[2303] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
[2304] | 23 | * Reto Grieder |
---|
[2303] | 24 | * Co-authors: |
---|
| 25 | * ... |
---|
| 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
[7601] | 29 | /** |
---|
| 30 | @file SphereCollisionShape.h |
---|
| 31 | @brief Definition of the SphereCollisionShape class. |
---|
| 32 | @ingroup Collisionshapes |
---|
| 33 | */ |
---|
| 34 | |
---|
[2303] | 35 | #ifndef _SphereCollisionShape_H__ |
---|
| 36 | #define _SphereCollisionShape_H__ |
---|
| 37 | |
---|
[5730] | 38 | #include "objects/ObjectsPrereqs.h" |
---|
[5735] | 39 | #include "collisionshapes/CollisionShape.h" |
---|
[2303] | 40 | |
---|
| 41 | namespace orxonox |
---|
| 42 | { |
---|
[8706] | 43 | |
---|
| 44 | /** |
---|
| 45 | @brief |
---|
| 46 | Wrapper for the bullet sphere collision shape class btSphereShape. |
---|
| 47 | |
---|
| 48 | @author |
---|
| 49 | Reto Grieder |
---|
| 50 | |
---|
| 51 | @see btSphereShape |
---|
| 52 | @ingroup Collisionshapes |
---|
| 53 | */ |
---|
[5730] | 54 | class _ObjectsExport SphereCollisionShape : public CollisionShape |
---|
[2303] | 55 | { |
---|
| 56 | public: |
---|
| 57 | SphereCollisionShape(BaseObject* creator); |
---|
| 58 | virtual ~SphereCollisionShape(); |
---|
| 59 | |
---|
| 60 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
---|
| 61 | |
---|
[8706] | 62 | /** |
---|
| 63 | @brief Set the radius of the SphereCollisionShape. |
---|
| 64 | If the radius changes, this causes the internal collision shape to be recreated. |
---|
| 65 | @param radius The radius to be set. |
---|
| 66 | @return Returns true if the radius has changed, false if not. |
---|
| 67 | */ |
---|
| 68 | inline bool setRadius(float radius) |
---|
| 69 | { if(this->radius_ == radius) return false; this->radius_ = radius; updateShape(); return true; } |
---|
| 70 | /** |
---|
| 71 | @brief Get the radius of the SphereCollisionShape. |
---|
| 72 | @return Returns the radius of the SphereCollisionShape. |
---|
| 73 | */ |
---|
[2303] | 74 | inline float getRadius() const |
---|
[2486] | 75 | { return this->radius_; } |
---|
[2303] | 76 | |
---|
[8706] | 77 | virtual void changedScale(); // Is called when the scale of the SphereCollisionShape has changed. |
---|
| 78 | |
---|
[2514] | 79 | private: |
---|
[7163] | 80 | void registerVariables(); |
---|
| 81 | |
---|
[2514] | 82 | btCollisionShape* createNewShape() const; |
---|
[2374] | 83 | |
---|
[8706] | 84 | float radius_; //!< The radius of the SphereCollisionShape. |
---|
[2303] | 85 | }; |
---|
| 86 | } |
---|
| 87 | |
---|
| 88 | #endif /* _SphereCollisionShape_H__ */ |
---|