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source: code/trunk/src/modules/objects/collisionshapes/ConeCollisionShape.h @ 7077

Last change on this file since 7077 was 5781, checked in by rgrieder, 15 years ago

Reverted trunk again. We might want to find a way to delete these revisions again (x3n's changes are still available as diff in the commit mails).

  • Property svn:eol-style set to native
File size: 1.9 KB
RevLine 
[2486]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _ConeCollisionShape_H__
30#define _ConeCollisionShape_H__
31
[5730]32#include "objects/ObjectsPrereqs.h"
[5735]33#include "collisionshapes/CollisionShape.h"
[2486]34
35namespace orxonox
36{
[5730]37    class _ObjectsExport ConeCollisionShape : public CollisionShape
[2486]38    {
39        public:
40            ConeCollisionShape(BaseObject* creator);
41            virtual ~ConeCollisionShape();
42
43            void registerVariables();
44            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
45
46            inline void setRadius(float value)
[2514]47                { this->radius_ = value; updateShape(); }
[2486]48            inline float getRadius() const
49                { return radius_; }
50
51            inline void setHeight(float value)
[2514]52                { this->height_ = value; updateShape(); }
[2486]53            inline float getHeight() const
54                { return this->height_; }
55
[2514]56        private:
57            btCollisionShape* createNewShape() const;
[2486]58
59            float radius_;
60            float height_;
61     };
62}
63
64#endif /* _ConeCollisionShape_H__ */
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