosition( item->getWorldPosition() - *normal * 10 ); // Set the position of the Pawn to be well inside the boundary. |
---|
[8614] | 308 | } |
---|
[8767] | 309 | |
---|
[8164] | 310 | bool SpaceBoundaries::isHumanPlayer(Pawn *item) |
---|
| 311 | { |
---|
| 312 | if(item != NULL) |
---|
| 313 | { |
---|
[8201] | 314 | if(item->getPlayer()) |
---|
| 315 | { |
---|
| 316 | return item->getPlayer()->isHumanPlayer(); |
---|
| 317 | } |
---|
[8164] | 318 | } |
---|
[8201] | 319 | return false; |
---|
[8164] | 320 | } |
---|
[8767] | 321 | |
---|
[8087] | 322 | } |
---|