[10049] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Martin Mueller |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #ifndef _TeamTargetProxy_H__ |
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| 30 | #define _TeamTargetProxy_H__ |
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| 31 | |
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[10218] | 32 | #include "objects/ObjectsPrereqs.h" |
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[10049] | 33 | #include "controllers/FormationController.h" |
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| 34 | |
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| 35 | namespace orxonox |
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| 36 | { |
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[10215] | 37 | /** |
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| 38 | @brief |
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| 39 | A controller, that just copies the team and the target of a parent for itself and it's controllable entity. |
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[10060] | 40 | |
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[10215] | 41 | Useful for following (and similar) situations: (-> means attached to) |
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| 42 | turret (rotates) -> some kind of turret base (looks nice) -> spaceship (flies around) |
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| 43 | The turret has a controller that wants to copy the spaceship's target and team. In this case it doesn't work though, |
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| 44 | because the turret isn't directly attached to the spaceship. Here's where this controller comes in. Drawback: the base |
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| 45 | has to be controllable and ticks every second (performance?) |
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| 46 | */ |
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[10218] | 47 | class _ObjectsExport TeamTargetProxy : public FormationController, public Tickable |
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[10215] | 48 | { |
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| 49 | public: |
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| 50 | TeamTargetProxy(Context* context); |
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| 51 | virtual ~TeamTargetProxy(); |
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[10049] | 52 | |
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[10215] | 53 | virtual void tick(float dt); |
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[10049] | 54 | |
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[10215] | 55 | private: |
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| 56 | bool once_; //!< Flag for executing code in the tick function only once. |
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| 57 | }; |
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[10049] | 58 | } |
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| 59 | |
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[10215] | 60 | #endif |
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