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source: code/trunk/src/modules/overlays/debugging/DebugFPSText.cc @ 10233

Last change on this file since 10233 was 9667, checked in by landauf, 11 years ago

merged core6 back to trunk

  • Property svn:eol-style set to native
File size: 1.4 KB
RevLine 
[1588]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
[1619]29#include "DebugFPSText.h"
[3196]30
[2896]31#include "util/Convert.h"
[1616]32#include "core/CoreIncludes.h"
[2896]33#include "core/Game.h"
[1588]34
35namespace orxonox
36{
[9667]37    RegisterClass(DebugFPSText);
[1588]38
[9667]39    DebugFPSText::DebugFPSText(Context* context) : OverlayText(context)
[1615]40    {
[1619]41        RegisterObject(DebugFPSText);
[1615]42    }
[1588]43
[1619]44    DebugFPSText::~DebugFPSText()
[1588]45    {
46    }
47
[1619]48    void DebugFPSText::tick(float dt)
[1615]49    {
[2662]50        SUPER(DebugFPSText, tick, dt);
51
[2896]52        float fps = Game::getInstance().getAvgFPS();
[3196]53        this->setCaption(multi_cast<std::string>(fps));
[1615]54    }
[1588]55}
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