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source: code/trunk/src/modules/objects/triggers/Trigger.cc @ 7531

Last change on this file since 7531 was 7284, checked in by landauf, 14 years ago

merged consolecommands3 branch back to trunk.

note: the console command interface has changed completely, but the documentation is not yet up to date. just copy an existing command and change it to your needs, it's pretty self-explanatory. also the include files related to console commands are now located in core/command/. in the game it should work exactly like before, except for some changes in the auto-completion.

  • Property svn:eol-style set to native
File size: 8.8 KB
RevLine 
[1383]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Benjamin Knecht
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "Trigger.h"
30
31#include "core/CoreIncludes.h"
[3196]32#include "core/GameMode.h"
[1693]33#include "core/XMLPort.h"
[7284]34#include "core/command/ConsoleCommand.h"
[5735]35#include "Scene.h"
[1383]36
37namespace orxonox
38{
[1671]39
[7284]40  SetConsoleCommand("Trigger", "debugFlares", &Trigger::debugFlares).defaultValues(false);
[1671]41
[1383]42  CreateFactory(Trigger);
43
[2662]44  Trigger::Trigger(BaseObject* creator) : StaticEntity(creator)
[1383]45  {
46    RegisterObject(Trigger);
47
[3280]48    this->mode_ = TriggerMode::EventTriggerAND;
[1671]49
[2069]50    this->bFirstTick_ = true;
[2029]51    this->bActive_ = false;
52    this->bTriggered_ = false;
53    this->latestState_ = 0x0;
54
55    this->bInvertMode_ = false;
56    this->bSwitch_ = false;
57    this->bStayActive_ = false;
[2071]58    this->delay_ = 0.0f;
59    this->remainingTime_ = 0.0f;
60    this->timeSinceLastEvent_ = 0.0f;
[2029]61    this->remainingActivations_ = -1;
62
63//    this->bUpdating_ = false;
64
[2896]65    if (this->getScene() && GameMode::showsGraphics())
[2019]66    {
[2029]67      this->debugBillboard_.setBillboardSet(this->getScene()->getSceneManager(), "Examples/Flare", ColourValue(1.0, 0.0, 0.0), 1);
68      this->debugBillboard_.setVisible(false);
[2171]69
70      if (this->debugBillboard_.getBillboardSet())
[2662]71          this->attachOgreObject(this->debugBillboard_.getBillboardSet());
[2019]72    }
[1969]73
[5929]74    this->setSyncMode(0x0);
[1383]75  }
76
77  Trigger::~Trigger()
78  {
79  }
80
[2029]81  void Trigger::XMLPort(Element& xmlelement, XMLPort::Mode mode)
[1383]82  {
[2029]83    SUPER(Trigger, XMLPort, xmlelement, mode);
[1383]84
[2029]85    XMLPortParam(Trigger, "delay",       setDelay,       getDelay,       xmlelement, mode).defaultValues(0.0f);
86    XMLPortParam(Trigger, "switch",      setSwitch,      getSwitch,      xmlelement, mode).defaultValues(false);
87    XMLPortParam(Trigger, "stayactive",  setStayActive,  getStayActive,  xmlelement, mode).defaultValues(false);
88    XMLPortParam(Trigger, "activations", setActivations, getActivations, xmlelement, mode).defaultValues(-1);
89    XMLPortParam(Trigger, "invert",      setInvert,      getInvert,      xmlelement, mode).defaultValues(false);
90    XMLPortParamTemplate(Trigger, "mode", setMode, getModeString, xmlelement, mode, const std::string&).defaultValues("or");
[1671]91
[2029]92    XMLPortObject(Trigger, Trigger, "", addTrigger, getTrigger, xmlelement, mode);
[1969]93  }
94
[1671]95  void Trigger::tick(float dt)
96  {
[2069]97    if (this->bFirstTick_)
98    {
99      this->bFirstTick_ = false;
[3033]100      this->triggered(false);
[2069]101    }
[1693]102
[2071]103    // Check if the object is active (this is NOT Trigger::isActive()!)
104    if (!this->BaseObject::isActive())
105        return;
106
[2662]107    SUPER(Trigger, tick, dt);
108
[2069]109    bool newTriggered = this->isTriggered() ^ this->bInvertMode_;
[1693]110
[1954]111    // check if new triggering event is really new
[2029]112    if ((this->latestState_ & 0x1) != newTriggered)
[1954]113    {
114      // create new state
[2029]115      if (newTriggered)
[1671]116      {
[2029]117        this->latestState_ |= 1; // set trigger bit to 1
[1954]118        this->switchState();
119      }
120      else
121      {
[2029]122        this->latestState_ &= 0xFE; // set trigger bit to 0
[2078]123        if (!this->bSwitch_)
[1851]124          this->switchState();
[1671]125      }
[1954]126    }
[1693]127
[2029]128    if (this->remainingTime_ > 0.0)
[1693]129    {
[2029]130      this->remainingTime_ -= dt;
[1693]131      // only increase when acctually waiting for a state in the queue
[2029]132      if (this->timeSinceLastEvent_ >= 0.0)
133        this->timeSinceLastEvent_ += dt;
[1693]134    }
135
[2029]136    while (this->remainingTime_ <= 0.0 && this->stateChanges_.size() > 0)
[1693]137    {
138      // time ran out, change state to new one
[2029]139      char newState = this->stateChanges_.front().second;
140      this->bTriggered_ = (newState & 0x1);
141      this->bActive_ = newState & 2;
[3033]142      this->triggered(this->bActive_);
[1693]143      this->stateChanges_.pop();
[2029]144      if (this->stateChanges_.size() != 0)
145        this->remainingTime_ = this->stateChanges_.front().first;
[1693]146      else
[2029]147        this->timeSinceLastEvent_ = this->delay_;
[1693]148    }
149
[2029]150    if (this->bTriggered_ && this->bActive_)
[1693]151      this->setBillboardColour(ColourValue(0.5, 1.0, 0.0));
[2029]152    else if (!this->bTriggered_ && this->bActive_)
[1693]153      this->setBillboardColour(ColourValue(0.0, 1.0, 0.0));
[2029]154    else if (this->bTriggered_ && !this->bActive_)
[1693]155      this->setBillboardColour(ColourValue(1.0, 0.5, 0.0));
156    else
157      this->setBillboardColour(ColourValue(1.0, 0.0, 0.0));
[1671]158  }
159
[3033]160  void Trigger::triggered(bool bIsTriggered)
161  {
162    this->fireEvent(bIsTriggered);
163  }
164
[3280]165  bool Trigger::isTriggered(TriggerMode::Value mode)
[1541]166  {
[2029]167//    if (this->bUpdating_)
168//      return this->bTriggered_;
[1693]169
[2029]170//    this->bUpdating_ = true;
171    if (this->children_.size() != 0)
[1541]172    {
[1693]173      bool returnval = false;
[2029]174
175      switch (mode)
[1671]176      {
[3280]177        case TriggerMode::EventTriggerAND:
[1693]178          returnval = checkAnd();
[1671]179          break;
[3280]180        case TriggerMode::EventTriggerOR:
[1693]181          returnval = checkOr();
[1671]182          break;
[3280]183        case TriggerMode::EventTriggerXOR:
[1693]184          returnval = checkXor();
[1671]185          break;
186        default:
[1693]187          returnval = false;
[1671]188          break;
189      }
[2029]190//      this->bUpdating_ = false;
191
[2069]192      return returnval;
[1541]193    }
[1671]194    return true;
[1541]195  }
196
[2029]197  bool Trigger::checkAnd()
198  {
199    std::set<Trigger*>::iterator it;
200    for(it = this->children_.begin(); it != this->children_.end(); ++it)
201    {
202      if (!(*it)->isActive())
203        return false;
204    }
205    return true;
206  }
207
208  bool Trigger::checkOr()
209  {
210    std::set<Trigger*>::iterator it;
211    for(it = this->children_.begin(); it != this->children_.end(); ++it)
212    {
213      if ((*it)->isActive())
214        return true;
215    }
216    return false;
217  }
218
219  bool Trigger::checkXor()
220  {
221    std::set<Trigger*>::iterator it;
222    bool test = false;
223    for(it = this->children_.begin(); it != this->children_.end(); ++it)
224    {
225      if (test && (*it)->isActive())
226        return false;
227      if ((*it)->isActive())
228        test = true;
229    }
230    return test;
231  }
232
233  bool Trigger::switchState()
234  {
235    if (( (this->latestState_ & 2) && this->bStayActive_ && (this->remainingActivations_ <= 0))
[3196]236     || (!(this->latestState_ & 2)                       && (this->remainingActivations_ == 0)))
[2029]237      return false;
238    else
239    {
240      this->latestState_ ^= 2; // toggle state bit
241
242      // increase activation count
243      if (this->latestState_ & 2 && this->remainingActivations_ > 0)
244        this->remainingActivations_--;
245
246      this->storeState();
247
248      return true;
249    }
250  }
251
252  void Trigger::storeState()
253  {
254    // put state change into queue
255    this->stateChanges_.push(std::pair<float, char>(this->timeSinceLastEvent_, this->latestState_));
256    // reset time since last event
257    this->timeSinceLastEvent_ = 0.0;
258
259    if (this->stateChanges_.size() == 1)
260      this->remainingTime_ = this->stateChanges_.front().first;
261  }
262
[1693]263  void Trigger::setDelay(float delay)
264  {
265    this->delay_ = delay;
[2029]266    this->timeSinceLastEvent_ = delay;
[1693]267  }
268
[1969]269  void Trigger::setMode(const std::string& modeName)
[1954]270  {
271    if (modeName == "and")
[3280]272      this->setMode(TriggerMode::EventTriggerAND);
[1954]273    else if (modeName == "or")
[3280]274      this->setMode(TriggerMode::EventTriggerOR);
[1954]275    else if (modeName == "xor")
[3280]276      this->setMode(TriggerMode::EventTriggerXOR);
[1954]277  }
278
[2029]279  std::string Trigger::getModeString() const
[1550]280  {
[3280]281    if (this->mode_ == TriggerMode::EventTriggerAND)
[6417]282      return "and";
[3280]283    else if (this->mode_ == TriggerMode::EventTriggerOR)
[6417]284      return "or";
[3280]285    else if (this->mode_ == TriggerMode::EventTriggerXOR)
[6417]286      return "xor";
[2029]287    else
[6417]288      return "and";
[1550]289  }
290
[2029]291  void Trigger::addTrigger(Trigger* trigger)
[1383]292  {
[2029]293    if (this != trigger)
294      this->children_.insert(trigger);
[1383]295  }
296
[2029]297  const Trigger* Trigger::getTrigger(unsigned int index) const
[1541]298  {
[2029]299    if (this->children_.size() <= index)
300      return NULL;
[1541]301
[2029]302    std::set<Trigger*>::const_iterator it;
303    it = this->children_.begin();
304
305    for (unsigned int i = 0; i != index; ++i)
306      ++it;
307
308    return (*it);
[1550]309  }
310
[2029]311  void Trigger::debugFlares(bool bVisible)
[1541]312  {
[2029]313    for (ObjectList<Trigger>::iterator it = ObjectList<Trigger>::begin(); it != ObjectList<Trigger>::end(); ++it)
314      it->setVisible(bVisible);
[1541]315  }
316
[2029]317  void Trigger::setBillboardColour(const ColourValue& colour)
[1541]318  {
[2171]319    this->debugBillboard_.setColour(colour);
[1541]320  }
321
[2029]322  void Trigger::changedVisibility()
[1671]323  {
[2029]324    SUPER(Trigger, changedVisibility);
325
326    this->debugBillboard_.setVisible(this->isVisible());
[1671]327  }
[1383]328}
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