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source: code/trunk/src/modules/objects/controllers/TurretController.h @ 12114

Last change on this file since 12114 was 11099, checked in by muemart, 9 years ago

Fix loads of doxygen warnings and other documentation issues

  • Property svn:eol-style set to native
File size: 1.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Martin Mueller
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _TurretController_H__
30#define _TurretController_H__
31
32#include "objects/ObjectsPrereqs.h"
33#include "controllers/ArtificialController.h"
34
35 namespace orxonox
36 {
37    /**
38        @brief
39        Controller for turrets. Chooses a target, and makes the turret aim/shoot at it.
40
41        The controllableEntity gets casted to Turret, so this controller won't work for anything else.
42    */
43    class _ObjectsExport TurretController : public ArtificialController, public Tickable
44    {
45        public:
46            TurretController(Context* context);
47            virtual ~TurretController();
48
49            virtual void tick(float dt);
50
51        private:
52
53            void searchTarget();
54            bool isLookingAtTargetNew(float angle) const;
55            float targetScore(Pawn* pawn, float distance) const;
56
57            bool once_; //!< Flag for executing code in the tick function only once.
58    };
59 }
60
61 #endif
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