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source: code/trunk/src/modules/objects/collisionshapes/ConeCollisionShape.h @ 10475

Last change on this file since 10475 was 10189, checked in by landauf, 10 years ago

added new collision shape (cylinder)

  • Property svn:eol-style set to native
File size: 1.8 KB
RevLine 
[2486]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
[7601]29/**
30    @file ConeCollisionShape.h
31    @brief Definition of the ConeCollisionShape class.
32    @ingroup Collisionshapes
33*/
34
[2486]35#ifndef _ConeCollisionShape_H__
36#define _ConeCollisionShape_H__
37
[5730]38#include "objects/ObjectsPrereqs.h"
[10189]39#include "AbstractRadiusHeightCollisionShape.h"
[2486]40
41namespace orxonox
42{
[8706]43
44    /**
45    @brief
46        Wrapper for the bullet cone collision shape class btConeShape.
47
48    @author
49        Reto Grieder
50
51    @see btConeShape
52    @ingroup Collisionshapes
53    */
[10189]54    class _ObjectsExport ConeCollisionShape : public AbstractRadiusHeightCollisionShape
[2486]55    {
56        public:
[9667]57            ConeCollisionShape(Context* context);
[2486]58            virtual ~ConeCollisionShape();
59
[2514]60        private:
[8706]61            btCollisionShape* createNewShape() const; // Creates a new internal collision shape for the ConeCollisionShape.
[2486]62     };
63}
64
65#endif /* _ConeCollisionShape_H__ */
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