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source: code/trunk/src/modules/objects/collisionshapes/PlaneCollisionShape.h @ 6748

Last change on this file since 6748 was 5781, checked in by rgrieder, 15 years ago

Reverted trunk again. We might want to find a way to delete these revisions again (x3n's changes are still available as diff in the commit mails).

  • Property svn:eol-style set to native
File size: 2.0 KB
RevLine 
[2323]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
[2403]23 *      Martin Stypinski
[2323]24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _PlaneCollisionShape_H__
30#define _PlaneCollisionShape_H__
31
[5730]32#include "objects/ObjectsPrereqs.h"
[2323]33
[3196]34#include "util/Math.h"
[5735]35#include "collisionshapes/CollisionShape.h"
[2323]36
37namespace orxonox
38{
[5730]39    class _ObjectsExport PlaneCollisionShape : public CollisionShape
[2323]40    {
41        public:
42            PlaneCollisionShape(BaseObject* creator);
43            virtual ~PlaneCollisionShape();
44
[2374]45            void registerVariables();
[2323]46            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
47
[2403]48            inline void setNormal(const Vector3& normal)
[2514]49                { this->normal_ = normal; updateShape(); }
[2403]50            inline const Vector3& getNormal()
51                { return normal_;}
52
53            inline void setOffset(float offset)
[2514]54                { this->offset_ = offset; updateShape(); }
[2323]55            inline float getOffset()
[2403]56                { return this->offset_;}
[2323]57
[2514]58        private:
59            btCollisionShape* createNewShape()const;
[2323]60
[2403]61            Vector3 normal_;
62            float   offset_;
[2323]63     };
64}
65
66#endif /* _PlaneCollisionShape_H__ */
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