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source: code/trunk/src/modules/objects/collisionshapes/BoxCollisionShape.cc @ 8923

Last change on this file since 8923 was 8858, checked in by landauf, 13 years ago

merged output branch back to trunk.

Changes:

  • you have to include util/Output.h instead of util/Debug.h
  • COUT(x) is now called orxout(level)
  • output levels are now defined by an enum instead of numbers. see util/Output.h for the definition
  • it's possible to use output contexts with orxout(level, context). see util/Output.h for some common contexts. you can define more contexts
  • you must use 'endl' at the end of an output message, '\n' does not flush the message

Output levels:

  • instead of COUT(0) use orxout()
  • instead of COUT(1) use orxout(user_error) or orxout(internal_error)
  • instead of COUT(2) use orxout(user_warning) or orxout(internal_warning)
  • instead of COUT(3) use orxout(user_status/user_info) or orxout(internal_status/internal_info)
  • instead of COUT(4) use orxout(verbose)
  • instead of COUT(5) use orxout(verbose_more)
  • instead of COUT(6) use orxout(verbose_ultra)

Guidelines:

  • user_* levels are for the user, visible in the console and the log-file
  • internal_* levels are for developers, visible in the log-file
  • verbose_* levels are for debugging, only visible if the context of the output is activated

Usage in C++:

  • orxout() << "message" << endl;
  • orxout(level) << "message" << endl;
  • orxout(level, context) << "message" << endl;

Usage in Lua:

  • orxout("message")
  • orxout(orxonox.level.levelname, "message")
  • orxout(orxonox.level.levelname, "context", "message")

Usage in Tcl (and in the in-game-console):

  • orxout levelname message
  • orxout_context levelname context message
  • shortcuts: log message, error message, warning message, status message, info message, debug message
  • Property svn:eol-style set to native
File size: 3.4 KB
RevLine 
[2486]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
[8706]29/**
30    @file BoxCollisionShape.cc
31    @brief Implementation of the BoxCollisionShape class.
32*/
33
[2486]34#include "BoxCollisionShape.h"
35
[3196]36#include <BulletCollision/CollisionShapes/btBoxShape.h>
[2486]37
38#include "core/CoreIncludes.h"
39#include "core/XMLPort.h"
40#include "tools/BulletConversions.h"
41
42namespace orxonox
43{
44    CreateFactory(BoxCollisionShape);
45
[8706]46    /**
47    @brief
48        Constructor. Registers and initializes the object.
49    */
[2486]50    BoxCollisionShape::BoxCollisionShape(BaseObject* creator) : CollisionShape(creator)
51    {
52        RegisterObject(BoxCollisionShape);
53
54        this->halfExtents_ = Vector3(1, 1, 1);
[8706]55        this->updateShape();
[2486]56
57        this->registerVariables();
58    }
59
60    BoxCollisionShape::~BoxCollisionShape()
61    {
[8706]62        // TODO: Move to CollisionShape?
[2486]63        if (this->isInitialized())
64            delete this->collisionShape_;
65    }
66
67    void BoxCollisionShape::registerVariables()
68    {
[3280]69        registerVariable(this->halfExtents_, VariableDirection::ToClient, new NetworkCallback<CollisionShape>(this, &CollisionShape::updateShape));
[2486]70    }
71
72    void BoxCollisionShape::XMLPort(Element& xmlelement, XMLPort::Mode mode)
73    {
74        SUPER(BoxCollisionShape, XMLPort, xmlelement, mode);
75
76        XMLPortParam(BoxCollisionShape, "halfExtents",  setHalfExtents,  getHalfExtents,  xmlelement, mode);
77        XMLPortParamLoadOnly(BoxCollisionShape, "width",  setWidth,  xmlelement, mode);
[6417]78        XMLPortParamLoadOnly(BoxCollisionShape, "height", setHeight, xmlelement, mode);
79        XMLPortParamLoadOnly(BoxCollisionShape, "length", setLength, xmlelement, mode);
[2486]80    }
81
[8706]82    /**
83    @brief
84        Is called when the scale of the BoxCollisionShape has changed.
85    */
86    void BoxCollisionShape::changedScale()
87    {
88        CollisionShape::changedScale();
89
90        // Resize the internal collision shape
91        // TODO: Assuming setLocalScaling works.
92        // this->collisionShape_->setLocalScaling(multi_cast<btVector3>(this->getScale3D()));
93        if(!this->hasUniformScaling())
94        {
[8858]95            orxout(internal_error) << "BoxCollisionShape: Non-uniform scaling is not yet supported." << endl;
[8706]96            return;
97        }
98
99        this->setHalfExtents(this->halfExtents_ * this->getScale());
100    }
101
102    /**
103    @brief
104        Creates a new internal collision shape for the BoxCollisionShape.
105    @return
106        Returns a pointer to the newly created btBoxShape.
107    */
[2514]108    btCollisionShape* BoxCollisionShape::createNewShape() const
[2486]109    {
[3196]110        return new btBoxShape(multi_cast<btVector3>(this->halfExtents_));
[2486]111    }
112}
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