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source: code/trunk/src/modules/objects/controllers/TurretController.h @ 10256

Last change on this file since 10256 was 10218, checked in by landauf, 10 years ago

fixed build and warnings with MSVC

File size: 1.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Martin Mueller
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @brief Definition for the controller for turrets.
31*/
32
33#ifndef _TurretController_H__
34#define _TurretController_H__
35
36#include "objects/ObjectsPrereqs.h"
37#include "controllers/ArtificialController.h"
38
39 namespace orxonox
40 {
41    /**
42        @brief
43        Controller for turrets. Chooses a target, and makes the turret aim/shoot at it.
44
45        The controllableEntity gets casted to Turret, so this controller won't work for anything else.
46    */
47    class _ObjectsExport TurretController : public ArtificialController, public Tickable
48    {
49        public:
50            TurretController(Context* context);
51            virtual ~TurretController();
52
53            virtual void tick(float dt);
54
55        private:
56
57            void searchTarget();
58            bool isLookingAtTargetNew(float angle) const;
59            float targetScore(Pawn* pawn, float distance) const;
60
61            bool once_; //!< Flag for executing code in the tick function only once.
62    };
63 }
64
65 #endif
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