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source: code/trunk/src/modules/overlays/OverlaysPrecompiledHeaders.h @ 9987

Last change on this file since 9987 was 7284, checked in by landauf, 14 years ago

merged consolecommands3 branch back to trunk.

note: the console command interface has changed completely, but the documentation is not yet up to date. just copy an existing command and change it to your needs, it's pretty self-explanatory. also the include files related to console commands are now located in core/command/. in the game it should work exactly like before, except for some changes in the auto-completion.

  • Property svn:eol-style set to native
File size: 2.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30@file
31@brief
32    Compilation of the most often used header files in the overlays module
33@details
34    Updated: 19. September 2009
35    Total Files: 21
36*/
37
38#include "OrxonoxConfig.h"
39
40///////////////////////////////////////////
41/////          Stable Headers         /////
42///////////////////////////////////////////
43
44#include <tinyxml/ticpp.h> // 14
45//#include <OgreOverlayelement.h> // 7, 7.2MB
46#include <bullet/LinearMath/btMotionState.h> // 6
47//#include <OgrePanelOverlayelement.h> // 5
48
49///////////////////////////////////////////
50/////       All Rebuild Headers       /////
51///////////////////////////////////////////
52
53#include "overlays/OrxonoxOverlay.h" // 21
54#include "core/CoreIncludes.h"       // 20
55
56///////////////////////////////////////////
57/////      Not so Stable Headers      /////
58///////////////////////////////////////////
59
60#include "core/command/Executor.h"     // 13
61//#include "network/synchronisable/Synchronisable.h" // 13
62//#include "core/XMLPort.h"    // 9
63
64
65// Just in case some header included windows.h
66#undef min
67#undef max
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