1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Damian 'Mozork' Frick |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file DistanceMultiTrigger.h |
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31 | @brief Definition of the DistanceMultiTrigger class. |
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32 | */ |
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33 | |
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34 | #ifndef _DistanceMultiTrigger_H__ |
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35 | #define _DistanceMultiTrigger_H__ |
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36 | |
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37 | #include "objects/ObjectsPrereqs.h" |
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38 | |
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39 | #include "worldentities/WorldEntity.h" |
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40 | #include "core/WeakPtr.h" |
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41 | #include <map> |
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42 | |
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43 | #include "MultiTrigger.h" |
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44 | |
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45 | namespace orxonox |
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46 | { |
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47 | |
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48 | /** |
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49 | @brief |
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50 | The DistanceMultiTrigger is a trigger that triggers whenever an object (that is of the specified target type) is in a specified range of the DistanceMultiTrigger. The object can be specified further by adding a DistanceTriggerBeacon (just attaching it) to the objects that can trigger this DistanceMultiTrigger and specify the name of the DistanceTriggerBeacon with the parameter targetname and only objects that have a DistanceTriggerBeacon with that name attached will trigger the DistanceMultiTrigger. |
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51 | Parameters are (additional to the ones of MultiTrigger): |
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52 | 'distance', which specifies the maximum distance at which the DistanceMultiTrigger still triggers. Default is 100. |
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53 | 'targetname', which, if not left blank, causes the DistancMultiTrigger to be in single-target mode, meaning, that it only reacts to objects that have a DistanceTriggerBeacon (therefore the target has to be set to DistanceTriggerBeacon for it to work), with the name specified by targetname, attached. |
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54 | |
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55 | A simple DistanceMultiTrigger would look like this: |
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56 | @code |
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57 | <DistanceMultiTrigger position="0,0,0" switch="true" target="Pawn" distance="20" /> |
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58 | @endcode |
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59 | |
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60 | An implementation that only reacts to objects with a DistanceTriggerBeacon attached would look like this: |
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61 | @code |
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62 | <DistanceMultiTrigger position="0,0,0" target="DistanceMultiTrigger" targetname="beacon1" distance="30" /> |
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63 | @endcode |
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64 | This particular DistanceMultiTrigger would only react if an object was in range, that had a DistanceTriggerBeacon with the name 'beacon1' attached. |
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65 | @see MultiTrigger.h |
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66 | For more information on MultiTriggers. |
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67 | @author |
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68 | Damian 'Mozork' Frick |
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69 | */ |
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70 | class _ObjectsExport DistanceMultiTrigger : public MultiTrigger |
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71 | { |
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72 | |
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73 | public: |
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74 | DistanceMultiTrigger(BaseObject* creator); //!< Default Constructor. Registers the object and initializes default values. |
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75 | virtual ~DistanceMultiTrigger(); //!< Destructor. |
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76 | |
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77 | void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a DistanceMultiTrigger object through XML. |
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78 | |
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79 | void setTargetName(const std::string& targetname); //!< Set the target name of DistanceTriggerBeacons that triggers this DistanceMultiTrigger. |
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80 | /** |
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81 | @brief Get the target name of the DistanceTriggerbeacon, that triggers this DistanceMultiTrigger. |
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82 | @return Returns the target name as a string. |
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83 | */ |
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84 | inline const std::string& getTargetName(void) |
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85 | { return this->targetName_; } |
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86 | |
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87 | /** |
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88 | @brief Set the distance at which the DistanceMultiTrigger triggers. |
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89 | @param distance The distance. |
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90 | */ |
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91 | inline void setDistance(float distance) |
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92 | { if(distance >= 0) this->distance_ = distance; } |
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93 | /** |
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94 | @brief Get the distance at which the DistanceMultiTrigger triggers. |
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95 | @return Returns the distance. |
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96 | */ |
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97 | inline float getDistance() const |
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98 | { return this->distance_; } |
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99 | |
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100 | protected: |
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101 | virtual std::queue<MultiTriggerState*>* letTrigger(void); //!< This method is called by the MultiTrigger to get information about new trigger events that need to be looked at. |
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102 | |
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103 | bool addToRange(WorldEntity* entity); //!< Add a given entity to the entities, that currently are in range of the DistanceMultiTrigger. |
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104 | bool removeFromRange(WorldEntity* entity); //!< Remove a given entity from the set of entities, that currently are in range of the DistanceMultiTrigger. |
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105 | |
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106 | private: |
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107 | float distance_; //!< The distance at which the DistanceMultiTrigger triggers. |
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108 | std::string targetName_; //!< The target name, used in singleTargetMode. |
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109 | bool singleTargetMode_; //!< To indicate whe the MultiDistanceTrigger is in single-target-mode. |
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110 | |
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111 | std::map<WorldEntity*, WeakPtr<WorldEntity>* > range_; //!< The set of entities that currently are in range of the DistanceMultiTrigger. |
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112 | |
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113 | }; |
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114 | |
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115 | } |
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116 | |
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117 | #endif // _DistanceMultiTrigger_H__ |
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