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source: code/trunk/src/modules/overlays/hud/HUDHealthBar.h @ 6010

Last change on this file since 6010 was 5929, checked in by rgrieder, 15 years ago

Merged core5 branch back to the trunk.
Key features include clean level unloading and an extended XML event system.

Two important notes:
Delete your keybindings.ini files! * or you will still get parser errors when loading the key bindings.
Delete build_dir/lib/modules/libgamestates.module! * or orxonox won't start.
Best thing to do is to delete the build folder ;)

  • Property svn:eol-style set to native
File size: 4.7 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _HUDHealthBar_H__
30#define _HUDHealthBar_H__
31
32#include "overlays/OverlaysPrereqs.h"
33
34#include "util/Math.h"
35#include "tools/interfaces/Tickable.h"
36#include "overlays/OverlayText.h"
37#include "HUDBar.h"
38
39namespace orxonox
40{
41    class _OverlaysExport HUDHealthBar : public HUDBar, public Tickable
42    {
43        public:
44            HUDHealthBar(BaseObject* creator);
45            virtual ~HUDHealthBar();
46
47            virtual void XMLPort(Element& xmlElement, XMLPort::Mode mode);
48            virtual void tick(float dt);
49            virtual void changedOwner();
50            virtual void changedOverlayGroup();
51            virtual void changedVisibility();
52            virtual void changedName();
53
54            inline void setTextFont(const std::string& font)
55                { if (font != "") { this->textoverlay_->setFont(font); } }
56            inline const std::string& getTextFont() const
57                { return this->textoverlay_->getFont(); }
58
59            void setTextColour(const ColourValue& colour);
60            inline const ColourValue& getTextColour() const
61                { return this->textoverlay_->getColour(); }
62
63            void setTextUseBarColour(bool bUseBarColour);
64            inline bool getTextUseBarColour() const
65                { return this->bUseBarColour_; }
66
67            inline void setTextAlignment(OverlayText::Alignment alignment)
68                { this->textoverlay_->setAlignment(alignment); }
69            inline OverlayText::Alignment getTextAlignment() const
70                { return this->textoverlay_->getAlignment(); }
71
72            void setTextAlignmentString(const std::string& alignment)
73                { this->textoverlay_->setAlignmentString(alignment); }
74            std::string getTextAlignmentString() const
75                { return this->textoverlay_->getAlignmentString(); }
76
77            inline void setTextSize(float size)
78                { this->textoverlay_->setTextSize(size); }
79            inline float getTextSize() const
80                { return this->textoverlay_->getTextSize(); }
81
82            inline void setTextVisible(bool bVisible)
83                { this->textoverlay_->setVisible(bVisible); }
84            inline bool getTextVisible() const
85                { return this->textoverlay_->isVisible(); }
86
87            inline void setTextPickPoint(const Vector2& pickpoint)
88                { this->textoverlay_->setPickPoint(pickpoint); }
89            inline Vector2 getTextPickPoint() const
90                { return this->textoverlay_->getPickPoint(); }
91
92            inline void setTextOffset(const Vector2& position)
93                { this->textoverlay_->setPosition(this->getPosition() + (position - this->getPickPoint()) * this->getSize()); }
94            inline Vector2 getTextOffset() const
95                { return (this->textoverlay_->getPosition() - this->getPosition()) / this->getSize() + this->getPickPoint(); }
96
97            inline void setTextAspectCorrection(bool correct)
98                { this->textoverlay_->setAspectCorrection(correct); }
99            inline bool getTextAspectCorrection() const
100                { return this->textoverlay_->getAspectCorrection(); }
101
102            inline void setTextRotation(const Degree& angle)
103                { this->textoverlay_->setRotation(angle); }
104            inline const Degree& getTextRotation() const
105                { return this->textoverlay_->getRotation(); }
106
107            inline void setTextSpaceWidth(float width)
108                { this->textoverlay_->setSpaceWidth(width); }
109            inline float getTextSpaceWidth() const
110                { return this->textoverlay_->getSpaceWidth(); }
111
112        private:
113            WeakPtr<Pawn> owner_;
114            OverlayText* textoverlay_;
115            bool bUseBarColour_;
116            ColourValue textColour_;
117    };
118}
119#endif /* _HUDHealthBar_H__ */
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