1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Marian Runo, Martin Mueller |
---|
24 | * Co-authors: |
---|
25 | * ... |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | /** |
---|
30 | @brief Definition of the Turret class. |
---|
31 | @ingroup Objects |
---|
32 | */ |
---|
33 | |
---|
34 | #ifndef _Turret_H__ |
---|
35 | #define _Turret_H__ |
---|
36 | |
---|
37 | #include "objects/ObjectsPrereqs.h" |
---|
38 | #include "worldentities/pawns/Pawn.h" |
---|
39 | #include <OgreSceneQuery.h> |
---|
40 | |
---|
41 | namespace orxonox |
---|
42 | { |
---|
43 | /** |
---|
44 | @brief |
---|
45 | Creates a turret with limited rotation. The point of this class is to be able to attach |
---|
46 | a turret to a spaceship or a spacestation which is more or less completely autonomous in |
---|
47 | it's behaviour. |
---|
48 | |
---|
49 | This class also contains a custom local coordinate system, which gets initially rotated through xml, and |
---|
50 | afterwards is updated with the parent's rotation (if there is one). This allows for almost trivialal calculation |
---|
51 | of pitch, yaw and roll through coordinate transformation. (TODO: Ogre should do something like this already, investigate...) |
---|
52 | |
---|
53 | |
---|
54 | @note |
---|
55 | The rotation isn't limited "physically". You have to call isInRange to find out if the turret is allowed to shoot at a target. |
---|
56 | */ |
---|
57 | class _ObjectsExport Turret : public Pawn |
---|
58 | { |
---|
59 | public: |
---|
60 | Turret(Context* context); |
---|
61 | virtual ~Turret(); |
---|
62 | |
---|
63 | virtual void rotatePitch(const Vector2& value) override; |
---|
64 | virtual void rotateYaw(const Vector2& value) override; |
---|
65 | virtual void rotateRoll(const Vector2& value) override; |
---|
66 | virtual float isInRange(const WorldEntity* target); |
---|
67 | virtual void aimAtPosition(const Vector3 &position); |
---|
68 | |
---|
69 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; |
---|
70 | virtual void tick(float dt) override; |
---|
71 | |
---|
72 | /** @brief Sets the maximum distance the turret is allowed to shoot. @param radius The distance*/ |
---|
73 | inline void setMaxAttackRadius(float radius) |
---|
74 | { this->maxAttackRadius_ = radius; } |
---|
75 | |
---|
76 | /** @brief Sets the minimum distance the turret is allowed to shoot. @param radius The distance*/ |
---|
77 | inline void setMinAttackRadius(float radius) |
---|
78 | { this->minAttackRadius_ = radius; } |
---|
79 | |
---|
80 | /** @brief Sets the maximum pitch the turret can have (in both directions). @param pitch The pitch (in one direction)*/ |
---|
81 | inline void setMaxPitch(float pitch) |
---|
82 | { this->maxPitch_ = pitch; } |
---|
83 | |
---|
84 | /** @brief Sets the maximum yaw the turret can have (in both directions). @param yaw The yaw (in one direction)*/ |
---|
85 | inline void setMaxYaw(float yaw) |
---|
86 | { this->maxYaw_ = yaw; } |
---|
87 | |
---|
88 | /** @brief Returns the maximum distance the turret is allowed to shoot. @return The distance */ |
---|
89 | inline float getMaxAttackRadius() const |
---|
90 | { return this->maxAttackRadius_; } |
---|
91 | |
---|
92 | /** @brief Returns the minimum distance the turret is allowed to shoot. @return The distance */ |
---|
93 | inline float getMinAttackRadius() const |
---|
94 | { return this->minAttackRadius_; } |
---|
95 | |
---|
96 | /** @brief Returns the maximum pitch the turret can have. @return The pitch */ |
---|
97 | inline float getMaxPitch() const |
---|
98 | { return this->maxPitch_; } |
---|
99 | |
---|
100 | /** @brief Returns the maximum yaw the turret can have. @return The yaw */ |
---|
101 | inline float getMaxYaw() const |
---|
102 | { return this->maxYaw_; } |
---|
103 | |
---|
104 | inline void setRotationThrust(float rotationthrust) |
---|
105 | { this->rotationThrust_ = rotationthrust; } |
---|
106 | |
---|
107 | inline float getRotationThrust() |
---|
108 | { return this->rotationThrust_; } |
---|
109 | |
---|
110 | protected: |
---|
111 | Vector3 startDir_; //!< The initial facing direction, in local coordinates. |
---|
112 | Vector3 localZ_; //!< The local z-axis, includes for the parent's rotation and rotations done in xml. |
---|
113 | Vector3 localY_; //!< The local y-axis, includes for the parent's rotation and rotations done in xml. |
---|
114 | Vector3 localX_; //!< The local x-axis, includes for the parent's rotation and rotations done in xml. |
---|
115 | Quaternion rotation_; //!< The rotation to be done by the turret. |
---|
116 | |
---|
117 | private: |
---|
118 | bool once_; //!< Flag for executing code in the tick function only once. |
---|
119 | |
---|
120 | Vector3 localZStart_; //!< The local z-axis, without the parent's rotation. |
---|
121 | Vector3 localYStart_; //!< The local y-axis, without the parent's rotation. |
---|
122 | Vector3 localXStart_; //!< The local x-axis, without the parent's rotation. |
---|
123 | float maxAttackRadius_; //!< The maximum distance the turret is allowed to shoot. |
---|
124 | float minAttackRadius_; //!< The minimum distance the turret is allowed to shoot. |
---|
125 | Ogre::Real maxPitch_; //!< The maxmium pitch the turret can have (on one side). |
---|
126 | Ogre::Real maxYaw_; //!< The maxmium yaw the turret can have (on one side). |
---|
127 | float rotationThrust_; //!< The velocity the turret rotates with. |
---|
128 | Ogre::RaySceneQuery* rayTest_; //!< Used to perform a raytest, currently unused @see isInRange |
---|
129 | |
---|
130 | }; |
---|
131 | } |
---|
132 | |
---|
133 | #endif |
---|