1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file EventTrigger.h |
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31 | @brief Definition of the EventTrigger class. |
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32 | @ingroup NormalTrigger |
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33 | */ |
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34 | |
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35 | #ifndef _EventTrigger_H__ |
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36 | #define _EventTrigger_H__ |
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37 | |
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38 | #include "objects/ObjectsPrereqs.h" |
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39 | |
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40 | #include "Trigger.h" |
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41 | |
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42 | namespace orxonox |
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43 | { |
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44 | |
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45 | /** |
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46 | @brief |
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47 | The EventTrigger class provides a way to have a Trigger triggered by any kinds of @ref orxonox::Event "Events". |
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48 | |
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49 | Example: |
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50 | @code |
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51 | <EventTrigger invert="true"> |
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52 | <events> |
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53 | <trigger> |
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54 | <TriggerBase ... /> |
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55 | <EventListener ... /> |
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56 | </trigger> |
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57 | </events> |
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58 | </EventTrigger> |
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59 | @endcode |
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60 | |
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61 | @see Trigger |
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62 | For more information on @ref oroxnox::Trigger "Triggers". |
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63 | |
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64 | @author |
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65 | Fabian 'x3n' Landau |
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66 | |
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67 | @ingroup NormalTrigger |
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68 | */ |
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69 | class _ObjectsExport EventTrigger : public Trigger |
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70 | { |
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71 | public: |
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72 | EventTrigger(BaseObject* creator); // Constructor. Registers and initializes the object. |
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73 | virtual ~EventTrigger(); |
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74 | |
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75 | virtual void XMLEventPort(Element& xmlelement, XMLPort::Mode mode); // Creates an event port. |
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76 | |
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77 | /** |
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78 | @brief Method that is called when a new event comes in. |
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79 | The tick call makes sure the state change takes effect immediately. |
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80 | @param bTriggered The state of the incoming event. |
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81 | */ |
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82 | inline void trigger(bool bTriggered) |
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83 | { this->bEventTriggered_ = bTriggered; this->tick(0); } |
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84 | |
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85 | protected: |
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86 | virtual bool isTriggered(TriggerMode::Value mode); // Check whether the EventTrigger should be triggered. |
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87 | |
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88 | private: |
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89 | bool bEventTriggered_; //!< Boolean to keep track of what the state of the last event was. |
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90 | }; |
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91 | } |
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92 | |
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93 | #endif /* _EventTrigger_H__ */ |
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