1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Benjamin Knecht |
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24 | * Co-authors: |
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25 | * Damian 'Mozork' Frick |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file DistanceTrigger.h |
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31 | @brief Definition of the DistanceTrigger class. |
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32 | @ingroup NormalTrigger |
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33 | */ |
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34 | |
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35 | #ifndef _DistanceTrigger_H__ |
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36 | #define _DistanceTrigger_H__ |
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37 | |
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38 | #include "objects/ObjectsPrereqs.h" |
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39 | |
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40 | #include <set> |
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41 | |
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42 | #include "core/ClassTreeMask.h" |
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43 | |
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44 | #include "interfaces/PlayerTrigger.h" |
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45 | |
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46 | #include "Trigger.h" |
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47 | |
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48 | namespace orxonox |
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49 | { |
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50 | |
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51 | /** |
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52 | @brief |
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53 | Enum for the beacon mode of the DistanceTrigger. |
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54 | |
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55 | @ingroup NormalTrigger |
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56 | */ |
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57 | enum class DistanceTriggerBeaconMode { |
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58 | off, |
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59 | identify, |
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60 | exclude |
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61 | }; |
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62 | |
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63 | /** |
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64 | @brief |
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65 | The DistanceTrigger is a Trigger that triggers whenever an object (that is of the specified target type) is in a specified range of the DistanceTrigger. The object can be specified further by setting the <em>beaconMode</em> and attaching a @ref orxonox::DistanceTriggerBeacon "DistanceTriggerBeacon" to the object. |
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66 | Parameters are (additional to the ones of Trigger): |
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67 | - @b distance Which specifies the maximum distance at which the DistanceTrigger still triggers, i.e. its range. Default is <code>100</code>. |
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68 | - @b target Which specifies the class of objects that can trigger the DistanceTrigger. Default is <code>"Pawn"</code>. |
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69 | - @b beaconMode Which specifies, whether the DistanceTrigger operates on @ref orxonox::DistanceTriggerBeacon "DistanceTriggerBeacons" or not. If <em>off</em> the DistanceMultiTrigger works as usual. If set to <em>identify</em> the DistanceTrigger is only triggered by objects that have a @ref orxonox::DistanceTriggerBeacon "DistanceTriggerBeacon", with the same name as specified in <em>targetname</em>, attached to them. If set to <em>exclude</em> the DistanceTrigger is only triggered by objects that don't have a @ref orxonox::DistanceTriggerBeacon "DistanceTriggerBeacon", with the same name as specified in <em>targetname</em>, attached to them. Default is <em>off</em>. |
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70 | - @b targetname Which specifies the name @ref orxonox::DistanceTriggerBeacon "DistanceTriggerBeacons" need to have to make the DistanceTrigger react to them if it is in <em>beacon-mode</em> (the beaconMode is not <em>off</em>). |
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71 | |
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72 | A simple DistanceTrigger could look like this: |
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73 | @code |
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74 | <DistanceTrigger position="0,0,0" switch="true" target="Pawn" distance="20" /> |
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75 | @endcode |
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76 | |
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77 | An implementation that only reacts to objects with a @ref orxonox::DistanceTriggerBeacon "DistanceTriggerBeacon" attached would look like this: |
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78 | @code |
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79 | <DistanceTrigger position="0,0,0" target="Pawn" beaconMode="identify" targetname="beacon1" distance="30" /> |
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80 | @endcode |
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81 | This particular DistanceTrigger would only react if an object was in range, that had a @ref orxonox::DistanceTriggerBeacon "DistanceTriggerBeacon" with the name <em>beacon1</em> attached. |
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82 | |
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83 | @see Trigger |
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84 | For more information on @ref orxonox::Trigger "Triggers". |
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85 | |
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86 | @author |
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87 | Benjamin Knecht |
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88 | @author |
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89 | Damian 'Mozork' Frick |
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90 | |
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91 | @ingroup NormalTrigger |
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92 | */ |
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93 | class _ObjectsExport DistanceTrigger : public Trigger, public PlayerTrigger |
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94 | { |
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95 | public: |
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96 | DistanceTrigger(Context* context); // Constructor. Registers and initializes the object. |
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97 | virtual ~DistanceTrigger(); |
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98 | |
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99 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); // Method for creating a DistanceTrigger object through XML. |
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100 | |
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101 | void addTarget(const std::string& targets); // Add some target to the DistanceTrigger. |
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102 | void removeTarget(const std::string& targets); // Remove some target from the DistanceTrigger. |
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103 | |
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104 | /** |
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105 | @brief Set the range of the DistanceTrigger. |
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106 | @param distance The range to be set. |
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107 | */ |
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108 | inline void setDistance(float distance) |
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109 | { this->distance_ = distance; } |
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110 | /** |
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111 | @brief Get the range of the DistanceTrigger. |
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112 | @return Returns the range of the distance trigger. |
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113 | */ |
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114 | inline float getDistance() const |
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115 | { return this->distance_; } |
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116 | |
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117 | void setBeaconModeDirect(DistanceTriggerBeaconMode mode); // Set the beacon mode. |
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118 | /** |
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119 | @brief Get the beacon mode. |
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120 | @return Returns the mode as an enum. |
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121 | */ |
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122 | inline DistanceTriggerBeaconMode getBeaconModeDirect(void) const |
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123 | { return this->beaconMode_; } |
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124 | void setBeaconMode(const std::string& mode); // Set the beacon mode. |
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125 | const std::string& getBeaconMode(void) const; // Get the beacon mode. |
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126 | |
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127 | /** |
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128 | @brief Set the name a DistanceTriggerBeacon needs to have to make the DistanceTrigger react to it if in beacon-mode. |
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129 | @param targetname The name as a string. |
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130 | */ |
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131 | inline void setTargetName(const std::string& targetname) |
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132 | { this->targetName_ = targetname; } |
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133 | /** |
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134 | @brief Get the target name. |
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135 | @return Returns the target name as a string. |
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136 | */ |
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137 | inline const std::string& getTargetName(void) |
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138 | { return this->targetName_; } |
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139 | |
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140 | bool checkDistance(); // Check, whether there are entities that are targets of this DistanceTrigger in its range. |
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141 | |
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142 | protected: |
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143 | virtual bool isTriggered(TriggerMode mode) override; // Check whether the DistanceTrigger is triggered. |
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144 | /** |
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145 | @brief Notifies interested parties about a change of the DistanceTrigger's target mask. |
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146 | */ |
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147 | virtual void notifyMaskUpdate() {} |
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148 | |
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149 | ClassTreeMask targetMask_; //!< The target mask, specifies by which types of objects the DistanceTrigger can be triggered. |
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150 | |
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151 | private: |
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152 | //! Strings for the beacon modes. |
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153 | static const std::string beaconModeOff_s; |
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154 | static const std::string beaconModeIdentify_s; |
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155 | static const std::string beaconModeExlcude_s; |
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156 | |
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157 | float distance_; //!< The range of the DistanceTrigger. |
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158 | |
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159 | DistanceTriggerBeaconMode beaconMode_; //!< The beacon mode. |
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160 | std::string targetName_; //!< The name a DistanceTriggerBeacon needs to have to make the DistanceTrigger react to it if in beacon-mode. |
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161 | ClassTreeMask beaconMask_; //!< A mask, that only accepts DistanceTriggerBeacons. |
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162 | |
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163 | WeakPtr<WorldEntity> cache_; //!< Caches the entity that triggered the DistanceTrigger last. |
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164 | }; |
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165 | } |
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166 | |
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167 | #endif /* _DistanceTrigger_H__ */ |
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