/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Benjamin Knecht * Co-authors: * ... * */ #include "GUIOverlay.h" #include #include #include "core/input/InputManager.h" #include "core/CoreIncludes.h" #include "core/GUIManager.h" #include "core/XMLPort.h" #include "infos/PlayerInfo.h" #include "worldentities/ControllableEntity.h" namespace orxonox { CreateFactory(GUIOverlay); GUIOverlay::GUIOverlay(BaseObject* creator) : OrxonoxOverlay(creator) { RegisterObject(GUIOverlay); } GUIOverlay::~GUIOverlay() { } void GUIOverlay::XMLPort(Element& xmlElement, XMLPort::Mode mode) { SUPER(GUIOverlay, XMLPort, xmlElement, mode); XMLPortParam(GUIOverlay, "guiname", setGUIName, getGUIName, xmlElement, mode); } void GUIOverlay::changedVisibility() { SUPER(GUIOverlay, changedVisibility); //Setting player now. if( this->getOwner() ) GUIManager::getInstance().setPlayer(this->guiName_, (orxonox_cast(this->getOwner()))->getPlayer()); if (this->isVisible()) { std::string str; std::stringstream out; out << reinterpret_cast(this); str = out.str(); GUIManager::getInstance().executeCode("showCursor()"); InputManager::getInstance().enterState("guiMouseOnly"); GUIManager::getInstance().executeCode("showGUI(\"" + this->guiName_ + "\", " + str + ")"); COUT(3) << "Showing GUI " << this->guiName_ << std::endl; } else { GUIManager::getInstance().executeCode("hideGUI(\"" + this->guiName_ + "\")"); GUIManager::getInstance().executeCode("hideCursor()"); InputManager::getInstance().leaveState("guiMouseOnly"); COUT(3) << "Hiding GUI " << this->guiName_ << std::endl; } } void GUIOverlay::setGUIName(const std::string& name) { this->guiName_ = name; GUIManager::getInstance().setPlayer(name, orxonox_cast(this->getOwner())); //Set Player is going to be NULL, so it needs to be set in changedVisibility() as well. } }