[8087] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Maurus Kaufmann |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #ifndef _SpaceBoundaries_H__ |
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| 30 | #define _SpaceBoundaries_H__ |
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| 31 | |
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[8632] | 32 | #include "objects/ObjectsPrereqs.h" |
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[8404] | 33 | |
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[8632] | 34 | #include <string> |
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| 35 | #include <list> |
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| 36 | #include <vector> |
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| 37 | |
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[9667] | 38 | #include "core/object/WeakPtr.h" |
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[8632] | 39 | |
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[8110] | 40 | #include "tools/interfaces/Tickable.h" |
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| 41 | #include "worldentities/StaticEntity.h" |
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[8087] | 42 | |
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[8404] | 43 | namespace orxonox |
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| 44 | { |
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| 45 | |
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[8767] | 46 | /** |
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| 47 | @brief SpaceBoundaries gives level creators the possibility to bar Pawns from leaving a defined area (until now this area is a ball). |
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[8164] | 48 | |
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[8767] | 49 | Some attributes can/should be defined in the XML-File: |
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| 50 | - 'position' : absolute position of the object of SpaceBoundaries in the level (usually 0,0,0) |
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| 51 | - 'maxDistance' : defines the area, where a pawn is allowed to be (radius of a ball). |
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| 52 | - 'warnDistance' : If the distance between the pawn of the human player and 'position' is bigger than 'warnDistance', a message is displayed to |
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| 53 | inform the player that he'll soon be leaving the allowed area. (not implemented yet!) |
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| 54 | - 'showDistance' : If the distance between the pawn and the boundary of the allowed area is smaller than 'showDistance', the boundary is shown. |
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| 55 | - 'reactionMode' : Integer-Value. Defines what effect appears if a space ship has crossed the boundaries. |
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| 56 | 0: Reflect the space ship (default). |
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| 57 | 1: Decrease Health of the space ship after having left the allowed area. |
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| 58 | 2: Inverted Version of 0. Prohibit to fly INTO a defined area. |
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| 59 | - 'healthDecrease' : a measure to define how fast the health of a pawn should decrease after leaving the allowed area (unnecessary if 'reactionMode' == 0). |
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| 60 | Recommended values: 0.1 (slow health decrease) to 5 (very fast health decrease) |
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[8614] | 61 | |
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[8767] | 62 | Follow http://www.orxonox.net/wiki/SpaceBoundaries to get some further information. |
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[8614] | 63 | |
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[8767] | 64 | Examples: |
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| 65 | Two examples how one could include SpaceBoundaries in the XML-File. The first one uses reflection, the second one health decrease. |
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| 66 | @code |
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| 67 | <SpaceBoundaries position="0,0,0" maxDistance="1000" warnDistance="800" showDistance="100" reactionMode="0" /> |
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| 68 | @endcode |
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[8614] | 69 | |
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[8767] | 70 | @code |
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| 71 | <SpaceBoundaries position="0,0,0" maxDistance="1000" warnDistance="800" showDistance="100" reactionMode="1" healthDecrease="0.2" /> |
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| 72 | @endcode |
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| 73 | */ |
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[8632] | 74 | class _ObjectsExport SpaceBoundaries : public StaticEntity, public Tickable |
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[8087] | 75 | { |
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| 76 | public: |
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[9667] | 77 | SpaceBoundaries(Context* context); |
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[8110] | 78 | ~SpaceBoundaries(); |
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[8767] | 79 | |
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[8244] | 80 | void setMaxDistance(float r); |
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[8110] | 81 | float getMaxDistance(); |
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[8767] | 82 | |
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[8110] | 83 | void setWarnDistance(float r); |
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| 84 | float getWarnDistance(); |
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[8767] | 85 | |
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[8244] | 86 | void setShowDistance(float r); |
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| 87 | float getShowDistance(); |
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[8767] | 88 | |
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[8201] | 89 | void setHealthDecrease(float amount); |
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| 90 | float getHealthDecrease(); |
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[8767] | 91 | |
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[8404] | 92 | void setReaction(int mode); |
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| 93 | int getReaction(); |
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[8087] | 94 | |
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[8110] | 95 | void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
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[8767] | 96 | |
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[8110] | 97 | void tick(float dt); |
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[8087] | 98 | |
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| 99 | private: |
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[8660] | 100 | struct BillboardAdministration{ bool usedYet; Billboard* billy; }; |
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[8767] | 101 | |
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[8614] | 102 | // Variabeln:: |
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[8404] | 103 | std::list<WeakPtr<Pawn> > pawnsIn_; //!< List of the pawns that this instance of SpaceBoundaries has to handle. |
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[8767] | 104 | |
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[8660] | 105 | std::vector<BillboardAdministration> billboards_; |
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[8767] | 106 | |
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[8614] | 107 | int reaction_; //!< Values: 0, 1, 2. |
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| 108 | //!< 0: Reflection on boundary (Standard). |
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| 109 | //!< 1: Decrease-Health-Mode. |
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| 110 | //!< 2: Inverted Version of 0. Prohibit to fly INTO a defined area. |
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| 111 | float maxDistance_; //!< Maximum allowed distance. |
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| 112 | float warnDistance_; //!< Distance in which a warning is displayed. |
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| 113 | float showDistance_; //!< Distance at which the boundaries are displayed. |
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[8767] | 114 | |
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[8614] | 115 | float healthDecrease_; //!< Rate of health loss. |
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[8767] | 116 | |
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[8614] | 117 | //RadarViewable* centerRadar_; //!< Representation of the space boundary in the radar. |
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[8767] | 118 | |
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[8614] | 119 | // Funktionen:: |
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| 120 | float computeDistance(WorldEntity *item); //!< Compute distance to center point. |
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| 121 | void displayWarning(const std::string warnText); //!< TODO: Implement. |
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[8660] | 122 | void displayBoundaries(Pawn *item, float alpha); |
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[8404] | 123 | void conditionalBounceBack(Pawn *item, float currentDistance, float dt); |
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[8614] | 124 | void bounceBack(Pawn *item, Vector3 *normal, Vector3 *velocity); |
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[8164] | 125 | bool isHumanPlayer(Pawn *item); |
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[8767] | 126 | |
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[8614] | 127 | void checkWhoIsIn(); //!< Update the list 'pawnsIn_'. |
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[8767] | 128 | |
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[8660] | 129 | void positionBillboard(const Vector3& position, float alpha); //!< Display a Billboard at the position 'position'. |
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[8614] | 130 | void setBillboardOptions(Billboard *billy); |
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| 131 | void removeAllBillboards(); //!< Hide all elements of '*billboard_' and set their attribute 'usedYet' to 0. |
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[8087] | 132 | }; |
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| 133 | } |
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| 134 | |
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| 135 | #endif /* _SpaceBoundaries_H__ */ |
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