[2957] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Benjamin Knecht |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "GUIOverlay.h" |
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[3196] | 30 | |
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[2958] | 31 | #include <string> |
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[3196] | 32 | |
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[7163] | 33 | #include "util/Convert.h" |
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[2958] | 34 | #include "core/input/InputManager.h" |
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[3196] | 35 | #include "core/CoreIncludes.h" |
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[3370] | 36 | #include "core/GUIManager.h" |
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[3196] | 37 | #include "core/XMLPort.h" |
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[5735] | 38 | #include "infos/PlayerInfo.h" |
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[5757] | 39 | #include "worldentities/ControllableEntity.h" |
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[2957] | 40 | |
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| 41 | namespace orxonox |
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| 42 | { |
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| 43 | CreateFactory(GUIOverlay); |
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| 44 | |
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| 45 | GUIOverlay::GUIOverlay(BaseObject* creator) : OrxonoxOverlay(creator) |
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| 46 | { |
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| 47 | RegisterObject(GUIOverlay); |
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| 48 | } |
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| 49 | |
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| 50 | GUIOverlay::~GUIOverlay() |
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| 51 | { |
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| 52 | } |
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| 53 | |
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| 54 | void GUIOverlay::XMLPort(Element& xmlElement, XMLPort::Mode mode) |
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| 55 | { |
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| 56 | SUPER(GUIOverlay, XMLPort, xmlElement, mode); |
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| 57 | |
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| 58 | XMLPortParam(GUIOverlay, "guiname", setGUIName, getGUIName, xmlElement, mode); |
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| 59 | } |
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| 60 | |
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| 61 | void GUIOverlay::changedVisibility() |
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| 62 | { |
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| 63 | SUPER(GUIOverlay, changedVisibility); |
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[6417] | 64 | |
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[5757] | 65 | //Setting player now. |
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[6753] | 66 | if (this->getOwner()) |
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| 67 | { |
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| 68 | ControllableEntity* entity = orxonox_cast<ControllableEntity*>(this->getOwner()); |
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| 69 | if (entity) |
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| 70 | GUIManager::getInstance().setPlayer(this->guiName_, entity->getPlayer()); |
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| 71 | } |
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[5757] | 72 | |
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[2957] | 73 | if (this->isVisible()) |
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[2958] | 74 | { |
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[7163] | 75 | const std::string& str = multi_cast<std::string>(reinterpret_cast<long>(this)); |
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[6417] | 76 | GUIManager::getInstance().showGUIExtra(this->guiName_, str); |
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[5978] | 77 | |
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[6799] | 78 | COUT(4) << "Showing GUI " << this->guiName_ << std::endl; |
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[2958] | 79 | } |
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[2957] | 80 | else |
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[2958] | 81 | { |
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[6417] | 82 | GUIManager::hideGUI(this->guiName_); |
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[6799] | 83 | COUT(4) << "Hiding GUI " << this->guiName_ << std::endl; |
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[2958] | 84 | } |
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[2957] | 85 | } |
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| 86 | |
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[5693] | 87 | void GUIOverlay::setGUIName(const std::string& name) |
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| 88 | { |
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| 89 | this->guiName_ = name; |
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[6753] | 90 | if (this->getOwner()) |
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| 91 | { |
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| 92 | ControllableEntity* entity = orxonox_cast<ControllableEntity*>(this->getOwner()); |
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| 93 | if (entity) |
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| 94 | GUIManager::getInstance().setPlayer(name, entity->getPlayer()); //Set Player is going to be NULL, so it needs to be set in changedVisibility() as well. |
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| 95 | } |
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[5693] | 96 | } |
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[6753] | 97 | |
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| 98 | void GUIOverlay::changedOwner() |
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| 99 | { |
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| 100 | SUPER(GUIOverlay, changedOwner); |
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| 101 | if (!this->getGUIName().empty()) |
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| 102 | this->setGUIName(this->getGUIName()); |
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| 103 | } |
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[2958] | 104 | } |
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