[10049] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Martin Mueller |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "TeamTargetProxy.h" |
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[10060] | 30 | #include "worldentities/ControllableEntity.h" |
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[10049] | 31 | #include "worldentities/pawns/Pawn.h" |
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| 32 | |
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[10060] | 33 | namespace orxonox |
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| 34 | { |
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[10215] | 35 | RegisterClass(TeamTargetProxy); |
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[10049] | 36 | |
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[10060] | 37 | /** |
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| 38 | @brief |
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| 39 | Sets default values for all variables. |
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| 40 | |
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| 41 | @param context |
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| 42 | The context |
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| 43 | */ |
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[10215] | 44 | TeamTargetProxy::TeamTargetProxy(Context* context) : FormationController(context) |
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| 45 | { |
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| 46 | RegisterObject(TeamTargetProxy); |
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[10049] | 47 | |
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[10215] | 48 | this->once_ = false; |
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| 49 | } |
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[10049] | 50 | |
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[10060] | 51 | /** |
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| 52 | @brief |
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| 53 | Destructor. Nothing to see here. |
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| 54 | */ |
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[10215] | 55 | TeamTargetProxy::~TeamTargetProxy() |
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| 56 | { |
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| 57 | } |
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[10049] | 58 | |
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[10060] | 59 | /** |
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| 60 | @brief |
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| 61 | Copies the team and the target from the parent. |
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| 62 | |
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| 63 | That's all there is. |
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| 64 | */ |
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[10215] | 65 | void TeamTargetProxy::tick(float dt) |
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| 66 | { |
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| 67 | if (!this->isActive() || !this->getControllableEntity()) |
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| 68 | return; |
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[10049] | 69 | |
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| 70 | ControllableEntity* parent = orxonox_cast<ControllableEntity*> (this->getControllableEntity()->getParent()); |
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| 71 | |
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[10060] | 72 | if(this->getTeam() != -1 && !this->once_ && parent) |
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| 73 | { |
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| 74 | orxout(internal_warning) << "TeamTargetProxy: Team already set, may result in undesired behaviour. Will get overridden by the parent's team." << endl; |
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| 75 | } |
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[10049] | 76 | |
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[10060] | 77 | if(!this->once_) |
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| 78 | this->once_ = true; |
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| 79 | |
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| 80 | //Teams aren't set immediately, after creation, so we have to check every tick... |
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[10049] | 81 | if(parent) |
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| 82 | { |
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[10060] | 83 | Controller* parentcontroller = parent->getController(); |
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| 84 | if(parentcontroller) |
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[10049] | 85 | { |
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[10060] | 86 | this->setTeam(parentcontroller->getTeam()); |
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[10049] | 87 | } |
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[10060] | 88 | else |
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| 89 | { |
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| 90 | this->setTeam(parent->getTeam()); |
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| 91 | } |
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| 92 | this->getControllableEntity()->setTeam(parent->getTeam()); |
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| 93 | } |
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[10049] | 94 | |
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[10060] | 95 | if(parent) |
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| 96 | { |
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[10049] | 97 | Pawn* parenttarget = orxonox_cast<Pawn*>(parent->getTarget()); |
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| 98 | if(parenttarget) |
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| 99 | { |
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| 100 | this->setTarget(parenttarget); |
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| 101 | this->getControllableEntity()->setTarget(parenttarget); |
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| 102 | } |
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| 103 | } |
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[10215] | 104 | } |
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| 105 | } |
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