1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Damian 'Mozork' Frick |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file DistanceMultiTrigger.cc |
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31 | @brief Implementation of the DistanceMultiTrigger class. |
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32 | @ingroup MultiTrigger |
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33 | */ |
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34 | |
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35 | #include "DistanceMultiTrigger.h" |
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36 | |
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37 | #include "core/CoreIncludes.h" |
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38 | #include "core/XMLPort.h" |
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39 | |
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40 | #include "DistanceTriggerBeacon.h" |
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41 | |
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42 | namespace orxonox |
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43 | { |
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44 | |
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45 | CreateFactory(DistanceMultiTrigger); |
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46 | |
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47 | /** |
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48 | @brief |
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49 | Default Constructor. Registers the object and initializes default values. |
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50 | */ |
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51 | DistanceMultiTrigger::DistanceMultiTrigger(BaseObject* creator) : MultiTrigger(creator) |
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52 | { |
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53 | RegisterObject(DistanceMultiTrigger); |
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54 | |
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55 | this->distance_ = 100.0f; |
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56 | this->targetName_ = ""; |
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57 | this->singleTargetMode_ = false; |
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58 | } |
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59 | |
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60 | /** |
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61 | @brief |
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62 | Destructor. |
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63 | */ |
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64 | DistanceMultiTrigger::~DistanceMultiTrigger() |
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65 | { |
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66 | |
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67 | } |
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68 | |
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69 | /** |
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70 | @brief |
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71 | Method for creating a DistanceMultiTrigger object through XML. |
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72 | */ |
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73 | void DistanceMultiTrigger::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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74 | { |
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75 | SUPER(DistanceMultiTrigger, XMLPort, xmlelement, mode); |
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76 | |
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77 | XMLPortParam(DistanceMultiTrigger, "distance", setDistance, getDistance, xmlelement, mode); |
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78 | XMLPortParam(DistanceMultiTrigger, "targetname", setTargetName, getTargetName, xmlelement, mode); |
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79 | } |
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80 | |
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81 | /** |
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82 | @brief |
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83 | This method is called by the MultiTrigger to get information about new trigger events that need to be looked at. |
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84 | |
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85 | In this implementation we iterate through all possible objects and check whether the fact that they are in range or not has changed and fire and hand a state ofer to the MultiTrigger if so. |
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86 | @return |
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87 | Returns a pointer to a queue of MultiTriggerState pointers, containing all the necessary information to decide whether these states should indeed become new states of the MultiTrigger. |
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88 | */ |
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89 | std::queue<MultiTriggerState*>* DistanceMultiTrigger::letTrigger(void) |
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90 | { |
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91 | |
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92 | std::queue<MultiTriggerState*>* queue = NULL; |
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93 | |
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94 | // Check for objects that were in range but no longer are. Iterate through all objects, that are in range. |
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95 | for(std::map<WorldEntity*, WeakPtr<WorldEntity>* >::iterator it = this->range_.begin(); it != this->range_.end(); ) |
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96 | { |
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97 | WorldEntity* entity = it->second->get(); |
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98 | WorldEntity* key = it->first; |
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99 | it++; // Incrementing the iterator in advance, since we don't need the current anymore and we potentially are going to delete the current element thus invalidating the iterator. |
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100 | // If the entity no longer exists. |
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101 | if(entity == NULL) |
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102 | { |
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103 | this->removeFromRange(key); |
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104 | continue; |
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105 | } |
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106 | |
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107 | Vector3 distanceVec = entity->getWorldPosition() - this->getWorldPosition(); |
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108 | // If the object is no longer in range. |
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109 | if (distanceVec.length() > this->distance_) |
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110 | { |
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111 | // If for some reason the entity could not be removed. |
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112 | if(!this->removeFromRange(key)) |
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113 | continue; |
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114 | |
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115 | // If no queue has been created, yet. |
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116 | if(queue == NULL) |
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117 | queue = new std::queue<MultiTriggerState*>(); |
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118 | |
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119 | // Create a state and append it to the queue. |
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120 | MultiTriggerState* state = new MultiTriggerState; |
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121 | state->bTriggered = false; // Because the entity went out of range. |
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122 | state->originator = entity; |
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123 | queue->push(state); |
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124 | } |
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125 | } |
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126 | |
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127 | // Check for new objects that are in range |
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128 | for(ClassTreeMaskObjectIterator it = this->getTargetMask().begin(); it != this->getTargetMask().end(); ++it) |
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129 | { |
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130 | WorldEntity* entity = static_cast<WorldEntity*>(*it); |
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131 | |
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132 | // If the DistanceMultiTrigger is in single-target mode. |
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133 | if(this->singleTargetMode_) |
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134 | { |
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135 | // If the object that is a target is no DistanceTriggerBeacon, then the DistanceMultiTrigger can't be in single-target mode. |
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136 | if(!entity->isA(ClassIdentifier<DistanceTriggerBeacon>::getIdentifier())) |
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137 | { |
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138 | this->singleTargetMode_ = false; |
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139 | COUT(2) << "DistanceMultiTrigger " << this->getName() << " (&" << this << ")" << "is in single-target mode but the target is '" << entity->getIdentifier()->getName() << "' instead of DistanceTriggerBeacon. Setting single-target mode to false." << std::endl; |
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140 | } |
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141 | // If the target name and the name of the DistancTriggerBeacon don't match. |
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142 | else if(entity->getName().compare(this->targetName_) != 0) |
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143 | continue; |
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144 | } |
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145 | |
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146 | Vector3 distanceVec = entity->getWorldPosition() - this->getWorldPosition(); |
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147 | // If the object is in range. |
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148 | if (distanceVec.length() <= this->distance_) |
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149 | { |
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150 | // Add the object to the objects that are in range. |
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151 | // Objects that already are in range are not added twice, because in a map (this->range_) each key can only exist once and thus addToRange() will reject all attempts of duplicate entries. |
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152 | if(!this->addToRange(entity)) |
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153 | continue; |
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154 | |
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155 | // Change the entity to the parent of the DistanceTriggerBeacon (if in single-target-mode), which is the entity to which the beacon is attached. |
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156 | if(this->singleTargetMode_) |
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157 | entity = entity->getParent(); |
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158 | |
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159 | // If no queue has been created, yet. |
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160 | if(queue == NULL) |
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161 | queue = new std::queue<MultiTriggerState*>(); |
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162 | |
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163 | // Create a state and append it to the queue. |
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164 | MultiTriggerState* state = new MultiTriggerState; |
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165 | state->bTriggered = true; // Because the entity came into range. |
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166 | state->originator = entity; |
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167 | queue->push(state); |
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168 | } |
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169 | } |
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170 | |
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171 | return queue; |
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172 | } |
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173 | |
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174 | /** |
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175 | @brief |
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176 | Set the target name of DistanceTriggerBeacons that triggers this DistanceMultiTrigger. |
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177 | @param targetname |
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178 | The name of the DistanceTriggerBeacon as a string. |
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179 | */ |
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180 | void DistanceMultiTrigger::setTargetName(const std::string& targetname) |
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181 | { |
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182 | // If the targetname is no blank string single-target mode is enabled. |
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183 | if(targetname != "") |
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184 | this->singleTargetMode_ = true; |
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185 | else |
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186 | this->singleTargetMode_ = false; |
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187 | |
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188 | this->targetName_ = targetname; |
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189 | } |
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190 | |
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191 | /** |
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192 | @brief |
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193 | Add a given entity to the entities, that currently are in range of the DistanceMultiTrigger. |
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194 | @param entity |
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195 | A pointer to the entity. |
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196 | @return |
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197 | Returns true if successful, false if not. |
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198 | */ |
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199 | bool DistanceMultiTrigger::addToRange(WorldEntity* entity) |
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200 | { |
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201 | WeakPtr<WorldEntity>* weakptr = new WeakPtr<WorldEntity>(entity); |
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202 | std::pair<std::map<WorldEntity*, WeakPtr<WorldEntity>* >::iterator, bool> pair = this->range_.insert(std::pair<WorldEntity*, WeakPtr<WorldEntity>* >(entity, weakptr)); |
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203 | |
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204 | if(!pair.second) |
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205 | { |
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206 | delete weakptr; |
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207 | return false; |
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208 | } |
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209 | |
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210 | return true; |
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211 | } |
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212 | |
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213 | /** |
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214 | @brief |
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215 | Remove a given entity from the set of entities, that currently are in range of the DistanceMultiTrigger. |
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216 | @param entity |
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217 | A pointer ot the entity. |
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218 | @return |
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219 | Returns true if successful. |
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220 | */ |
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221 | bool DistanceMultiTrigger::removeFromRange(WorldEntity* entity) |
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222 | { |
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223 | WeakPtr<WorldEntity>* weakptr = this->range_.find(entity)->second; |
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224 | bool erased = this->range_.erase(entity) > 0; |
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225 | if(erased) |
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226 | delete weakptr; |
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227 | return erased; |
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228 | } |
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229 | |
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230 | } |
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