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source: code/trunk/src/modules/objects/SpaceBoundaries.h @ 11708

Last change on this file since 11708 was 11071, checked in by landauf, 9 years ago

merged branch cpp11_v3 back to trunk

  • Property svn:eol-style set to native
File size: 5.7 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Maurus Kaufmann
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _SpaceBoundaries_H__
30#define _SpaceBoundaries_H__
31
32#include "objects/ObjectsPrereqs.h"
33
34#include <string>
35#include <list>
36#include <vector>
37
38#include "core/object/WeakPtr.h"
39
40#include "tools/interfaces/Tickable.h"
41#include "worldentities/StaticEntity.h"
42
43namespace orxonox
44{
45
46    /**
47    @brief SpaceBoundaries gives level creators the possibility to bar Pawns from leaving a defined area (until now this area is a ball).
48
49        Some attributes can/should be defined in the XML-File:
50        - 'position' : absolute position of the object of SpaceBoundaries in the level (usually 0,0,0)
51        - 'maxDistance' : defines the area, where a pawn is allowed to be (radius of a ball).
52        - 'warnDistance' : If the distance between the pawn of the human player and 'position' is bigger than 'warnDistance', a message is displayed to
53                            inform the player that he'll soon be leaving the allowed area. (not implemented yet!)
54        - 'showDistance' : If the distance between the pawn and the boundary of the allowed area is smaller than 'showDistance', the boundary is shown.
55        - 'reactionMode' : Integer-Value. Defines what effect appears if a space ship has crossed the boundaries.
56                                0: Reflect the space ship (default).
57                                1: Decrease Health of the space ship after having left the allowed area.
58                                2: Inverted Version of 0. Prohibit to fly INTO a defined area.
59        - 'healthDecrease' : a measure to define how fast the health of a pawn should decrease after leaving the allowed area (unnecessary if 'reactionMode' == 0).
60                                Recommended values: 0.1 (slow health decrease) to 5 (very fast health decrease)
61
62        Follow http://www.orxonox.net/wiki/SpaceBoundaries to get some further information.
63
64        Examples:
65        Two examples how one could include SpaceBoundaries in the XML-File. The first one uses reflection, the second one health decrease.
66        @code
67        <SpaceBoundaries position="0,0,0" maxDistance="1000" warnDistance="800" showDistance="100" reactionMode="0" />
68        @endcode
69
70        @code
71        <SpaceBoundaries position="0,0,0" maxDistance="1000" warnDistance="800" showDistance="100" reactionMode="1" healthDecrease="0.2" />
72        @endcode
73    */
74    class _ObjectsExport SpaceBoundaries : public StaticEntity, public Tickable
75    {
76        public:
77            SpaceBoundaries(Context* context);
78            ~SpaceBoundaries();
79
80            void setMaxDistance(float r);
81            float getMaxDistance();
82
83            void setWarnDistance(float r);
84            float getWarnDistance();
85
86            void setShowDistance(float r);
87            float getShowDistance();
88
89            void setHealthDecrease(float amount);
90            float getHealthDecrease();
91
92            void setReaction(int mode);
93            int getReaction();
94
95            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override;
96
97            virtual void tick(float dt) override;
98
99        private:
100            struct BillboardAdministration{ bool usedYet; Billboard* billy; };
101
102            // Variabeln::
103            std::list<WeakPtr<Pawn>> pawnsIn_; //!< List of the pawns that this instance of SpaceBoundaries has to handle.
104
105            std::vector<BillboardAdministration> billboards_;
106
107            int reaction_; //!< Values: 0, 1, 2.
108                           //!< 0: Reflection on boundary (Standard).
109                           //!< 1: Decrease-Health-Mode.
110                           //!< 2: Inverted Version of 0. Prohibit to fly INTO a defined area.
111            float maxDistance_; //!<  Maximum allowed distance.
112            float warnDistance_; //!< Distance in which a warning is displayed.
113            float showDistance_; //!< Distance at which the boundaries are displayed.
114
115            float healthDecrease_; //!< Rate of health loss.
116
117            //RadarViewable* centerRadar_; //!< Representation of the space boundary in the radar.
118
119            // Funktionen::
120            float computeDistance(WorldEntity *item); //!< Compute distance to center point.
121            void displayWarning(const std::string warnText); //!< TODO: Implement.
122            void displayBoundaries(Pawn *item, float alpha);
123            void conditionalBounceBack(Pawn *item, float currentDistance, float dt);
124            void bounceBack(Pawn *item, Vector3 *normal, Vector3 *velocity);
125            bool isHumanPlayer(Pawn *item);
126
127            void checkWhoIsIn(); //!< Update the list 'pawnsIn_'.
128
129            void positionBillboard(const Vector3& position, float alpha); //!< Display a Billboard at the position 'position'.
130            void setBillboardOptions(Billboard *billy);
131            void removeAllBillboards(); //!< Hide all elements of '*billboard_' and set their attribute 'usedYet' to 0.
132    };
133}
134
135#endif /* _SpaceBoundaries_H__ */
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