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source: code/trunk/src/modules/objects/triggers/DistanceTrigger.h @ 8974

Last change on this file since 8974 was 8706, checked in by dafrick, 14 years ago

Merging presentation branch back into trunk.
There are many new features and also a lot of other changes and bugfixes, if you want to know, digg through the svn log.
Not everything is yet working as it should, but it should be fairly stable. If you habe any bug reports, just send me an email.

  • Property svn:eol-style set to native
File size: 7.4 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Benjamin Knecht
24 *   Co-authors:
25 *      Damian 'Mozork' Frick
26 *
27 */
28
29/**
30    @file DistanceTrigger.h
31    @brief Definition of the DistanceTrigger class.
32    @ingroup NormalTrigger
33*/
34
35#ifndef _DistanceTrigger_H__
36#define _DistanceTrigger_H__
37
38#include "objects/ObjectsPrereqs.h"
39
40#include <set>
41
42#include "core/ClassTreeMask.h"
43
44#include "interfaces/PlayerTrigger.h"
45
46#include "Trigger.h"
47
48namespace orxonox
49{
50   
51  /**
52  @brief
53      Enum for the beacon mode of the DistanceTrigger.
54     
55  @ingroup NormalTrigger
56  */
57  namespace distanceTriggerBeaconMode
58  {
59      enum Value {
60          off,
61          identify,
62          exclude
63      };
64  }
65
66    /**
67    @brief
68        The DistanceTrigger is a Trigger that triggers whenever an object (that is of the specified target type) is in a specified range of the DistanceTrigger. The object can be specified further by setting the <em>beaconMode</em> and attaching a @ref orxonox::DistanceTriggerBeacon "DistanceTriggerBeacon" to the object.
69        Parameters are (additional to the ones of Trigger):
70        - @b distance Which specifies the maximum distance at which the DistanceTrigger still triggers, i.e. its range. Default is <code>100</code>.
71        - @b target Which specifies the class of objects that can trigger the DistanceTrigger. Default is <code>"Pawn"</code>.
72        - @b beaconMode Which specifies, whether the DistanceTrigger operates on @ref orxonox::DistanceTriggerBeacon "DistanceTriggerBeacons" or not. If <em>off</em> the DistanceMultiTrigger works as usual. If set to <em>identify</em> the DistanceTrigger is only triggered by objects that have a @ref orxonox::DistanceTriggerBeacon "DistanceTriggerBeacon", with the same name as specified in <em>targetname</em>, attached to them. If set to <em>exclude</em> the DistanceTrigger is only triggered by objects that don't have a @ref orxonox::DistanceTriggerBeacon "DistanceTriggerBeacon", with the same name as specified in <em>targetname</em>, attached to them. Default is <em>off</em>.
73        - @b targetname Which specifies the name @ref orxonox::DistanceTriggerBeacon "DistanceTriggerBeacons" need to have to make the DistanceTrigger react to them if it is in <em>beacon-mode</em> (the beaconMode is not <em>off</em>).
74
75        A simple DistanceTrigger could look like this:
76        @code
77        <DistanceTrigger position="0,0,0" switch="true" target="Pawn" distance="20" />
78        @endcode
79
80        An implementation that only reacts to objects with a @ref orxonox::DistanceTriggerBeacon "DistanceTriggerBeacon" attached would look like this:
81        @code
82        <DistanceTrigger position="0,0,0" target="Pawn" beaconMode="identify" targetname="beacon1" distance="30" />
83        @endcode
84        This particular DistanceTrigger would only react if an object was in range, that had a @ref orxonox::DistanceTriggerBeacon "DistanceTriggerBeacon" with the name <em>beacon1</em> attached.
85
86    @see Trigger
87        For more information on @ref orxonox::Trigger "Triggers".
88
89    @author
90        Benjamin Knecht
91    @author
92        Damian 'Mozork' Frick
93
94    @ingroup NormalTrigger
95    */
96    class _ObjectsExport DistanceTrigger : public Trigger, public PlayerTrigger
97    {
98        public:
99            DistanceTrigger(BaseObject* creator); // Constructor. Registers and initializes the object.
100            virtual ~DistanceTrigger();
101
102            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); // Method for creating a DistanceTrigger object through XML.
103
104            void addTarget(const std::string& targets); // Add some target to the DistanceTrigger.
105            void removeTarget(const std::string& targets); // Remove some target from the DistanceTrigger.
106
107            /**
108            @brief Set the range of the DistanceTrigger.
109            @param distance The range to be set.
110            */
111            inline void setDistance(float distance)
112                { this->distance_ = distance; }
113            /**
114            @brief Get the range of the DistanceTrigger.
115            @return Returns the range of the distance trigger.
116            */
117            inline float getDistance() const
118                { return this->distance_; }
119
120            void setBeaconModeDirect(distanceTriggerBeaconMode::Value mode); // Set the beacon mode.
121            /**
122            @brief Get the beacon mode.
123            @return Returns the mode as an enum.
124            */
125            inline distanceTriggerBeaconMode::Value getBeaconModeDirect(void) const
126            { return this->beaconMode_; }
127            void setBeaconMode(const std::string& mode); // Set the beacon mode.
128            const std::string& getBeaconMode(void) const; // Get the beacon mode.
129
130            /**
131            @brief Set the name a DistanceTriggerBeacon needs to have to make the DistanceTrigger react to it if in beacon-mode.
132            @param targetname The name as a string.
133            */
134            inline void setTargetName(const std::string& targetname)
135                { this->targetName_ = targetname; }
136            /**
137            @brief Get the target name.
138            @return Returns the target name as a string.
139            */
140            inline const std::string& getTargetName(void)
141                { return this->targetName_; }
142
143            bool checkDistance(); // Check, whether there are entities that are targets of this DistanceTrigger in its range.
144
145        protected:
146            virtual bool isTriggered(TriggerMode::Value mode); // Check whether the DistanceTrigger is triggered.
147            /**
148            @brief Notifies interested parties about a change of the DistanceTrigger's target mask.
149            */
150            virtual void notifyMaskUpdate() {}
151
152            ClassTreeMask targetMask_; //!< The target mask, specifies by which types of objects the DistanceTrigger can be triggered.
153
154        private:
155            //! Strings for the beacon modes.
156            static const std::string beaconModeOff_s;
157            static const std::string beaconModeIdentify_s;
158            static const std::string beaconModeExlcude_s;
159
160            float distance_; //!< The range of the DistanceTrigger.
161           
162            distanceTriggerBeaconMode::Value beaconMode_; //!< The beacon mode.
163            std::string targetName_; //!< The name a DistanceTriggerBeacon needs to have to make the DistanceTrigger react to it if in beacon-mode.
164            ClassTreeMask beaconMask_; //!< A mask, that only accepts DistanceTriggerBeacons.
165           
166            WeakPtr<WorldEntity> cache_; //!< Caches the entity that triggered the DistanceTrigger last.
167    };
168}
169
170#endif /* _DistanceTrigger_H__ */
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